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authorRicardo Buring <ricardo.buring@gmail.com>2024-05-26 19:39:28 +0200
committerRicardo Buring <ricardo.buring@gmail.com>2024-07-07 22:15:23 +0200
commit2f8ab4a6540e65fa4097d1f58988eb03cb81ad65 (patch)
tree863471888f7bd0832d9d57931cd3885d4b739504 /scene/3d/visual_instance_3d.h
parent42e5b3ac2da07d2105c775977b39e6949c723ded (diff)
downloadredot-engine-2f8ab4a6540e65fa4097d1f58988eb03cb81ad65.tar.gz
Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server. This does not yet include support for multimeshes or particles. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r--scene/3d/visual_instance_3d.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 59ede26ac1..9b02c928b7 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -45,6 +45,9 @@ class VisualInstance3D : public Node3D {
protected:
void _update_visibility();
+ virtual void _physics_interpolated_changed() override;
+ void set_instance_use_identity_transform(bool p_enable);
+
void _notification(int p_what);
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;