diff options
author | Juan Linietsky <red@kyoko> | 2015-05-21 15:02:49 -0300 |
---|---|---|
committer | Juan Linietsky <red@kyoko> | 2015-05-21 15:02:49 -0300 |
commit | bb5d46bb113bca3204db7678eb69900f159e8087 (patch) | |
tree | cd34e10d67a196d217559ab8d4973b8f5bc4ccde /scene/animation/animation_player.cpp | |
parent | 4b8745ad63409cf14b02735981ee35d2f794421c (diff) | |
parent | 6049479a99f66b620d59498a76ed9f2c3891f4c8 (diff) | |
download | redot-engine-bb5d46bb113bca3204db7678eb69900f159e8087.tar.gz |
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 51afe6b3fc..4949b33c47 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -295,7 +295,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name); if (p_anim->node_cache[i]->bone_idx<0) { - // broken track (unexisting bone) + // broken track (nonexistent bone) p_anim->node_cache[i]->skeleton=NULL; p_anim->node_cache[i]->spatial=NULL; printf("bone is %ls\n", String(bone_name).c_str()); |