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author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 22:58:51 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 23:08:24 +0200 |
commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/3d/visual_instance.cpp | |
parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) | |
download | redot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r-- | scene/3d/visual_instance.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 7d61006529..b9e4488998 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -57,16 +57,16 @@ void VisualInstance::_notification(int p_what) { // CHECK ROOM Spatial *parent = get_parent_spatial(); Room *room = NULL; - bool is_geom = cast_to<GeometryInstance>(); + bool is_geom = Object::cast_to<GeometryInstance>(this); /* while(parent) { - room = parent->cast_to<Room>(); + room = Object::cast_to<Room>(parent); if (room) break; - if (is_geom && parent->cast_to<BakedLightSampler>()) { - VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to<BakedLightSampler>()->get_instance()); + if (is_geom && Object::cast_to<BakedLightSampler>(parent)) { + VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),Object::cast_to<BakedLightSampler>(parent)->get_instance()); break; } @@ -79,7 +79,7 @@ void VisualInstance::_notification(int p_what) { } // CHECK SKELETON => moving skeleton attaching logic to MeshInstance /* - Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL; + Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent()); if (skeleton) VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() ); */ |