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author | Rémi Verschelde <remi@verschelde.fr> | 2022-12-11 22:55:46 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-11 22:55:46 +0100 |
commit | 9afcc364cb44f81f3a57887e1f1b1520a1fc91b3 (patch) | |
tree | 093021c7caa85e00f7dd5f89a8ddc807ca80686b /scene/animation/animation_tree.cpp | |
parent | 51f2d7b59f14e64b6a6a0979332b976d249dee8c (diff) | |
parent | af7595a9fb9c9c5a612a772ef12ad2778732a1ac (diff) | |
download | redot-engine-9afcc364cb44f81f3a57887e1f1b1520a1fc91b3.tar.gz |
Merge pull request #69932 from TokageItLab/animtrack-seek-order
Fix seeking process order to retrieve key correctly for AnimationTrack
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r-- | scene/animation/animation_tree.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index c2d584b52f..fbc85bd5e1 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -1584,8 +1584,8 @@ void AnimationTree::_process_graph(double p_delta) { } if (player2->is_playing() || seeked) { - player2->play(anim_name); player2->seek(at_anim_pos); + player2->play(anim_name); t->playing = true; playing_caches.insert(t); } else { |