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author | Bastiaan Olij <mux213@gmail.com> | 2022-12-13 15:13:16 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-12-23 19:30:33 +1100 |
commit | 6f4f38db07c901a8b7dc74ad871af98030336031 (patch) | |
tree | 6d2730e2b086545fa0ca178e20363553756fc6b4 /scene/3d/visual_instance_3d.h | |
parent | db6976eed4c59b3a320cb26938898c732ef6b7ca (diff) | |
download | redot-engine-6f4f38db07c901a8b7dc74ad871af98030336031.tar.gz |
Added options for sorting transparent objects (port of PR 63040)
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r-- | scene/3d/visual_instance_3d.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index f18bff2ddc..8241aef96d 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -39,6 +39,8 @@ class VisualInstance3D : public Node3D { RID base; RID instance; uint32_t layers = 1; + float sorting_offset = 0.0; + bool sorting_use_aabb_center = true; protected: void _update_visibility(); @@ -67,6 +69,12 @@ public: void set_layer_mask_value(int p_layer_number, bool p_enable); bool get_layer_mask_value(int p_layer_number) const; + void set_sorting_offset(float p_offset); + float get_sorting_offset() const; + + void set_sorting_use_aabb_center(bool p_enabled); + bool is_sorting_use_aabb_center() const; + VisualInstance3D(); ~VisualInstance3D(); }; |