diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-05-25 01:46:45 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-05-25 01:47:02 -0300 |
commit | f36e7dcb405ead38c33d808f732fd7b4e23d19e5 (patch) | |
tree | c9c32ce63935fbb3670ae51b921d1a0d1992256f /scene/animation/animation_player.cpp | |
parent | f8f3362cab16ddfbc1d954ecadbccd4838200769 (diff) | |
download | redot-engine-f36e7dcb405ead38c33d808f732fd7b4e23d19e5.tar.gz |
improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 4949b33c47..6676f70981 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -967,14 +967,16 @@ String AnimationPlayer::get_current_animation() const { } -void AnimationPlayer::stop() { +void AnimationPlayer::stop(bool p_reset) { Playback &c=playback; c.blend.clear(); - c.current.from=NULL; + if (p_reset) { + c.current.from=NULL; + } _set_process(false); queued.clear(); - playing = false; + playing = false; } void AnimationPlayer::stop_all() { @@ -1211,7 +1213,7 @@ void AnimationPlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time); ObjectTypeDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("stop"),&AnimationPlayer::stop); + ObjectTypeDB::bind_method(_MD("stop","reset"),&AnimationPlayer::stop,DEFVAL(true)); ObjectTypeDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all); ObjectTypeDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing); ObjectTypeDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation); |