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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-04-29 10:10:28 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-04-29 10:10:28 +0200 |
commit | 164f28e06610cc9666c9007e68bfe28ae67add34 (patch) | |
tree | fd923cc36fb606ac01fee2e914c4d24342c704ff /scene/animation/animation_player.cpp | |
parent | 4b2245ffe16fb92cf51a0b3ae964fb1a11696728 (diff) | |
parent | 470c2f24e9019f3467bbc3b7ada53cf87e570166 (diff) | |
download | redot-engine-164f28e06610cc9666c9007e68bfe28ae67add34.tar.gz |
Merge pull request #91242 from TokageItLab/player-activating
Make activating on ready in AnimationPlayer respect the property value
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index d46470282f..7140161eca 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -149,7 +149,7 @@ void AnimationPlayer::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) { - set_active(true); + set_active(active); play(autoplay); _check_immediately_after_start(); } |