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authorPedro J. Estébanez <pedrojrulez@gmail.com>2021-02-09 21:41:48 +0100
committerPedro J. Estébanez <pedrojrulez@gmail.com>2021-02-09 21:41:48 +0100
commitfbb37196fd5537633fc70e476c8d6262ee2f5880 (patch)
tree6d7552dcfff7a1e6374d73e553a6a6817c3924eb /scene/animation/animation_player.h
parent7d9eed093ad918a97b744194bfbba07b36ff6b15 (diff)
downloadredot-engine-fbb37196fd5537633fc70e476c8d6262ee2f5880.tar.gz
Fix animation reset-on-save on inactive scene tabs
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r--scene/animation/animation_player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index c04eeeca68..f2774cb395 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -215,7 +215,7 @@ private:
void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
- void _ensure_node_caches(AnimationData *p_anim);
+ void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
void _animation_process2(float p_delta, bool p_started);
void _animation_update_transforms();
@@ -319,7 +319,7 @@ public:
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
#ifdef TOOLS_ENABLED
- Ref<AnimatedValuesBackup> backup_animated_values();
+ Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr);
Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false);
bool can_apply_reset() const;
#endif