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author | Ricardo Buring <ricardo.buring@gmail.com> | 2024-05-26 19:39:28 +0200 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2024-07-07 22:15:23 +0200 |
commit | 2f8ab4a6540e65fa4097d1f58988eb03cb81ad65 (patch) | |
tree | 863471888f7bd0832d9d57931cd3885d4b739504 /scene/3d/visual_instance_3d.h | |
parent | 42e5b3ac2da07d2105c775977b39e6949c723ded (diff) | |
download | redot-engine-2f8ab4a6540e65fa4097d1f58988eb03cb81ad65.tar.gz |
Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r-- | scene/3d/visual_instance_3d.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 59ede26ac1..9b02c928b7 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -45,6 +45,9 @@ class VisualInstance3D : public Node3D { protected: void _update_visibility(); + virtual void _physics_interpolated_changed() override; + void set_instance_use_identity_transform(bool p_enable); + void _notification(int p_what); static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; |