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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-22 11:08:34 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-22 11:08:34 +0100 |
| commit | c0f35a8db129e01507eacb424a46cbbeb978d68a (patch) | |
| tree | 13b000bfac331df4edc7fcfe999aa0707e321270 /scene/animation/animation_node_state_machine.h | |
| parent | 813d7c417be0e9a517ddfbec500bba7f5d3f39dc (diff) | |
| parent | 8b04f58604cb0b134338a484b510adaba9bbc963 (diff) | |
| download | redot-engine-c0f35a8db129e01507eacb424a46cbbeb978d68a.tar.gz | |
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
Diffstat (limited to 'scene/animation/animation_node_state_machine.h')
| -rw-r--r-- | scene/animation/animation_node_state_machine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 8183d2025a..1b4e010a06 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -159,7 +159,7 @@ public: void stop(); bool is_playing() const; StringName get_current_node() const; - StringName get_blend_from_node() const; + StringName get_fading_from_node() const; Vector<StringName> get_travel_path() const; float get_current_play_pos() const; float get_current_length() const; |
