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author | Rémi Verschelde <remi@verschelde.fr> | 2016-04-12 08:56:48 +0200 |
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committer | Rémi Verschelde <remi@verschelde.fr> | 2016-04-12 08:56:48 +0200 |
commit | 29ed58eab698334bcfc06c808406c054b06614a3 (patch) | |
tree | 2701059bd46a9254fd5ff4d6d662e88abdda6cf5 /scene/animation/animation_tree_player.cpp | |
parent | 15de5b0a2cfd2966d093a04a057501612a499ab0 (diff) | |
parent | ed497cb1532340e2074fdb26857ac6b5d69910d7 (diff) | |
download | redot-engine-29ed58eab698334bcfc06c808406c054b06614a3.tar.gz |
Merge pull request #4284 from JoshuaGrams/atp-process-mode
AnimationTreePlayer: constructor now sets processing mode.
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index ce341e2b09..258cbe1260 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1855,7 +1855,6 @@ AnimationTreePlayer::AnimationTreePlayer() { out_name="out"; out->pos=Point2(40,40); node_map.insert( out_name , out); - AnimationProcessMode animation_process_mode; animation_process_mode = ANIMATION_PROCESS_IDLE; processing = false; active=false; |