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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-16 13:56:32 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-16 14:06:29 +0100 |
commit | b8b45804485f7ca18f035f1eeb7a1ac0cf591cac (patch) | |
tree | c0fb75bd8d45125f436ccf0b64fcbae464b11ad9 /scene/animation/animation_player.cpp | |
parent | f5b9cbaff6f0a058d08187b3124948ae68848cd0 (diff) | |
download | redot-engine-b8b45804485f7ca18f035f1eeb7a1ac0cf591cac.tar.gz |
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 7ad76e43a2..e243915c13 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -595,18 +595,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek - Variant value = a->value_track_interpolate(i, p_time); if (value == Variant()) { continue; } - //thanks to trigger mode, this should be solved now.. - /* - if (p_delta==0 && value.get_type()==Variant::STRING) - continue; // doing this with strings is messy, should find another way - */ if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; |