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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
commita6f3bc7c696af03e3875f78e098d2476e409d15e (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /scene/3d/visual_instance_3d.h
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
downloadredot-engine-a6f3bc7c696af03e3875f78e098d2476e409d15e.tar.gz
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r--scene/3d/visual_instance_3d.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 59a935fdee..9476c28848 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -86,17 +86,17 @@ class GeometryInstance3D : public VisualInstance3D {
public:
enum Flags {
- FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
- FLAG_USE_DYNAMIC_GI = VS::INSTANCE_FLAG_USE_DYNAMIC_GI,
- FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
- FLAG_MAX = VS::INSTANCE_FLAG_MAX,
+ FLAG_USE_BAKED_LIGHT = RS::INSTANCE_FLAG_USE_BAKED_LIGHT,
+ FLAG_USE_DYNAMIC_GI = RS::INSTANCE_FLAG_USE_DYNAMIC_GI,
+ FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
+ FLAG_MAX = RS::INSTANCE_FLAG_MAX,
};
enum ShadowCastingSetting {
- SHADOW_CASTING_SETTING_OFF = VS::SHADOW_CASTING_SETTING_OFF,
- SHADOW_CASTING_SETTING_ON = VS::SHADOW_CASTING_SETTING_ON,
- SHADOW_CASTING_SETTING_DOUBLE_SIDED = VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED,
- SHADOW_CASTING_SETTING_SHADOWS_ONLY = VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY
+ SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF,
+ SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON,
+ SHADOW_CASTING_SETTING_DOUBLE_SIDED = RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED,
+ SHADOW_CASTING_SETTING_SHADOWS_ONLY = RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY
};
private: