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| author | reduz <reduzio@gmail.com> | 2022-05-13 15:04:37 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-16 10:37:48 +0200 |
| commit | 746dddc0673d7261f19b1e056e90e6e3a49ef33a (patch) | |
| tree | 434b526eb286850ebccc6d2c998a7d90fdb8b5e2 /scene/animation/animation_player.cpp | |
| parent | 396def9b66c476f7834604adb7136ca903ed01be (diff) | |
| download | redot-engine-746dddc0673d7261f19b1e056e90e6e3a49ef33a.tar.gz | |
Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
Diffstat (limited to 'scene/animation/animation_player.cpp')
| -rw-r--r-- | scene/animation/animation_player.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 081e6e809a..9ace6db505 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -163,7 +163,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { for (int i = 0; i < keys.size(); i++) { array.push_back(keys[i].from); array.push_back(keys[i].to); - array.push_back(blend_times[keys[i]]); + array.push_back(blend_times.get(keys[i])); } r_ret = array; @@ -588,10 +588,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double //StringName property=a->track_get_path(i).get_property(); - Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames()); + HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames()); ERR_CONTINUE(!E); //should it continue, or create a new one? - TrackNodeCache::PropertyAnim *pa = &E->get(); + TrackNodeCache::PropertyAnim *pa = &E->value; Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); @@ -738,10 +738,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double continue; } - Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames()); + HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames()); ERR_CONTINUE(!E); //should it continue, or create a new one? - TrackNodeCache::BezierAnim *ba = &E->get(); + TrackNodeCache::BezierAnim *ba = &E->value; real_t bezier = a->bezier_track_interpolate(i, p_time); if (ba->accum_pass != accum_pass) { @@ -1272,7 +1272,7 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { // Rename autoplay or blends if needed. List<BlendKey> to_erase; - Map<BlendKey, float> to_insert; + HashMap<BlendKey, float, BlendKey> to_insert; for (const KeyValue<BlendKey, float> &E : blend_times) { BlendKey bk = E.key; BlendKey new_bk = bk; @@ -1298,8 +1298,8 @@ void AnimationPlayer::_rename_animation(const StringName &p_from_name, const Str } while (to_insert.size()) { - blend_times[to_insert.front()->key()] = to_insert.front()->get(); - to_insert.erase(to_insert.front()); + blend_times[to_insert.begin()->key] = to_insert.begin()->value; + to_insert.remove(to_insert.begin()); } if (autoplay == p_from_name) { @@ -1766,7 +1766,7 @@ void AnimationPlayer::_animation_changed() { } void AnimationPlayer::_stop_playing_caches() { - for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) { + for (RBSet<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) { if (E->get()->node && E->get()->audio_playing) { E->get()->node->call(SNAME("stop")); } |
