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author | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 18:49:16 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-27 14:54:04 +0100 |
commit | eaae4b6408361eb34363adcb22a08046f43147f4 (patch) | |
tree | 4baf4cd8758696d260bef2cb149e27bf3135a284 /scene/3d/visibility_notifier.h | |
parent | 9a7dbc2acafdd04ff0fe09bc5f4838b4920348a8 (diff) | |
download | redot-engine-eaae4b6408361eb34363adcb22a08046f43147f4.tar.gz |
Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
Diffstat (limited to 'scene/3d/visibility_notifier.h')
-rw-r--r-- | scene/3d/visibility_notifier.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h deleted file mode 100644 index 71fdfdb78c..0000000000 --- a/scene/3d/visibility_notifier.h +++ /dev/null @@ -1,101 +0,0 @@ -/*************************************************************************/ -/* visibility_notifier.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef VISIBILITY_NOTIFIER_H -#define VISIBILITY_NOTIFIER_H - -#include "scene/3d/spatial.h" - -class Camera; -class VisibilityNotifier : public Spatial { - - GDCLASS(VisibilityNotifier, Spatial); - - Set<Camera *> cameras; - - AABB aabb; - -protected: - virtual void _screen_enter() {} - virtual void _screen_exit() {} - - void _notification(int p_what); - static void _bind_methods(); - friend struct SpatialIndexer; - - void _enter_camera(Camera *p_camera); - void _exit_camera(Camera *p_camera); - -public: - void set_aabb(const AABB &p_aabb); - AABB get_aabb() const; - bool is_on_screen() const; - - VisibilityNotifier(); -}; - -class VisibilityEnabler : public VisibilityNotifier { - - GDCLASS(VisibilityEnabler, VisibilityNotifier); - -public: - enum Enabler { - ENABLER_PAUSE_ANIMATIONS, - ENABLER_FREEZE_BODIES, - ENABLER_MAX - }; - -protected: - virtual void _screen_enter(); - virtual void _screen_exit(); - - bool visible; - - void _find_nodes(Node *p_node); - - Map<Node *, Variant> nodes; - void _node_removed(Node *p_node); - bool enabler[ENABLER_MAX]; - - void _change_node_state(Node *p_node, bool p_enabled); - - void _notification(int p_what); - static void _bind_methods(); - -public: - void set_enabler(Enabler p_enabler, bool p_enable); - bool is_enabler_enabled(Enabler p_enabler) const; - - VisibilityEnabler(); -}; - -VARIANT_ENUM_CAST(VisibilityEnabler::Enabler); - -#endif // VISIBILITY_NOTIFIER_H |