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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-14 12:07:03 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-05-14 12:07:03 +0200 |
commit | bdefe5399279ccc37d3f402215236a0ad9642b99 (patch) | |
tree | 35bf85a05f58b3f5d56232621205b1ea8b4ad275 /scene/animation/animation_tree.cpp | |
parent | e58eb6a26763de8263ecc2eae93119e4817e4016 (diff) | |
parent | 413c11357d039a03a8dca440a01951a637ae936b (diff) | |
download | redot-engine-bdefe5399279ccc37d3f402215236a0ad9642b99.tar.gz |
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r-- | scene/animation/animation_tree.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 8fe05d9d1f..d4061ab167 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -34,7 +34,6 @@ #include "animation_blend_tree.h" #include "core/config/engine.h" #include "scene/animation/animation_player.h" -#include "scene/scene_string_names.h" void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const { Array parameters; |