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author | reduz <reduzio@gmail.com> | 2021-02-10 17:18:45 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-02-10 19:31:24 -0300 |
commit | 1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch) | |
tree | 7edbd352cf34d87b4d8e604c1730251c38131e19 /scene/animation/animation_tree.cpp | |
parent | e8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff) | |
download | redot-engine-1aa2823fa32c7a4b41d806418ec99949fc44ffb3.tar.gz |
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r-- | scene/animation/animation_tree.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 73217760ae..c0da35d803 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1394,7 +1394,7 @@ void AnimationTree::_update_properties() { properties_dirty = false; - _change_notify(); + notify_property_list_changed(); } bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) { @@ -1404,9 +1404,6 @@ bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) { if (property_map.has(p_name)) { property_map[p_name] = p_value; -#ifdef TOOLS_ENABLED - _change_notify(p_name.operator String().utf8().get_data()); -#endif return true; } |