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authorRémi Verschelde <remi@verschelde.fr>2016-04-12 08:56:48 +0200
committerRémi Verschelde <remi@verschelde.fr>2016-04-12 08:56:48 +0200
commit29ed58eab698334bcfc06c808406c054b06614a3 (patch)
tree2701059bd46a9254fd5ff4d6d662e88abdda6cf5 /scene/animation/animation_tree_player.cpp
parent15de5b0a2cfd2966d093a04a057501612a499ab0 (diff)
parented497cb1532340e2074fdb26857ac6b5d69910d7 (diff)
downloadredot-engine-29ed58eab698334bcfc06c808406c054b06614a3.tar.gz
Merge pull request #4284 from JoshuaGrams/atp-process-mode
AnimationTreePlayer: constructor now sets processing mode.
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r--scene/animation/animation_tree_player.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index ce341e2b09..258cbe1260 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1855,7 +1855,6 @@ AnimationTreePlayer::AnimationTreePlayer() {
out_name="out";
out->pos=Point2(40,40);
node_map.insert( out_name , out);
- AnimationProcessMode animation_process_mode;
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
active=false;