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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-11-08 17:57:59 +0300 |
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committer | Yuri Rubinsky <chaosus89@gmail.com> | 2022-11-09 21:20:11 +0300 |
commit | c07d13182c7247d3de529e700e6526949b294764 (patch) | |
tree | bf87af0c8bb1ad6d9fe28210f3bdfae5c0891e16 /scene/3d/visual_instance_3d.h | |
parent | a499f7bdc4be5877c75bd898e040937a02b99b85 (diff) | |
download | redot-engine-c07d13182c7247d3de529e700e6526949b294764.tar.gz |
Some fixes for instance shader parameters
Diffstat (limited to 'scene/3d/visual_instance_3d.h')
-rw-r--r-- | scene/3d/visual_instance_3d.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index c9a25d9705..f18bff2ddc 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -40,8 +40,6 @@ class VisualInstance3D : public Node3D { RID instance; uint32_t layers = 1; - RID _get_visual_instance_rid() const; - protected: void _update_visibility(); @@ -119,8 +117,8 @@ private: float lod_bias = 1.0; - mutable HashMap<StringName, Variant> instance_uniforms; - mutable HashMap<StringName, StringName> instance_uniform_property_remap; + mutable HashMap<StringName, Variant> instance_shader_parameters; + mutable HashMap<StringName, StringName> instance_shader_parameter_property_remap; float extra_cull_margin = 0.0; LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X; |