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author | reduz <reduzio@gmail.com> | 2022-03-10 08:17:38 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-10 12:28:11 +0100 |
commit | 6f51eca1e3045571ccc68414a922e8b0229111f0 (patch) | |
tree | 8aee693d8f1972009c5788f34fcebfd6c681e9e1 /scene/3d/visual_instance_3d.h | |
parent | 741bbb9d7c95dfd810c113ca935a8f16238b5334 (diff) | |
download | redot-engine-6f51eca1e3045571ccc68414a922e8b0229111f0.tar.gz |
Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.
Most classes that make sense have been converted. Missing:
* Physics servers
* VideoStream
* Script* classes.
which will go in a separate PR due to the complexity involved.
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r-- | scene/3d/visual_instance_3d.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 02f62b41e5..1c044ba681 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -49,6 +49,7 @@ protected: void _notification(int p_what); static void _bind_methods(); + GDVIRTUAL0RC(AABB, _get_aabb) public: enum GetFacesFlags { FACES_SOLID = 1, // solid geometry @@ -58,8 +59,7 @@ public: }; RID get_instance() const; - virtual AABB get_aabb() const = 0; - virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const = 0; + virtual AABB get_aabb() const; virtual AABB get_transformed_aabb() const; // helper |