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authorJuan Linietsky <reduzio@gmail.com>2020-03-26 18:49:16 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 14:54:04 +0100
commiteaae4b6408361eb34363adcb22a08046f43147f4 (patch)
tree4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/3d/visibility_notifier.h
parent9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff)
downloadredot-engine-eaae4b6408361eb34363adcb22a08046f43147f4.tar.gz
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/3d/visibility_notifier.h')
-rw-r--r--scene/3d/visibility_notifier.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
deleted file mode 100644
index 71fdfdb78c..0000000000
--- a/scene/3d/visibility_notifier.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*************************************************************************/
-/* visibility_notifier.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VISIBILITY_NOTIFIER_H
-#define VISIBILITY_NOTIFIER_H
-
-#include "scene/3d/spatial.h"
-
-class Camera;
-class VisibilityNotifier : public Spatial {
-
- GDCLASS(VisibilityNotifier, Spatial);
-
- Set<Camera *> cameras;
-
- AABB aabb;
-
-protected:
- virtual void _screen_enter() {}
- virtual void _screen_exit() {}
-
- void _notification(int p_what);
- static void _bind_methods();
- friend struct SpatialIndexer;
-
- void _enter_camera(Camera *p_camera);
- void _exit_camera(Camera *p_camera);
-
-public:
- void set_aabb(const AABB &p_aabb);
- AABB get_aabb() const;
- bool is_on_screen() const;
-
- VisibilityNotifier();
-};
-
-class VisibilityEnabler : public VisibilityNotifier {
-
- GDCLASS(VisibilityEnabler, VisibilityNotifier);
-
-public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_MAX
- };
-
-protected:
- virtual void _screen_enter();
- virtual void _screen_exit();
-
- bool visible;
-
- void _find_nodes(Node *p_node);
-
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
-
- VisibilityEnabler();
-};
-
-VARIANT_ENUM_CAST(VisibilityEnabler::Enabler);
-
-#endif // VISIBILITY_NOTIFIER_H