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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/test_cube.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/test_cube.h')
-rw-r--r-- | scene/3d/test_cube.h | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/scene/3d/test_cube.h b/scene/3d/test_cube.h index 4860bacd8d..d03bea7b68 100644 --- a/scene/3d/test_cube.h +++ b/scene/3d/test_cube.h @@ -29,29 +29,24 @@ #ifndef TEST_CUBE_H #define TEST_CUBE_H - -#include "scene/3d/visual_instance.h" #include "rid.h" - +#include "scene/3d/visual_instance.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class TestCube : public GeometryInstance { - GDCLASS( TestCube, GeometryInstance ); + GDCLASS(TestCube, GeometryInstance); RID instance; - public: - virtual Rect3 get_aabb() const; virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; TestCube(); ~TestCube(); - }; #endif |