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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-20 23:57:55 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-20 23:57:55 +0100 |
commit | d5838a06faabc9c7a5cc35147a63bc2d5caf28e7 (patch) | |
tree | 97671b2f1d01589b9af14917c6c2288e7c8da6e5 /scene/3d/visual_instance_3d.cpp | |
parent | de3514b9ab2679a99f2c9231fb5491d98e499cf6 (diff) | |
parent | 49bebf2bfb490d9e2e9ae8ce7fd81fb8c1d967ae (diff) | |
download | redot-engine-d5838a06faabc9c7a5cc35147a63bc2d5caf28e7.tar.gz |
Merge pull request #71709 from clayjohn/decals-lights-sorting
Sort decals and lights based on camera origin
Diffstat (limited to 'scene/3d/visual_instance_3d.cpp')
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 64fb0a7657..8026b12c2b 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -120,6 +120,12 @@ bool VisualInstance3D::is_sorting_use_aabb_center() const { return sorting_use_aabb_center; } +void VisualInstance3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") { + p_property.usage = PROPERTY_USAGE_NONE; + } +} + void VisualInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base); ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base); @@ -437,6 +443,12 @@ PackedStringArray GeometryInstance3D::get_configuration_warnings() const { return warnings; } +void GeometryInstance3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") { + p_property.usage = PROPERTY_USAGE_DEFAULT; + } +} + void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override); ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override); |