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authorRémi Verschelde <rverschelde@gmail.com>2022-03-26 15:46:01 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-26 15:46:01 +0100
commit5371009d8efbeee7b272b76de6534cad567fc60a (patch)
tree6208b5d000ed4a4dceb3ce145e35794573e5b73a /scene/3d/visual_instance_3d.h
parentfec24869948ae07d615b31b984296b60505c1671 (diff)
downloadredot-engine-5371009d8efbeee7b272b76de6534cad567fc60a.tar.gz
Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case for it and do the effort to categorize all objects in the API properly. Until then, it's better to remove that boilerplate since it's not needed. Closes #18711.
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r--scene/3d/visual_instance_3d.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 1c044ba681..f8fd4378fe 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -35,7 +35,6 @@
class VisualInstance3D : public Node3D {
GDCLASS(VisualInstance3D, Node3D);
- OBJ_CATEGORY("3D Visual Nodes");
RID base;
RID instance;