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authorJuan Linietsky <reduzio@gmail.com>2019-02-14 10:19:03 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-02-14 10:22:34 -0300
commit4a24ba6e77c7128e64dee31cf05f6960abdb8108 (patch)
treed826f5eb8284559d98e44514796c2fc3aeb9f4af /scene/animation/animation_player.h
parent6b184e4d3b4f02c3bb04fa7a36fe65176f89ec3f (diff)
downloadredot-engine-4a24ba6e77c7128e64dee31cf05f6960abdb8108.tar.gz
-Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r--scene/animation/animation_player.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 9bba848298..fea4819821 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -181,8 +181,6 @@ private:
int cache_update_bezier_size;
Set<TrackNodeCache *> playing_caches;
- Map<Ref<Animation>, int> used_anims;
-
uint64_t accum_pass;
float speed_scale;
float default_blend_time;