summaryrefslogtreecommitdiffstats
path: root/scene/animation/animation_tree.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <juan@godotengine.org>2020-02-19 16:27:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-20 08:24:50 +0100
commit69c95f4b4c128a22777af1e155bc24c7033decca (patch)
tree0add52fc270f808b4b2ad0bf7c970d72338c667e /scene/animation/animation_tree.cpp
parent1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff)
downloadredot-engine-69c95f4b4c128a22777af1e155bc24c7033decca.tar.gz
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r--scene/animation/animation_tree.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index a08cc0927b..7c6c8ba408 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -463,13 +463,13 @@ AnimationNode::AnimationNode() {
void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
if (root.is_valid()) {
- root->disconnect("tree_changed", this, "_tree_changed");
+ root->disconnect_compat("tree_changed", this, "_tree_changed");
}
root = p_root;
if (root.is_valid()) {
- root->connect("tree_changed", this, "_tree_changed");
+ root->connect_compat("tree_changed", this, "_tree_changed");
}
properties_dirty = true;
@@ -582,8 +582,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
continue;
}
- if (!child->is_connected("tree_exited", this, "_node_removed")) {
- child->connect("tree_exited", this, "_node_removed", varray(child));
+ if (!child->is_connected_compat("tree_exited", this, "_node_removed")) {
+ child->connect_compat("tree_exited", this, "_node_removed", varray(child));
}
switch (track_type) {
@@ -778,12 +778,12 @@ void AnimationTree::_process_graph(float p_delta) {
if (last_animation_player.is_valid()) {
Object *old_player = ObjectDB::get_instance(last_animation_player);
if (old_player) {
- old_player->disconnect("caches_cleared", this, "_clear_caches");
+ old_player->disconnect_compat("caches_cleared", this, "_clear_caches");
}
}
if (player) {
- player->connect("caches_cleared", this, "_clear_caches");
+ player->connect_compat("caches_cleared", this, "_clear_caches");
}
last_animation_player = current_animation_player;
@@ -1300,7 +1300,7 @@ void AnimationTree::_notification(int p_what) {
Object *player = ObjectDB::get_instance(last_animation_player);
if (player) {
- player->disconnect("caches_cleared", this, "_clear_caches");
+ player->disconnect_compat("caches_cleared", this, "_clear_caches");
}
}
} else if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -1308,7 +1308,7 @@ void AnimationTree::_notification(int p_what) {
Object *player = ObjectDB::get_instance(last_animation_player);
if (player) {
- player->connect("caches_cleared", this, "_clear_caches");
+ player->connect_compat("caches_cleared", this, "_clear_caches");
}
}
}