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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/animation/animation_tree_player.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r--scene/animation/animation_tree_player.cpp1485
1 files changed, 675 insertions, 810 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index d7e98ddd2b..6f4279526a 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -31,7 +31,6 @@
#include "scene/scene_string_names.h"
-
void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
if (animation_process_mode == p_mode)
@@ -43,322 +42,312 @@ void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode
animation_process_mode = p_mode;
if (pr)
_set_process(true);
-
}
-AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{
+AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const {
return animation_process_mode;
}
-void AnimationTreePlayer::_set_process(bool p_process, bool p_force)
-{
+void AnimationTreePlayer::_set_process(bool p_process, bool p_force) {
if (processing == p_process && !p_force)
return;
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
- case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
processing = p_process;
}
+bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value) {
-bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) {
-
- if (String(p_name)=="base_path") {
+ if (String(p_name) == "base_path") {
set_base_path(p_value);
return true;
}
- if (String(p_name)=="master_player") {
+ if (String(p_name) == "master_player") {
set_master_player(p_value);
return true;
}
- if(String(p_name) == SceneStringNames::get_singleton()->playback_active) {
+ if (String(p_name) == SceneStringNames::get_singleton()->playback_active) {
set_active(p_value);
return true;
}
- if (String(p_name)!="data")
+ if (String(p_name) != "data")
return false;
+ Dictionary data = p_value;
- Dictionary data=p_value;
+ Array nodes = data.get_valid("nodes");
- Array nodes=data.get_valid("nodes");
-
- for(int i=0;i<nodes.size();i++) {
+ for (int i = 0; i < nodes.size(); i++) {
Dictionary node = nodes[i];
StringName id = node.get_valid("id");
Point2 pos = node.get_valid("pos");
- NodeType nt=NODE_MAX;
+ NodeType nt = NODE_MAX;
String type = node.get_valid("type");
- if (type=="output")
- nt=NODE_OUTPUT;
- else if (type=="animation")
- nt=NODE_ANIMATION;
- else if (type=="oneshot")
- nt=NODE_ONESHOT;
- else if (type=="mix")
- nt=NODE_MIX;
- else if (type=="blend2")
- nt=NODE_BLEND2;
- else if (type=="blend3")
- nt=NODE_BLEND3;
- else if (type=="blend4")
- nt=NODE_BLEND4;
- else if (type=="timescale")
- nt=NODE_TIMESCALE;
- else if (type=="timeseek")
- nt=NODE_TIMESEEK;
- else if (type=="transition")
- nt=NODE_TRANSITION;
-
- ERR_FAIL_COND_V(nt==NODE_MAX,false);
-
- if (nt!=NODE_OUTPUT)
- add_node(nt,id);
- node_set_pos(id,pos);
-
-
- switch(nt) {
+ if (type == "output")
+ nt = NODE_OUTPUT;
+ else if (type == "animation")
+ nt = NODE_ANIMATION;
+ else if (type == "oneshot")
+ nt = NODE_ONESHOT;
+ else if (type == "mix")
+ nt = NODE_MIX;
+ else if (type == "blend2")
+ nt = NODE_BLEND2;
+ else if (type == "blend3")
+ nt = NODE_BLEND3;
+ else if (type == "blend4")
+ nt = NODE_BLEND4;
+ else if (type == "timescale")
+ nt = NODE_TIMESCALE;
+ else if (type == "timeseek")
+ nt = NODE_TIMESEEK;
+ else if (type == "transition")
+ nt = NODE_TRANSITION;
+
+ ERR_FAIL_COND_V(nt == NODE_MAX, false);
+
+ if (nt != NODE_OUTPUT)
+ add_node(nt, id);
+ node_set_pos(id, pos);
+
+ switch (nt) {
case NODE_OUTPUT: {
} break;
case NODE_ANIMATION: {
if (node.has("from"))
- animation_node_set_master_animation(id,node.get_valid("from"));
+ animation_node_set_master_animation(id, node.get_valid("from"));
else
- animation_node_set_animation(id,node.get_valid("animation"));
- Array filters= node.get_valid("filter");
- for(int i=0;i<filters.size();i++) {
+ animation_node_set_animation(id, node.get_valid("animation"));
+ Array filters = node.get_valid("filter");
+ for (int i = 0; i < filters.size(); i++) {
- animation_node_set_filter_path(id,filters[i],true);
+ animation_node_set_filter_path(id, filters[i], true);
}
- } break;
+ } break;
case NODE_ONESHOT: {
- oneshot_node_set_fadein_time(id,node.get_valid("fade_in"));
- oneshot_node_set_fadeout_time(id,node.get_valid("fade_out"));
- oneshot_node_set_mix_mode(id,node.get_valid("mix"));
- oneshot_node_set_autorestart(id,node.get_valid("autorestart"));
- oneshot_node_set_autorestart_delay(id,node.get_valid("autorestart_delay"));
- oneshot_node_set_autorestart_random_delay(id,node.get_valid("autorestart_random_delay"));
- Array filters= node.get_valid("filter");
- for(int i=0;i<filters.size();i++) {
+ oneshot_node_set_fadein_time(id, node.get_valid("fade_in"));
+ oneshot_node_set_fadeout_time(id, node.get_valid("fade_out"));
+ oneshot_node_set_mix_mode(id, node.get_valid("mix"));
+ oneshot_node_set_autorestart(id, node.get_valid("autorestart"));
+ oneshot_node_set_autorestart_delay(id, node.get_valid("autorestart_delay"));
+ oneshot_node_set_autorestart_random_delay(id, node.get_valid("autorestart_random_delay"));
+ Array filters = node.get_valid("filter");
+ for (int i = 0; i < filters.size(); i++) {
- oneshot_node_set_filter_path(id,filters[i],true);
+ oneshot_node_set_filter_path(id, filters[i], true);
}
} break;
case NODE_MIX: {
- mix_node_set_amount(id,node.get_valid("mix"));
+ mix_node_set_amount(id, node.get_valid("mix"));
} break;
case NODE_BLEND2: {
- blend2_node_set_amount(id,node.get_valid("blend"));
- Array filters= node.get_valid("filter");
- for(int i=0;i<filters.size();i++) {
+ blend2_node_set_amount(id, node.get_valid("blend"));
+ Array filters = node.get_valid("filter");
+ for (int i = 0; i < filters.size(); i++) {
- blend2_node_set_filter_path(id,filters[i],true);
+ blend2_node_set_filter_path(id, filters[i], true);
}
} break;
case NODE_BLEND3: {
- blend3_node_set_amount(id,node.get_valid("blend"));
+ blend3_node_set_amount(id, node.get_valid("blend"));
} break;
case NODE_BLEND4: {
- blend4_node_set_amount(id,node.get_valid("blend"));
+ blend4_node_set_amount(id, node.get_valid("blend"));
} break;
case NODE_TIMESCALE: {
- timescale_node_set_scale(id,node.get_valid("scale"));
+ timescale_node_set_scale(id, node.get_valid("scale"));
} break;
case NODE_TIMESEEK: {
} break;
case NODE_TRANSITION: {
- transition_node_set_xfade_time(id,node.get_valid("xfade"));
+ transition_node_set_xfade_time(id, node.get_valid("xfade"));
Array transitions = node.get_valid("transitions");
- transition_node_set_input_count(id,transitions.size());
+ transition_node_set_input_count(id, transitions.size());
- for(int x=0;x<transitions.size();x++) {
+ for (int x = 0; x < transitions.size(); x++) {
- Dictionary d =transitions[x];
+ Dictionary d = transitions[x];
bool aa = d.get_valid("auto_advance");
- transition_node_set_input_auto_advance(id,x,aa);
-
+ transition_node_set_input_auto_advance(id, x, aa);
}
} break;
default: {};
}
-
}
-
Array connections = data.get_valid("connections");
- ERR_FAIL_COND_V(connections.size()%3,false);
+ ERR_FAIL_COND_V(connections.size() % 3, false);
- int cc=connections.size()/3;
+ int cc = connections.size() / 3;
- for(int i=0;i<cc;i++) {
+ for (int i = 0; i < cc; i++) {
- StringName src = connections[i*3+0];
- StringName dst = connections[i*3+1];
- int dst_in = connections[i*3+2];
- connect_nodes(src,dst,dst_in);
+ StringName src = connections[i * 3 + 0];
+ StringName dst = connections[i * 3 + 1];
+ int dst_in = connections[i * 3 + 2];
+ connect_nodes(src, dst, dst_in);
}
set_active(data.get_valid("active"));
set_master_player(data.get_valid("master"));
return true;
-
}
-bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
+bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
- if (String(p_name)=="base_path") {
- r_ret=base_path;
+ if (String(p_name) == "base_path") {
+ r_ret = base_path;
return true;
}
- if (String(p_name)=="master_player") {
- r_ret=master;
+ if (String(p_name) == "master_player") {
+ r_ret = master;
return true;
}
if (String(p_name) == "playback/active") {
- r_ret=is_active();
+ r_ret = is_active();
return true;
}
- if (String(p_name)!="data")
+ if (String(p_name) != "data")
return false;
Dictionary data;
Array nodes;
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
NodeBase *n = node_map[E->key()];
Dictionary node;
- node["id"]=E->key();
- node["pos"]=n->pos;
-
- switch(n->type) {
- case NODE_OUTPUT: node["type"]= "output"; break;
- case NODE_ANIMATION: node["type"]= "animation"; break;
- case NODE_ONESHOT: node["type"]= "oneshot"; break;
- case NODE_MIX: node["type"]= "mix"; break;
- case NODE_BLEND2: node["type"]= "blend2"; break;
- case NODE_BLEND3: node["type"]= "blend3"; break;
- case NODE_BLEND4: node["type"]= "blend4"; break;
- case NODE_TIMESCALE: node["type"]= "timescale"; break;
- case NODE_TIMESEEK: node["type"]= "timeseek"; break;
- case NODE_TRANSITION: node["type"]= "transition"; break;
- default: node["type"]= ""; break;
+ node["id"] = E->key();
+ node["pos"] = n->pos;
+
+ switch (n->type) {
+ case NODE_OUTPUT: node["type"] = "output"; break;
+ case NODE_ANIMATION: node["type"] = "animation"; break;
+ case NODE_ONESHOT: node["type"] = "oneshot"; break;
+ case NODE_MIX: node["type"] = "mix"; break;
+ case NODE_BLEND2: node["type"] = "blend2"; break;
+ case NODE_BLEND3: node["type"] = "blend3"; break;
+ case NODE_BLEND4: node["type"] = "blend4"; break;
+ case NODE_TIMESCALE: node["type"] = "timescale"; break;
+ case NODE_TIMESEEK: node["type"] = "timeseek"; break;
+ case NODE_TRANSITION: node["type"] = "transition"; break;
+ default: node["type"] = ""; break;
}
- switch(n->type) {
+ switch (n->type) {
case NODE_OUTPUT: {
} break;
case NODE_ANIMATION: {
- AnimationNode *an = static_cast<AnimationNode*>(n);
- if (master!=NodePath() && an->from!="") {
- node["from"]=an->from;
+ AnimationNode *an = static_cast<AnimationNode *>(n);
+ if (master != NodePath() && an->from != "") {
+ node["from"] = an->from;
} else {
- node["animation"]=an->animation;
+ node["animation"] = an->animation;
}
Array k;
List<NodePath> keys;
an->filter.get_key_list(&keys);
k.resize(keys.size());
- int i=0;
- for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
- k[i++]=E->get();
+ int i = 0;
+ for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
+ k[i++] = E->get();
}
- node["filter"]=k;
- } break;
+ node["filter"] = k;
+ } break;
case NODE_ONESHOT: {
- OneShotNode *osn = static_cast<OneShotNode*>(n);
- node["fade_in"]=osn->fade_in;
- node["fade_out"]=osn->fade_out;
- node["mix"]=osn->mix;
- node["autorestart"]=osn->autorestart;
- node["autorestart_delay"]=osn->autorestart_delay;
- node["autorestart_random_delay"]=osn->autorestart_random_delay;
+ OneShotNode *osn = static_cast<OneShotNode *>(n);
+ node["fade_in"] = osn->fade_in;
+ node["fade_out"] = osn->fade_out;
+ node["mix"] = osn->mix;
+ node["autorestart"] = osn->autorestart;
+ node["autorestart_delay"] = osn->autorestart_delay;
+ node["autorestart_random_delay"] = osn->autorestart_random_delay;
Array k;
List<NodePath> keys;
osn->filter.get_key_list(&keys);
k.resize(keys.size());
- int i=0;
- for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
- k[i++]=E->get();
+ int i = 0;
+ for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
+ k[i++] = E->get();
}
- node["filter"]=k;
+ node["filter"] = k;
} break;
case NODE_MIX: {
- MixNode *mn = static_cast<MixNode*>(n);
- node["mix"]=mn->amount;
+ MixNode *mn = static_cast<MixNode *>(n);
+ node["mix"] = mn->amount;
} break;
case NODE_BLEND2: {
- Blend2Node *bn = static_cast<Blend2Node*>(n);
- node["blend"]=bn->value;
+ Blend2Node *bn = static_cast<Blend2Node *>(n);
+ node["blend"] = bn->value;
Array k;
List<NodePath> keys;
bn->filter.get_key_list(&keys);
k.resize(keys.size());
- int i=0;
- for(List<NodePath>::Element *E=keys.front();E;E=E->next()) {
- k[i++]=E->get();
+ int i = 0;
+ for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
+ k[i++] = E->get();
}
- node["filter"]=k;
+ node["filter"] = k;
} break;
case NODE_BLEND3: {
- Blend3Node *bn = static_cast<Blend3Node*>(n);
- node["blend"]=bn->value;
+ Blend3Node *bn = static_cast<Blend3Node *>(n);
+ node["blend"] = bn->value;
} break;
case NODE_BLEND4: {
- Blend4Node *bn = static_cast<Blend4Node*>(n);
- node["blend"]=bn->value;
+ Blend4Node *bn = static_cast<Blend4Node *>(n);
+ node["blend"] = bn->value;
} break;
case NODE_TIMESCALE: {
- TimeScaleNode *tsn = static_cast<TimeScaleNode*>(n);
- node["scale"]=tsn->scale;
+ TimeScaleNode *tsn = static_cast<TimeScaleNode *>(n);
+ node["scale"] = tsn->scale;
} break;
case NODE_TIMESEEK: {
} break;
case NODE_TRANSITION: {
- TransitionNode *tn = static_cast<TransitionNode*>(n);
- node["xfade"]=tn->xfade;
+ TransitionNode *tn = static_cast<TransitionNode *>(n);
+ node["xfade"] = tn->xfade;
Array transitions;
- for(int i=0;i<tn->input_data.size();i++) {
+ for (int i = 0; i < tn->input_data.size(); i++) {
Dictionary d;
- d["auto_advance"]=tn->input_data[i].auto_advance;
+ d["auto_advance"] = tn->input_data[i].auto_advance;
transitions.push_back(d);
-
}
- node["transitions"]=transitions;
+ node["transitions"] = transitions;
} break;
default: {};
@@ -367,39 +356,38 @@ bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const {
nodes.push_back(node);
}
- data["nodes"]=nodes;
+ data["nodes"] = nodes;
//connectiosn
List<Connection> connections;
get_connection_list(&connections);
Array connections_arr;
- connections_arr.resize(connections.size()*3);
+ connections_arr.resize(connections.size() * 3);
- int idx=0;
- for (List<Connection>::Element *E=connections.front();E;E=E->next()) {
+ int idx = 0;
+ for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
- connections_arr.set(idx+0,E->get().src_node);
- connections_arr.set(idx+1,E->get().dst_node);
- connections_arr.set(idx+2,E->get().dst_input);
+ connections_arr.set(idx + 0, E->get().src_node);
+ connections_arr.set(idx + 1, E->get().dst_node);
+ connections_arr.set(idx + 2, E->get().dst_input);
- idx+=3;
+ idx += 3;
}
- data["connections"]=connections_arr;
- data["active"]=active;
- data["master"]=master;
+ data["connections"] = connections_arr;
+ data["active"] = active;
+ data["master"] = master;
- r_ret=data;
+ r_ret = data;
return true;
-
}
-void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const {
+void AnimationTreePlayer::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) );
- p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) );
- p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) );
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "base_path"));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "master_player"));
+ p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK));
}
void AnimationTreePlayer::advance(float p_time) {
@@ -409,7 +397,7 @@ void AnimationTreePlayer::advance(float p_time) {
void AnimationTreePlayer::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -421,38 +409,37 @@ void AnimationTreePlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_READY: {
- dirty_caches=true;
- if (master!=NodePath()) {
+ dirty_caches = true;
+ if (master != NodePath()) {
_update_sources();
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode==ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_FIXED)
break;
if (processing)
- _process_animation( get_process_delta_time() );
+ _process_animation(get_process_delta_time());
} break;
case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
- if (animation_process_mode==ANIMATION_PROCESS_IDLE)
+ if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
_process_animation(get_fixed_process_delta_time());
} break;
}
-
}
-void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter, float p_filtered_coeff) {
+void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter, float p_filtered_coeff) {
if (p_filter != NULL) {
List<NodePath> key_list;
p_filter->get_key_list(&key_list);
- for (List<NodePath>::Element *E = key_list.front();E; E=E->next()) {
+ for (List<NodePath>::Element *E = key_list.front(); E; E = E->next()) {
if ((*p_filter)[E->get()]) {
@@ -463,45 +450,43 @@ void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<Nod
}
} else if (p_weights->has(E->get())) {
- (*p_weights)[E->get()] *= p_coeff;
+ (*p_weights)[E->get()] *= p_coeff;
}
}
}
List<NodePath> key_list;
p_weights->get_key_list(&key_list);
-
- for (List<NodePath>::Element *E = key_list.front();E;E=E->next()) {
+
+ for (List<NodePath>::Element *E = key_list.front(); E; E = E->next()) {
if (p_filter == NULL || !p_filter->has(E->get())) {
(*p_weights)[E->get()] *= p_coeff;
}
}
*p_fallback_weight *= p_coeff;
-
}
-
-float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath,float>* p_weights) {
+float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath, float> *p_weights) {
ERR_FAIL_COND_V(!node_map.has(p_node), 0);
- NodeBase *nb=node_map[p_node];
+ NodeBase *nb = node_map[p_node];
//transform to seconds...
- switch(nb->type) {
+ switch (nb->type) {
case NODE_OUTPUT: {
- NodeOut *on = static_cast<NodeOut*>(nb);
+ NodeOut *on = static_cast<NodeOut *>(nb);
HashMap<NodePath, float> weights;
- return _process_node(on->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, &weights);
+ return _process_node(on->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, &weights);
} break;
case NODE_ANIMATION: {
- AnimationNode *an = static_cast<AnimationNode*>(nb);
+ AnimationNode *an = static_cast<AnimationNode *>(nb);
float rem = 0;
if (!an->animation.is_null()) {
@@ -512,11 +497,11 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
//const Animation *a = an->animation.operator->();
if (p_seek) {
- an->time=p_time;
- an->step=0;
+ an->time = p_time;
+ an->step = 0;
} else {
- an->time=MAX(0,an->time+p_time);
- an->step=p_time;
+ an->time = MAX(0, an->time + p_time);
+ an->step = p_time;
}
float anim_size = an->animation->get_length();
@@ -524,16 +509,16 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
if (an->animation->has_loop()) {
if (anim_size)
- an->time=Math::fposmod(an->time,anim_size);
+ an->time = Math::fposmod(an->time, anim_size);
} else if (an->time > anim_size) {
- an->time=anim_size;
+ an->time = anim_size;
}
- an->skip=true;
+ an->skip = true;
- for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) {
+ for (List<AnimationNode::TrackRef>::Element *E = an->tref.front(); E; E = E->next()) {
NodePath track_path = an->animation->track_get_path(E->get().local_track);
if (an->filter.has(track_path) && an->filter[track_path]) {
E->get().weight = 0;
@@ -545,114 +530,111 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
E->get().weight = p_fallback_weight;
}
}
- if (E->get().weight>CMP_EPSILON)
- an->skip=false;
+ if (E->get().weight > CMP_EPSILON)
+ an->skip = false;
}
rem = anim_size - an->time;
-
}
-
if (!(*r_prev_anim))
- active_list=an;
+ active_list = an;
else
- (*r_prev_anim)->next=an;
+ (*r_prev_anim)->next = an;
- an->next=NULL;
- *r_prev_anim=an;
+ an->next = NULL;
+ *r_prev_anim = an;
return rem;
-
} break;
case NODE_ONESHOT: {
- OneShotNode *osn = static_cast<OneShotNode*>(nb);
+ OneShotNode *osn = static_cast<OneShotNode *>(nb);
if (!osn->active) {
//make it as if this node doesn't exist, pass input 0 by.
- return _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
+ return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
}
float os_seek = p_seek;
if (p_seek)
- osn->time=p_time;
+ osn->time = p_time;
if (osn->start) {
- osn->time=0;
+ osn->time = 0;
os_seek = true;
}
float blend;
- if (osn->time<osn->fade_in) {
+ if (osn->time < osn->fade_in) {
- if (osn->fade_in>0)
- blend = osn->time/osn->fade_in;
+ if (osn->fade_in > 0)
+ blend = osn->time / osn->fade_in;
else
- blend=0; //wtf
+ blend = 0; //wtf
- } else if (!osn->start && osn->remaining<osn->fade_out) {
+ } else if (!osn->start && osn->remaining < osn->fade_out) {
if (osn->fade_out)
- blend=(osn->remaining/osn->fade_out);
+ blend = (osn->remaining / osn->fade_out);
else
- blend=1.0;
+ blend = 1.0;
} else
- blend=1.0;
+ blend = 1.0;
float main_rem;
float os_rem;
HashMap<NodePath, float> os_weights(*p_weights);
float os_fallback_weight = p_fallback_weight;
- _compute_weights(&p_fallback_weight, p_weights, osn->mix?1.0 : 1.0 - blend, &osn->filter, 1.0);
+ _compute_weights(&p_fallback_weight, p_weights, osn->mix ? 1.0 : 1.0 - blend, &osn->filter, 1.0);
_compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0);
- main_rem = _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights);
- os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_time,os_seek, os_fallback_weight, &os_weights);
+ main_rem = _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
+ os_rem = _process_node(osn->inputs[1].node, r_prev_anim, p_time, os_seek, os_fallback_weight, &os_weights);
if (osn->start) {
- osn->remaining=os_rem;
- osn->start=false;
+ osn->remaining = os_rem;
+ osn->start = false;
}
if (!p_seek) {
- osn->time+=p_time;
- osn->remaining=os_rem;
- if (osn->remaining<=0)
- osn->active=false;
+ osn->time += p_time;
+ osn->remaining = os_rem;
+ if (osn->remaining <= 0)
+ osn->active = false;
}
- return MAX(main_rem,osn->remaining);
+ return MAX(main_rem, osn->remaining);
} break;
case NODE_MIX: {
- MixNode *mn = static_cast<MixNode*>(nb);
+ MixNode *mn = static_cast<MixNode *>(nb);
HashMap<NodePath, float> mn_weights(*p_weights);
float mn_fallback_weight = p_fallback_weight;
_compute_weights(&mn_fallback_weight, &mn_weights, mn->amount);
- float rem = _process_node(mn->inputs[0].node,r_prev_anim, p_time,p_seek,p_fallback_weight,p_weights);
- _process_node(mn->inputs[1].node,r_prev_anim,p_time,p_seek,mn_fallback_weight,&mn_weights);
+ float rem = _process_node(mn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
+ _process_node(mn->inputs[1].node, r_prev_anim, p_time, p_seek, mn_fallback_weight, &mn_weights);
return rem;
} break;
case NODE_BLEND2: {
- Blend2Node *bn = static_cast<Blend2Node*>(nb);
+ Blend2Node *bn = static_cast<Blend2Node *>(nb);
HashMap<NodePath, float> bn_weights(*p_weights);
float bn_fallback_weight = p_fallback_weight;
- _compute_weights(&p_fallback_weight,p_weights, 1.0 - bn->value, &bn->filter, 1.0);
- _compute_weights(&bn_fallback_weight,&bn_weights, bn->value, &bn->filter, 0.0);
- float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
- _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,bn_fallback_weight,&bn_weights);
+ _compute_weights(&p_fallback_weight, p_weights, 1.0 - bn->value, &bn->filter, 1.0);
+ _compute_weights(&bn_fallback_weight, &bn_weights, bn->value, &bn->filter, 0.0);
+ float rem = _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
+ _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, bn_fallback_weight, &bn_weights);
return rem;
} break;
case NODE_BLEND3: {
- Blend3Node *bn = static_cast<Blend3Node*>(nb);
+ Blend3Node *bn = static_cast<Blend3Node *>(nb);
float rem;
float blend, lower_blend, upper_blend;
@@ -670,18 +652,18 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
float upper_fallback_weight = p_fallback_weight;
HashMap<NodePath, float> lower_weights(*p_weights);
float lower_fallback_weight = p_fallback_weight;
- _compute_weights(&upper_fallback_weight,&upper_weights, upper_blend);
- _compute_weights(&p_fallback_weight,p_weights, blend);
- _compute_weights(&lower_fallback_weight,&lower_weights, lower_blend);
+ _compute_weights(&upper_fallback_weight, &upper_weights, upper_blend);
+ _compute_weights(&p_fallback_weight, p_weights, blend);
+ _compute_weights(&lower_fallback_weight, &lower_weights, lower_blend);
- rem = _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
- _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,lower_fallback_weight,&lower_weights);
- _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,upper_fallback_weight,&upper_weights);
+ rem = _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
+ _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, lower_fallback_weight, &lower_weights);
+ _process_node(bn->inputs[2].node, r_prev_anim, p_time, p_seek, upper_fallback_weight, &upper_weights);
return rem;
} break;
case NODE_BLEND4: {
- Blend4Node *bn = static_cast<Blend4Node*>(nb);
+ Blend4Node *bn = static_cast<Blend4Node *>(nb);
HashMap<NodePath, float> weights1(*p_weights);
float fallback_weight1 = p_fallback_weight;
@@ -690,26 +672,26 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
HashMap<NodePath, float> weights3(*p_weights);
float fallback_weight3 = p_fallback_weight;
- _compute_weights(&p_fallback_weight,p_weights, 1.0-bn->value.x);
- _compute_weights(&fallback_weight1,&weights1, bn->value.x);
- _compute_weights(&fallback_weight2,&weights2, 1.0-bn->value.y);
- _compute_weights(&fallback_weight3,&weights3, bn->value.y);
+ _compute_weights(&p_fallback_weight, p_weights, 1.0 - bn->value.x);
+ _compute_weights(&fallback_weight1, &weights1, bn->value.x);
+ _compute_weights(&fallback_weight2, &weights2, 1.0 - bn->value.y);
+ _compute_weights(&fallback_weight3, &weights3, bn->value.y);
- float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
- _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,fallback_weight1,&weights1);
- float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,fallback_weight2,&weights2);
- _process_node(bn->inputs[3].node,r_prev_anim,p_time,p_seek,fallback_weight3,&weights3);
+ float rem = _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
+ _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, fallback_weight1, &weights1);
+ float rem2 = _process_node(bn->inputs[2].node, r_prev_anim, p_time, p_seek, fallback_weight2, &weights2);
+ _process_node(bn->inputs[3].node, r_prev_anim, p_time, p_seek, fallback_weight3, &weights3);
- return MAX(rem,rem2);
+ return MAX(rem, rem2);
} break;
case NODE_TIMESCALE: {
- TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb);
+ TimeScaleNode *tsn = static_cast<TimeScaleNode *>(nb);
float rem;
if (p_seek)
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time,true,p_fallback_weight,p_weights);
+ rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time, true, p_fallback_weight, p_weights);
else
- rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time*tsn->scale,false,p_fallback_weight,p_weights);
+ rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time * tsn->scale, false, p_fallback_weight, p_weights);
if (tsn->scale == 0)
return Math_INF;
else
@@ -718,105 +700,96 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
} break;
case NODE_TIMESEEK: {
- TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb);
- if (tsn->seek_pos>=0 && !p_seek) {
+ TimeSeekNode *tsn = static_cast<TimeSeekNode *>(nb);
+ if (tsn->seek_pos >= 0 && !p_seek) {
p_time = tsn->seek_pos;
p_seek = true;
}
- tsn->seek_pos=-1;
+ tsn->seek_pos = -1;
- return _process_node(tsn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ return _process_node(tsn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
- } break;
+ } break;
case NODE_TRANSITION: {
- TransitionNode *tn = static_cast<TransitionNode*>(nb);
+ TransitionNode *tn = static_cast<TransitionNode *>(nb);
HashMap<NodePath, float> prev_weights(*p_weights);
float prev_fallback_weight = p_fallback_weight;
- if (tn->prev<0) { // process current animation, check for transition
+ if (tn->prev < 0) { // process current animation, check for transition
- float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
+ float rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
if (p_seek)
- tn->time=p_time;
+ tn->time = p_time;
else
- tn->time+=p_time;
+ tn->time += p_time;
if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) {
- tn->set_current((tn->current+1) % tn->inputs.size());
+ tn->set_current((tn->current + 1) % tn->inputs.size());
}
-
return rem;
- } else { // cross-fading from tn->prev to tn->current
+ } else { // cross-fading from tn->prev to tn->current
-
- float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1;
+ float blend = tn->xfade ? (tn->prev_xfading / tn->xfade) : 1;
float rem;
- _compute_weights(&p_fallback_weight,p_weights, 1.0-blend);
- _compute_weights(&prev_fallback_weight,&prev_weights, blend);
+ _compute_weights(&p_fallback_weight, p_weights, 1.0 - blend);
+ _compute_weights(&prev_fallback_weight, &prev_weights, blend);
if (!p_seek && tn->switched) { //just switched, seek to start of current
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,0,true,p_fallback_weight,p_weights);
+ rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, 0, true, p_fallback_weight, p_weights);
} else {
- rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights);
-
+ rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
}
- tn->switched=false;
+ tn->switched = false;
- if (p_seek) { // don't seek prev animation
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,0,false,prev_fallback_weight,&prev_weights);
- tn->time=p_time;
+ if (p_seek) { // don't seek prev animation
+ _process_node(tn->inputs[tn->prev].node, r_prev_anim, 0, false, prev_fallback_weight, &prev_weights);
+ tn->time = p_time;
} else {
- _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_time,false,prev_fallback_weight,&prev_weights);
- tn->time+=p_time;
- tn->prev_xfading-=p_time;
- if (tn->prev_xfading<0) {
+ _process_node(tn->inputs[tn->prev].node, r_prev_anim, p_time, false, prev_fallback_weight, &prev_weights);
+ tn->time += p_time;
+ tn->prev_xfading -= p_time;
+ if (tn->prev_xfading < 0) {
- tn->prev=-1;
+ tn->prev = -1;
}
-
}
return rem;
}
-
} break;
default: {}
}
-
-
return 0;
}
-
void AnimationTreePlayer::_process_animation(float p_delta) {
- if (last_error!=CONNECT_OK)
+ if (last_error != CONNECT_OK)
return;
if (dirty_caches)
_recompute_caches();
-
- active_list=NULL;
- AnimationNode *prev=NULL;
+ active_list = NULL;
+ AnimationNode *prev = NULL;
if (reset_request) {
- _process_node(out_name,&prev, 0, true);
- reset_request=false;
+ _process_node(out_name, &prev, 0, true);
+ reset_request = false;
} else
- _process_node(out_name,&prev, p_delta);
+ _process_node(out_name, &prev, p_delta);
if (dirty_caches) {
//some animation changed.. ignore this pass
@@ -825,19 +798,17 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
//update the tracks..
-
-
/* STEP 1 CLEAR TRACKS */
- for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
+ for (TrackMap::Element *E = track_map.front(); E; E = E->next()) {
Track &t = E->get();
t.loc.zero();
- t.rot=Quat();
- t.scale.x=0;
- t.scale.y=0;
- t.scale.z=0;
+ t.rot = Quat();
+ t.scale.x = 0;
+ t.scale.y = 0;
+ t.scale.z = 0;
t.value = t.object->get(t.property);
t.value.zero();
@@ -845,634 +816,554 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
t.skip = false;
}
-
/* STEP 2 PROCESS ANIMATIONS */
- AnimationNode *anim_list=active_list;
+ AnimationNode *anim_list = active_list;
Quat empty_rot;
-
- while(anim_list) {
+ while (anim_list) {
if (!anim_list->animation.is_null() && !anim_list->skip) {
//check if animation is meaningful
Animation *a = anim_list->animation.operator->();
- for(List<AnimationNode::TrackRef>::Element *E=anim_list->tref.front();E;E=E->next()) {
-
+ for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) {
AnimationNode::TrackRef &tr = E->get();
- if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON)
+ if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON)
continue;
- switch(a->track_get_type(tr.local_track)) {
+ switch (a->track_get_type(tr.local_track)) {
case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone.
Vector3 loc;
Quat rot;
Vector3 scale;
- a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale);
+ a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale);
- tr.track->loc+=loc*tr.weight;
+ tr.track->loc += loc * tr.weight;
- scale.x-=1.0;
- scale.y-=1.0;
- scale.z-=1.0;
- tr.track->scale+=scale*tr.weight;
-
- tr.track->rot = tr.track->rot * empty_rot.slerp(rot,tr.weight);
+ scale.x -= 1.0;
+ scale.y -= 1.0;
+ scale.z -= 1.0;
+ tr.track->scale += scale * tr.weight;
+ tr.track->rot = tr.track->rot * empty_rot.slerp(rot, tr.weight);
} break;
case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated.
- if (a->value_track_get_update_mode(tr.local_track)==Animation::UPDATE_CONTINUOUS) {
- Variant value = a->value_track_interpolate(tr.local_track,anim_list->time);
- Variant::blend(tr.track->value,value,tr.weight,tr.track->value);
+ if (a->value_track_get_update_mode(tr.local_track) == Animation::UPDATE_CONTINUOUS) {
+ Variant value = a->value_track_interpolate(tr.local_track, anim_list->time);
+ Variant::blend(tr.track->value, value, tr.weight, tr.track->value);
} else {
- int index = a->track_find_key(tr.local_track,anim_list->time);
+ int index = a->track_find_key(tr.local_track, anim_list->time);
tr.track->value = a->track_get_key_value(tr.local_track, index);
}
} break;
case Animation::TYPE_METHOD: { ///< Call any method on a specific node.
List<int> indices;
- a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices);
- for(List<int>::Element *E=indices.front();E;E=E->next()) {
+ a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices);
+ for (List<int>::Element *E = indices.front(); E; E = E->next()) {
- StringName method = a->method_track_get_name(tr.local_track,E->get());
- Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get());
+ StringName method = a->method_track_get_name(tr.local_track, E->get());
+ Vector<Variant> args = a->method_track_get_params(tr.local_track, E->get());
args.resize(VARIANT_ARG_MAX);
- tr.track->object->call(method,args[0],args[1],args[2],args[3],args[4]);
+ tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]);
}
} break;
}
-
}
}
- anim_list=anim_list->next;
+ anim_list = anim_list->next;
}
/* STEP 3 APPLY TRACKS */
- for(TrackMap::Element *E=track_map.front();E;E=E->next()) {
+ for (TrackMap::Element *E = track_map.front(); E; E = E->next()) {
Track &t = E->get();
if (t.skip || !t.object)
continue;
- if(t.property) { // value track
- t.object->set(t.property,t.value);
+ if (t.property) { // value track
+ t.object->set(t.property, t.value);
continue;
}
Transform xform;
- xform.basis=t.rot;
- xform.origin=t.loc;
+ xform.basis = t.rot;
+ xform.origin = t.loc;
- t.scale.x+=1.0;
- t.scale.y+=1.0;
- t.scale.z+=1.0;
+ t.scale.x += 1.0;
+ t.scale.y += 1.0;
+ t.scale.z += 1.0;
xform.basis.scale(t.scale);
- if (t.bone_idx>=0) {
+ if (t.bone_idx >= 0) {
if (t.skeleton)
- t.skeleton->set_bone_pose(t.bone_idx,xform);
+ t.skeleton->set_bone_pose(t.bone_idx, xform);
} else if (t.spatial) {
t.spatial->set_transform(xform);
}
}
-
-
-
}
+void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) {
-void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) {
+ ERR_FAIL_COND(p_type == NODE_OUTPUT);
+ ERR_FAIL_COND(node_map.has(p_node));
- ERR_FAIL_COND( p_type == NODE_OUTPUT );
- ERR_FAIL_COND( node_map.has(p_node));
+ NodeBase *n = NULL;
- NodeBase *n=NULL;
-
- switch(p_type) {
+ switch (p_type) {
case NODE_ANIMATION: {
- n = memnew( AnimationNode );
+ n = memnew(AnimationNode);
} break;
case NODE_ONESHOT: {
- n = memnew( OneShotNode );
+ n = memnew(OneShotNode);
} break;
case NODE_MIX: {
- n = memnew( MixNode );
+ n = memnew(MixNode);
} break;
case NODE_BLEND2: {
- n = memnew( Blend2Node );
+ n = memnew(Blend2Node);
} break;
case NODE_BLEND3: {
- n = memnew( Blend3Node );
+ n = memnew(Blend3Node);
} break;
case NODE_BLEND4: {
- n = memnew( Blend4Node );
+ n = memnew(Blend4Node);
} break;
case NODE_TIMESCALE: {
- n = memnew( TimeScaleNode );
-
+ n = memnew(TimeScaleNode);
} break;
case NODE_TIMESEEK: {
- n = memnew( TimeSeekNode );
+ n = memnew(TimeSeekNode);
} break;
case NODE_TRANSITION: {
- n = memnew( TransitionNode );
-
+ n = memnew(TransitionNode);
} break;
default: {}
}
//n->name+=" "+itos(p_node);
- node_map[p_node]=n;
+ node_map[p_node] = n;
}
+StringName AnimationTreePlayer::node_get_input_source(const StringName &p_node, int p_input) const {
-StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_node),StringName());
- ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() );
+ ERR_FAIL_COND_V(!node_map.has(p_node), StringName());
+ ERR_FAIL_INDEX_V(p_input, node_map[p_node]->inputs.size(), StringName());
return node_map[p_node]->inputs[p_input].node;
-
}
+int AnimationTreePlayer::node_get_input_count(const StringName &p_node) const {
-int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const {
-
- ERR_FAIL_COND_V(!node_map.has(p_node),-1);
+ ERR_FAIL_COND_V(!node_map.has(p_node), -1);
return node_map[p_node]->inputs.size();
-
}
-#define GET_NODE( m_type, m_cast )\
- ERR_FAIL_COND(!node_map.has(p_node));\
- ERR_EXPLAIN("Invalid parameter for node type.");\
- ERR_FAIL_COND(node_map[p_node]->type!=m_type);\
- m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
-
-
-
-void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation) {
-
- GET_NODE( NODE_ANIMATION, AnimationNode );
- n->animation=p_animation;
- dirty_caches=true;
+#define GET_NODE(m_type, m_cast) \
+ ERR_FAIL_COND(!node_map.has(p_node)); \
+ ERR_EXPLAIN("Invalid parameter for node type."); \
+ ERR_FAIL_COND(node_map[p_node]->type != m_type); \
+ m_cast *n = static_cast<m_cast *>(node_map[p_node]);
+void AnimationTreePlayer::animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation) {
+ GET_NODE(NODE_ANIMATION, AnimationNode);
+ n->animation = p_animation;
+ dirty_caches = true;
}
-void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) {
+void AnimationTreePlayer::animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation) {
- GET_NODE( NODE_ANIMATION, AnimationNode );
- n->from=p_master_animation;
- dirty_caches=true;
- if (master!=NodePath())
+ GET_NODE(NODE_ANIMATION, AnimationNode);
+ n->from = p_master_animation;
+ dirty_caches = true;
+ if (master != NodePath())
_update_sources();
-
-
}
-void AnimationTreePlayer::animation_node_set_filter_path(const StringName& p_node,const NodePath& p_track_path,bool p_filter) {
+void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter) {
- GET_NODE( NODE_ANIMATION, AnimationNode );
+ GET_NODE(NODE_ANIMATION, AnimationNode);
if (p_filter)
- n->filter[p_track_path]=true;
+ n->filter[p_track_path] = true;
else
n->filter.erase(p_track_path);
-
}
-void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
+void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const {
- GET_NODE( NODE_ANIMATION, AnimationNode );
+ GET_NODE(NODE_ANIMATION, AnimationNode);
n->filter.get_key_list(r_paths);
}
-void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) {
-
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->fade_in=p_time;
+void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName &p_node, float p_time) {
+ GET_NODE(NODE_ONESHOT, OneShotNode);
+ n->fade_in = p_time;
}
+void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName &p_node, float p_time) {
-void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) {
-
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->fade_out=p_time;
-
-
+ GET_NODE(NODE_ONESHOT, OneShotNode);
+ n->fade_out = p_time;
}
-void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) {
+void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName &p_node, bool p_mix) {
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->mix=p_mix;
+ GET_NODE(NODE_ONESHOT, OneShotNode);
+ n->mix = p_mix;
}
+void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName &p_node, bool p_active) {
-void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) {
-
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->autorestart=p_active;
-
+ GET_NODE(NODE_ONESHOT, OneShotNode);
+ n->autorestart = p_active;
}
-void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) {
-
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->autorestart_delay=p_time;
+void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time) {
+ GET_NODE(NODE_ONESHOT, OneShotNode);
+ n->autorestart_delay = p_time;
}
-void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) {
-
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->autorestart_random_delay=p_time;
+void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time) {
+ GET_NODE(NODE_ONESHOT, OneShotNode);
+ n->autorestart_random_delay = p_time;
}
-void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) {
-
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->active=true;
- n->start=true;
+void AnimationTreePlayer::oneshot_node_start(const StringName &p_node) {
+ GET_NODE(NODE_ONESHOT, OneShotNode);
+ n->active = true;
+ n->start = true;
}
+void AnimationTreePlayer::oneshot_node_stop(const StringName &p_node) {
-void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) {
-
- GET_NODE( NODE_ONESHOT, OneShotNode );
- n->active=false;
-
+ GET_NODE(NODE_ONESHOT, OneShotNode);
+ n->active = false;
}
+void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable) {
-void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
-
- GET_NODE( NODE_ONESHOT, OneShotNode );
+ GET_NODE(NODE_ONESHOT, OneShotNode);
if (p_enable)
- n->filter[p_filter]=true;
+ n->filter[p_filter] = true;
else
n->filter.erase(p_filter);
-
}
-void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
+void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const {
- GET_NODE( NODE_ONESHOT, OneShotNode );
+ GET_NODE(NODE_ONESHOT, OneShotNode);
n->filter.get_key_list(r_paths);
}
+void AnimationTreePlayer::mix_node_set_amount(const StringName &p_node, float p_amount) {
-void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) {
-
- GET_NODE( NODE_MIX, MixNode );
- n->amount=p_amount;
-
+ GET_NODE(NODE_MIX, MixNode);
+ n->amount = p_amount;
}
+void AnimationTreePlayer::blend2_node_set_amount(const StringName &p_node, float p_amount) {
-void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) {
-
- GET_NODE( NODE_BLEND2, Blend2Node );
- n->value=p_amount;
-
+ GET_NODE(NODE_BLEND2, Blend2Node);
+ n->value = p_amount;
}
-void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) {
+void AnimationTreePlayer::blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable) {
- GET_NODE( NODE_BLEND2, Blend2Node );
+ GET_NODE(NODE_BLEND2, Blend2Node);
if (p_enable)
- n->filter[p_filter]=true;
+ n->filter[p_filter] = true;
else
n->filter.erase(p_filter);
-
}
-void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{
+void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const {
- GET_NODE( NODE_BLEND2, Blend2Node );
+ GET_NODE(NODE_BLEND2, Blend2Node);
n->filter.get_key_list(r_paths);
}
+void AnimationTreePlayer::blend3_node_set_amount(const StringName &p_node, float p_amount) {
-void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) {
-
- GET_NODE( NODE_BLEND3, Blend3Node );
- n->value=p_amount;
-
+ GET_NODE(NODE_BLEND3, Blend3Node);
+ n->value = p_amount;
}
-void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) {
-
- GET_NODE( NODE_BLEND4, Blend4Node );
- n->value=p_amount;
+void AnimationTreePlayer::blend4_node_set_amount(const StringName &p_node, const Vector2 &p_amount) {
+ GET_NODE(NODE_BLEND4, Blend4Node);
+ n->value = p_amount;
}
-void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) {
-
-
- GET_NODE( NODE_TIMESCALE, TimeScaleNode );
- n->scale=p_scale;
+void AnimationTreePlayer::timescale_node_set_scale(const StringName &p_node, float p_scale) {
+ GET_NODE(NODE_TIMESCALE, TimeScaleNode);
+ n->scale = p_scale;
}
-void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) {
-
-
- GET_NODE( NODE_TIMESEEK, TimeSeekNode );
- n->seek_pos=p_pos;
+void AnimationTreePlayer::timeseek_node_seek(const StringName &p_node, float p_pos) {
+ GET_NODE(NODE_TIMESEEK, TimeSeekNode);
+ n->seek_pos = p_pos;
}
-void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) {
-
+void AnimationTreePlayer::transition_node_set_input_count(const StringName &p_node, int p_inputs) {
- GET_NODE( NODE_TRANSITION, TransitionNode );
- ERR_FAIL_COND(p_inputs<1);
+ GET_NODE(NODE_TRANSITION, TransitionNode);
+ ERR_FAIL_COND(p_inputs < 1);
n->inputs.resize(p_inputs);
n->input_data.resize(p_inputs);
- last_error=_cycle_test(out_name);
-
+ last_error = _cycle_test(out_name);
}
-void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) {
+void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance) {
- GET_NODE( NODE_TRANSITION, TransitionNode );
- ERR_FAIL_INDEX(p_input,n->input_data.size());
-
- n->input_data[p_input].auto_advance=p_auto_advance;
+ GET_NODE(NODE_TRANSITION, TransitionNode);
+ ERR_FAIL_INDEX(p_input, n->input_data.size());
+ n->input_data[p_input].auto_advance = p_auto_advance;
}
-void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) {
-
+void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_node, float p_time) {
- GET_NODE( NODE_TRANSITION, TransitionNode );
- n->xfade=p_time;
+ GET_NODE(NODE_TRANSITION, TransitionNode);
+ n->xfade = p_time;
}
void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
- ERR_FAIL_INDEX(p_current,inputs.size());
+ ERR_FAIL_INDEX(p_current, inputs.size());
- if (current==p_current)
+ if (current == p_current)
return;
- prev=current;
- prev_xfading=xfade;
- prev_time=time;
- time=0;
- current=p_current;
- switched=true;
+ prev = current;
+ prev_xfading = xfade;
+ prev_time = time;
+ time = 0;
+ current = p_current;
+ switched = true;
}
-void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) {
+void AnimationTreePlayer::transition_node_set_current(const StringName &p_node, int p_current) {
- GET_NODE( NODE_TRANSITION, TransitionNode );
+ GET_NODE(NODE_TRANSITION, TransitionNode);
n->set_current(p_current);
}
-
-void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) {
+void AnimationTreePlayer::node_set_pos(const StringName &p_node, const Vector2 &p_pos) {
ERR_FAIL_COND(!node_map.has(p_node));
- node_map[p_node]->pos=p_pos;
-
+ node_map[p_node]->pos = p_pos;
}
-AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const {
+AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName &p_node) const {
- ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT);
+ ERR_FAIL_COND_V(!node_map.has(p_node), NODE_OUTPUT);
return node_map[p_node]->type;
-
}
-Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const {
+Point2 AnimationTreePlayer::node_get_pos(const StringName &p_node) const {
- ERR_FAIL_COND_V(!node_map.has(p_node),Point2());
+ ERR_FAIL_COND_V(!node_map.has(p_node), Point2());
return node_map[p_node]->pos;
-
-
}
-#define GET_NODE_V( m_type, m_cast, m_ret )\
- ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\
- ERR_EXPLAIN("Invalid parameter for node type.");\
- ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\
- m_cast *n = static_cast<m_cast*>( node_map[p_node] );\
+#define GET_NODE_V(m_type, m_cast, m_ret) \
+ ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \
+ ERR_EXPLAIN("Invalid parameter for node type."); \
+ ERR_FAIL_COND_V(node_map[p_node]->type != m_type, m_ret); \
+ m_cast *n = static_cast<m_cast *>(node_map[p_node]);
-Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const {
+Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName &p_node) const {
GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>());
return n->animation;
-
}
-String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const {
+String AnimationTreePlayer::animation_node_get_master_animation(const StringName &p_node) const {
GET_NODE_V(NODE_ANIMATION, AnimationNode, String());
return n->from;
-
}
-bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
+bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const {
- GET_NODE_V(NODE_ANIMATION, AnimationNode, 0 );
+ GET_NODE_V(NODE_ANIMATION, AnimationNode, 0);
return n->filter.has(p_path);
}
-float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const {
+float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName &p_node) const {
-
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0);
return n->fade_in;
-
}
-float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const {
+float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName &p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0);
return n->fade_out;
-
}
-bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const {
+bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName &p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0);
return n->mix;
-
}
-bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const {
+bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName &p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0);
return n->autorestart;
-
}
-float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const {
+float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName &p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0);
return n->autorestart_delay;
-
}
-float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const {
+float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName &p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0);
return n->autorestart_random_delay;
-
}
-bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const {
-
+bool AnimationTreePlayer::oneshot_node_is_active(const StringName &p_node) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0);
return n->active;
-
}
-bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
+bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const {
- GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 );
+ GET_NODE_V(NODE_ONESHOT, OneShotNode, 0);
return n->filter.has(p_path);
}
+float AnimationTreePlayer::mix_node_get_amount(const StringName &p_node) const {
-float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const {
-
- GET_NODE_V(NODE_MIX, MixNode, 0 );
+ GET_NODE_V(NODE_MIX, MixNode, 0);
return n->amount;
-
}
-float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const {
+float AnimationTreePlayer::blend2_node_get_amount(const StringName &p_node) const {
- GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
+ GET_NODE_V(NODE_BLEND2, Blend2Node, 0);
return n->value;
-
}
-bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const {
+bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const {
- GET_NODE_V(NODE_BLEND2, Blend2Node, 0 );
+ GET_NODE_V(NODE_BLEND2, Blend2Node, 0);
return n->filter.has(p_path);
}
-float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const {
-
+float AnimationTreePlayer::blend3_node_get_amount(const StringName &p_node) const {
- GET_NODE_V(NODE_BLEND3, Blend3Node, 0 );
+ GET_NODE_V(NODE_BLEND3, Blend3Node, 0);
return n->value;
-
}
-Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const {
+Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName &p_node) const {
- GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() );
+ GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2());
return n->value;
-
}
-float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const {
+float AnimationTreePlayer::timescale_node_get_scale(const StringName &p_node) const {
- GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 );
+ GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0);
return n->scale;
-
}
-void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) {
+void AnimationTreePlayer::transition_node_delete_input(const StringName &p_node, int p_input) {
GET_NODE(NODE_TRANSITION, TransitionNode);
- ERR_FAIL_INDEX(p_input,n->inputs.size());
+ ERR_FAIL_INDEX(p_input, n->inputs.size());
- if (n->inputs.size()<=1)
+ if (n->inputs.size() <= 1)
return;
-
n->inputs.remove(p_input);
n->input_data.remove(p_input);
- last_error=_cycle_test(out_name);
+ last_error = _cycle_test(out_name);
}
+int AnimationTreePlayer::transition_node_get_input_count(const StringName &p_node) const {
-int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const {
-
- GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, 0);
return n->inputs.size();
}
-bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const {
+bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const {
- GET_NODE_V(NODE_TRANSITION, TransitionNode, false );
- ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false);
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, false);
+ ERR_FAIL_INDEX_V(p_input, n->inputs.size(), false);
return n->input_data[p_input].auto_advance;
-
}
-float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const {
+float AnimationTreePlayer::transition_node_get_xfade_time(const StringName &p_node) const {
- GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 );
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, 0);
return n->xfade;
-
}
-int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const {
+int AnimationTreePlayer::transition_node_get_current(const StringName &p_node) const {
- GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 );
+ GET_NODE_V(NODE_TRANSITION, TransitionNode, -1);
return n->current;
-
}
- /*misc */
+/*misc */
void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const {
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
- p_node_list->push_back( E->key() );
+ p_node_list->push_back(E->key());
}
}
-void AnimationTreePlayer::remove_node(const StringName& p_node) {
+void AnimationTreePlayer::remove_node(const StringName &p_node) {
- ERR_FAIL_COND( !node_map.has(p_node) );
+ ERR_FAIL_COND(!node_map.has(p_node));
ERR_EXPLAIN("Node 0 (output) can't be removed.");
- ERR_FAIL_COND( p_node == out_name );
+ ERR_FAIL_COND(p_node == out_name);
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
NodeBase *nb = E->get();
- for(int i=0;i<nb->inputs.size();i++) {
+ for (int i = 0; i < nb->inputs.size(); i++) {
- if (nb->inputs[i].node==p_node)
- nb->inputs[i].node=StringName();
+ if (nb->inputs[i].node == p_node)
+ nb->inputs[i].node = StringName();
}
}
node_map.erase(p_node);
// compute last error again, just in case
- last_error=_cycle_test(out_name);
- dirty_caches=true;
+ last_error = _cycle_test(out_name);
+ dirty_caches = true;
}
-
-AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) {
+AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName &p_at_node) {
ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE);
@@ -1480,11 +1371,10 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN
if (nb->cycletest)
return CONNECT_CYCLE;
+ nb->cycletest = true;
- nb->cycletest=true;
-
- for(int i=0;i<nb->inputs.size();i++) {
- if (nb->inputs[i].node==StringName())
+ for (int i = 0; i < nb->inputs.size(); i++) {
+ if (nb->inputs[i].node == StringName())
return CONNECT_INCOMPLETE;
ConnectError _err = _cycle_test(nb->inputs[i].node);
@@ -1495,195 +1385,184 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN
return CONNECT_OK;
}
+Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) {
-Error AnimationTreePlayer::connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) {
-
- ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!node_map.has(p_src_node), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!node_map.has(p_dst_node), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_src_node == p_dst_node, ERR_INVALID_PARAMETER);
//NodeBase *src = node_map[p_src_node];
NodeBase *dst = node_map[p_dst_node];
- ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_INDEX_V(p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER);
//int oldval = dst->inputs[p_dst_input].node;
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
NodeBase *nb = E->get();
- for(int i=0;i<nb->inputs.size();i++) {
+ for (int i = 0; i < nb->inputs.size(); i++) {
- if (nb->inputs[i].node==p_src_node)
- nb->inputs[i].node=StringName();
+ if (nb->inputs[i].node == p_src_node)
+ nb->inputs[i].node = StringName();
}
}
- dst->inputs[p_dst_input].node=p_src_node;
+ dst->inputs[p_dst_input].node = p_src_node;
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
NodeBase *nb = E->get();
- nb->cycletest=false;
+ nb->cycletest = false;
}
- last_error=_cycle_test(out_name);
+ last_error = _cycle_test(out_name);
if (last_error) {
- if (last_error==CONNECT_INCOMPLETE)
+ if (last_error == CONNECT_INCOMPLETE)
return ERR_UNCONFIGURED;
- else if (last_error==CONNECT_CYCLE)
+ else if (last_error == CONNECT_CYCLE)
return ERR_CYCLIC_LINK;
}
- dirty_caches=true;
+ dirty_caches = true;
return OK;
}
-bool AnimationTreePlayer::are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const {
+bool AnimationTreePlayer::are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) const {
- ERR_FAIL_COND_V( !node_map.has(p_src_node) , false);
- ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false);
- ERR_FAIL_COND_V( p_src_node==p_dst_node , false);
+ ERR_FAIL_COND_V(!node_map.has(p_src_node), false);
+ ERR_FAIL_COND_V(!node_map.has(p_dst_node), false);
+ ERR_FAIL_COND_V(p_src_node == p_dst_node, false);
NodeBase *dst = node_map[p_dst_node];
- return dst->inputs[p_dst_input].node==p_src_node;
-
+ return dst->inputs[p_dst_input].node == p_src_node;
}
-void AnimationTreePlayer::disconnect_nodes(const StringName& p_node, int p_input) {
+void AnimationTreePlayer::disconnect_nodes(const StringName &p_node, int p_input) {
- ERR_FAIL_COND( !node_map.has(p_node));
+ ERR_FAIL_COND(!node_map.has(p_node));
NodeBase *dst = node_map[p_node];
- ERR_FAIL_INDEX(p_input,dst->inputs.size());
- dst->inputs[p_input].node=StringName();
- last_error=CONNECT_INCOMPLETE;
- dirty_caches=true;
+ ERR_FAIL_INDEX(p_input, dst->inputs.size());
+ dst->inputs[p_input].node = StringName();
+ last_error = CONNECT_INCOMPLETE;
+ dirty_caches = true;
}
+void AnimationTreePlayer::get_connection_list(List<Connection> *p_connections) const {
-void AnimationTreePlayer::get_connection_list( List<Connection> *p_connections) const {
-
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
NodeBase *nb = E->get();
- for(int i=0;i<nb->inputs.size();i++) {
+ for (int i = 0; i < nb->inputs.size(); i++) {
- if (nb->inputs[i].node!=StringName()) {
+ if (nb->inputs[i].node != StringName()) {
Connection c;
- c.src_node=nb->inputs[i].node;
- c.dst_node=E->key();
- c.dst_input=i;
+ c.src_node = nb->inputs[i].node;
+ c.dst_node = E->key();
+ c.dst_input = i;
p_connections->push_back(c);
}
}
}
}
-AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) {
+AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_path) {
- Node *parent=get_node(base_path);
- ERR_FAIL_COND_V(!parent,NULL);
+ Node *parent = get_node(base_path);
+ ERR_FAIL_COND_V(!parent, NULL);
RES resource;
- Node *child=parent->get_node_and_resource(p_path,resource);
+ Node *child = parent->get_node_and_resource(p_path, resource);
if (!child) {
- String err = "Animation track references unknown Node: '"+String(p_path)+"'.";
+ String err = "Animation track references unknown Node: '" + String(p_path) + "'.";
WARN_PRINT(err.ascii().get_data());
return NULL;
}
- ObjectID id=child->get_instance_ID();
+ ObjectID id = child->get_instance_ID();
StringName property;
- int bone_idx=-1;
+ int bone_idx = -1;
if (p_path.get_property()) {
if (child->cast_to<Skeleton>())
- bone_idx = child->cast_to<Skeleton>()->find_bone( p_path.get_property() );
- if (bone_idx==-1)
- property=p_path.get_property();
+ bone_idx = child->cast_to<Skeleton>()->find_bone(p_path.get_property());
+ if (bone_idx == -1)
+ property = p_path.get_property();
}
TrackKey key;
- key.id=id;
- key.bone_idx=bone_idx;
- key.property=property;
+ key.id = id;
+ key.bone_idx = bone_idx;
+ key.property = property;
if (!track_map.has(key)) {
Track tr;
- tr.id=id;
- tr.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child;
- tr.skeleton=child->cast_to<Skeleton>();
- tr.spatial=child->cast_to<Spatial>();
- tr.bone_idx=bone_idx;
- tr.property=property;
-
- track_map[key]=tr;
+ tr.id = id;
+ tr.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
+ tr.skeleton = child->cast_to<Skeleton>();
+ tr.spatial = child->cast_to<Spatial>();
+ tr.bone_idx = bone_idx;
+ tr.property = property;
+
+ track_map[key] = tr;
}
return &track_map[key];
-
}
void AnimationTreePlayer::_recompute_caches() {
track_map.clear();
_recompute_caches(out_name);
- dirty_caches=false;
+ dirty_caches = false;
}
-void AnimationTreePlayer::_recompute_caches(const StringName& p_node) {
+void AnimationTreePlayer::_recompute_caches(const StringName &p_node) {
- ERR_FAIL_COND( !node_map.has(p_node) );
+ ERR_FAIL_COND(!node_map.has(p_node));
NodeBase *nb = node_map[p_node];
- if (nb->type==NODE_ANIMATION) {
+ if (nb->type == NODE_ANIMATION) {
- AnimationNode *an = static_cast<AnimationNode*>(nb);
+ AnimationNode *an = static_cast<AnimationNode *>(nb);
an->tref.clear();
if (!an->animation.is_null()) {
-
Ref<Animation> a = an->animation;
- for(int i=0;i<an->animation->get_track_count();i++) {
-
+ for (int i = 0; i < an->animation->get_track_count(); i++) {
Track *tr = _find_track(a->track_get_path(i));
if (!tr)
continue;
AnimationNode::TrackRef tref;
- tref.local_track=i;
- tref.track=tr;
- tref.weight=0;
+ tref.local_track = i;
+ tref.track = tr;
+ tref.weight = 0;
an->tref.push_back(tref);
-
}
}
}
- for(int i=0;i<nb->inputs.size();i++) {
+ for (int i = 0; i < nb->inputs.size(); i++) {
_recompute_caches(nb->inputs[i].node);
}
-
}
void AnimationTreePlayer::recompute_caches() {
- dirty_caches=true;
-
+ dirty_caches = true;
}
-
-
- /* playback */
+/* playback */
void AnimationTreePlayer::set_active(bool p_active) {
@@ -1699,7 +1578,6 @@ void AnimationTreePlayer::set_active(bool p_active) {
bool AnimationTreePlayer::is_active() const {
return active;
-
}
AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
@@ -1709,33 +1587,31 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const {
void AnimationTreePlayer::reset() {
-
- reset_request=true;
+ reset_request = true;
}
+void AnimationTreePlayer::set_base_path(const NodePath &p_path) {
-void AnimationTreePlayer::set_base_path(const NodePath& p_path) {
-
- base_path=p_path;
+ base_path = p_path;
recompute_caches();
}
-NodePath AnimationTreePlayer::get_base_path() const{
+NodePath AnimationTreePlayer::get_base_path() const {
return base_path;
}
-void AnimationTreePlayer::set_master_player(const NodePath& p_path) {
+void AnimationTreePlayer::set_master_player(const NodePath &p_path) {
- if (p_path==master)
+ if (p_path == master)
return;
- master=p_path;
+ master = p_path;
_update_sources();
recompute_caches();
}
-NodePath AnimationTreePlayer::get_master_player() const{
+NodePath AnimationTreePlayer::get_master_player() const {
return master;
}
@@ -1746,25 +1622,24 @@ PoolVector<String> AnimationTreePlayer::_get_node_list() {
get_node_list(&nl);
PoolVector<String> ret;
ret.resize(nl.size());
- int idx=0;
- for(List<StringName>::Element *E=nl.front();E;E=E->next()) {
- ret.set(idx++,E->get());
+ int idx = 0;
+ for (List<StringName>::Element *E = nl.front(); E; E = E->next()) {
+ ret.set(idx++, E->get());
}
return ret;
}
-
void AnimationTreePlayer::_update_sources() {
- if (master==NodePath())
+ if (master == NodePath())
return;
if (!is_inside_tree())
return;
Node *m = get_node(master);
if (!m) {
- master=NodePath();
+ master = NodePath();
ERR_FAIL_COND(!m);
}
@@ -1772,197 +1647,187 @@ void AnimationTreePlayer::_update_sources() {
if (!ap) {
- master=NodePath();
+ master = NodePath();
ERR_FAIL_COND(!ap);
}
- for (Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
- if (E->get()->type==NODE_ANIMATION) {
+ if (E->get()->type == NODE_ANIMATION) {
- AnimationNode *an = static_cast<AnimationNode*>(E->get());
+ AnimationNode *an = static_cast<AnimationNode *>(E->get());
- if (an->from!="") {
+ if (an->from != "") {
an->animation = ap->get_animation(an->from);
}
}
}
-
-
}
-bool AnimationTreePlayer::node_exists(const StringName& p_name) const {
+bool AnimationTreePlayer::node_exists(const StringName &p_name) const {
return (node_map.has(p_name));
}
-Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) {
+Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringName &p_new_name) {
- if (p_new_name==p_node)
+ if (p_new_name == p_node)
return OK;
- ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS);
- ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS);
- ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA);
- ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA);
- ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!node_map.has(p_node), ERR_ALREADY_EXISTS);
+ ERR_FAIL_COND_V(node_map.has(p_new_name), ERR_ALREADY_EXISTS);
+ ERR_FAIL_COND_V(p_new_name == StringName(), ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_node == out_name, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(p_new_name == out_name, ERR_INVALID_DATA);
- for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
NodeBase *nb = E->get();
- for(int i=0;i<nb->inputs.size();i++) {
+ for (int i = 0; i < nb->inputs.size(); i++) {
- if (nb->inputs[i].node==p_node) {
- nb->inputs[i].node=p_new_name;
+ if (nb->inputs[i].node == p_node) {
+ nb->inputs[i].node = p_new_name;
}
}
}
- node_map[p_new_name]=node_map[p_node];
+ node_map[p_new_name] = node_map[p_node];
node_map.erase(p_node);
return OK;
-
}
-
void AnimationTreePlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_node","type","id"),&AnimationTreePlayer::add_node);
-
- ClassDB::bind_method(D_METHOD("node_exists","node"),&AnimationTreePlayer::node_exists);
- ClassDB::bind_method(D_METHOD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename);
-
- ClassDB::bind_method(D_METHOD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
- ClassDB::bind_method(D_METHOD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
- ClassDB::bind_method(D_METHOD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
+ ClassDB::bind_method(D_METHOD("add_node", "type", "id"), &AnimationTreePlayer::add_node);
- ClassDB::bind_method(D_METHOD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
- ClassDB::bind_method(D_METHOD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);
+ ClassDB::bind_method(D_METHOD("node_exists", "node"), &AnimationTreePlayer::node_exists);
+ ClassDB::bind_method(D_METHOD("node_rename", "node", "new_name"), &AnimationTreePlayer::node_rename);
- ClassDB::bind_method(D_METHOD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation);
- ClassDB::bind_method(D_METHOD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation);
- ClassDB::bind_method(D_METHOD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path);
+ ClassDB::bind_method(D_METHOD("node_get_type", "id"), &AnimationTreePlayer::node_get_type);
+ ClassDB::bind_method(D_METHOD("node_get_input_count", "id"), &AnimationTreePlayer::node_get_input_count);
+ ClassDB::bind_method(D_METHOD("node_get_input_source", "id", "idx"), &AnimationTreePlayer::node_get_input_source);
- ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time);
- ClassDB::bind_method(D_METHOD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time);
+ ClassDB::bind_method(D_METHOD("animation_node_set_animation", "id", "animation:Animation"), &AnimationTreePlayer::animation_node_set_animation);
+ ClassDB::bind_method(D_METHOD("animation_node_get_animation:Animation", "id"), &AnimationTreePlayer::animation_node_get_animation);
- ClassDB::bind_method(D_METHOD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time);
- ClassDB::bind_method(D_METHOD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time);
+ ClassDB::bind_method(D_METHOD("animation_node_set_master_animation", "id", "source"), &AnimationTreePlayer::animation_node_set_master_animation);
+ ClassDB::bind_method(D_METHOD("animation_node_get_master_animation", "id"), &AnimationTreePlayer::animation_node_get_master_animation);
+ ClassDB::bind_method(D_METHOD("animation_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::animation_node_set_filter_path);
+ ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadein_time);
+ ClassDB::bind_method(D_METHOD("oneshot_node_get_fadein_time", "id"), &AnimationTreePlayer::oneshot_node_get_fadein_time);
- ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart);
- ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay);
- ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
+ ClassDB::bind_method(D_METHOD("oneshot_node_set_fadeout_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadeout_time);
+ ClassDB::bind_method(D_METHOD("oneshot_node_get_fadeout_time", "id"), &AnimationTreePlayer::oneshot_node_get_fadeout_time);
+ ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart", "id", "enable"), &AnimationTreePlayer::oneshot_node_set_autorestart);
+ ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_delay", "id", "delay_sec"), &AnimationTreePlayer::oneshot_node_set_autorestart_delay);
+ ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_random_delay", "id", "rand_sec"), &AnimationTreePlayer::oneshot_node_set_autorestart_random_delay);
- ClassDB::bind_method(D_METHOD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart);
- ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay);
- ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
+ ClassDB::bind_method(D_METHOD("oneshot_node_has_autorestart", "id"), &AnimationTreePlayer::oneshot_node_has_autorestart);
+ ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_delay", "id"), &AnimationTreePlayer::oneshot_node_get_autorestart_delay);
+ ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_random_delay", "id"), &AnimationTreePlayer::oneshot_node_get_autorestart_random_delay);
- ClassDB::bind_method(D_METHOD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start);
- ClassDB::bind_method(D_METHOD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop);
- ClassDB::bind_method(D_METHOD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active);
- ClassDB::bind_method(D_METHOD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path);
+ ClassDB::bind_method(D_METHOD("oneshot_node_start", "id"), &AnimationTreePlayer::oneshot_node_start);
+ ClassDB::bind_method(D_METHOD("oneshot_node_stop", "id"), &AnimationTreePlayer::oneshot_node_stop);
+ ClassDB::bind_method(D_METHOD("oneshot_node_is_active", "id"), &AnimationTreePlayer::oneshot_node_is_active);
+ ClassDB::bind_method(D_METHOD("oneshot_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::oneshot_node_set_filter_path);
- ClassDB::bind_method(D_METHOD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount);
- ClassDB::bind_method(D_METHOD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount);
+ ClassDB::bind_method(D_METHOD("mix_node_set_amount", "id", "ratio"), &AnimationTreePlayer::mix_node_set_amount);
+ ClassDB::bind_method(D_METHOD("mix_node_get_amount", "id"), &AnimationTreePlayer::mix_node_get_amount);
- ClassDB::bind_method(D_METHOD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount);
- ClassDB::bind_method(D_METHOD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount);
- ClassDB::bind_method(D_METHOD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path);
+ ClassDB::bind_method(D_METHOD("blend2_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend2_node_set_amount);
+ ClassDB::bind_method(D_METHOD("blend2_node_get_amount", "id"), &AnimationTreePlayer::blend2_node_get_amount);
+ ClassDB::bind_method(D_METHOD("blend2_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::blend2_node_set_filter_path);
- ClassDB::bind_method(D_METHOD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount);
- ClassDB::bind_method(D_METHOD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount);
+ ClassDB::bind_method(D_METHOD("blend3_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend3_node_set_amount);
+ ClassDB::bind_method(D_METHOD("blend3_node_get_amount", "id"), &AnimationTreePlayer::blend3_node_get_amount);
- ClassDB::bind_method(D_METHOD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount);
- ClassDB::bind_method(D_METHOD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount);
+ ClassDB::bind_method(D_METHOD("blend4_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend4_node_set_amount);
+ ClassDB::bind_method(D_METHOD("blend4_node_get_amount", "id"), &AnimationTreePlayer::blend4_node_get_amount);
- ClassDB::bind_method(D_METHOD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale);
- ClassDB::bind_method(D_METHOD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale);
+ ClassDB::bind_method(D_METHOD("timescale_node_set_scale", "id", "scale"), &AnimationTreePlayer::timescale_node_set_scale);
+ ClassDB::bind_method(D_METHOD("timescale_node_get_scale", "id"), &AnimationTreePlayer::timescale_node_get_scale);
- ClassDB::bind_method(D_METHOD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek);
+ ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "pos_sec"), &AnimationTreePlayer::timeseek_node_seek);
- ClassDB::bind_method(D_METHOD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count);
- ClassDB::bind_method(D_METHOD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count);
- ClassDB::bind_method(D_METHOD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input);
+ ClassDB::bind_method(D_METHOD("transition_node_set_input_count", "id", "count"), &AnimationTreePlayer::transition_node_set_input_count);
+ ClassDB::bind_method(D_METHOD("transition_node_get_input_count", "id"), &AnimationTreePlayer::transition_node_get_input_count);
+ ClassDB::bind_method(D_METHOD("transition_node_delete_input", "id", "input_idx"), &AnimationTreePlayer::transition_node_delete_input);
- ClassDB::bind_method(D_METHOD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance);
- ClassDB::bind_method(D_METHOD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance);
+ ClassDB::bind_method(D_METHOD("transition_node_set_input_auto_advance", "id", "input_idx", "enable"), &AnimationTreePlayer::transition_node_set_input_auto_advance);
+ ClassDB::bind_method(D_METHOD("transition_node_has_input_auto_advance", "id", "input_idx"), &AnimationTreePlayer::transition_node_has_input_auto_advance);
- ClassDB::bind_method(D_METHOD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time);
- ClassDB::bind_method(D_METHOD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time);
+ ClassDB::bind_method(D_METHOD("transition_node_set_xfade_time", "id", "time_sec"), &AnimationTreePlayer::transition_node_set_xfade_time);
+ ClassDB::bind_method(D_METHOD("transition_node_get_xfade_time", "id"), &AnimationTreePlayer::transition_node_get_xfade_time);
- ClassDB::bind_method(D_METHOD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current);
- ClassDB::bind_method(D_METHOD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current);
+ ClassDB::bind_method(D_METHOD("transition_node_set_current", "id", "input_idx"), &AnimationTreePlayer::transition_node_set_current);
+ ClassDB::bind_method(D_METHOD("transition_node_get_current", "id"), &AnimationTreePlayer::transition_node_get_current);
+ ClassDB::bind_method(D_METHOD("node_set_pos", "id", "screen_pos"), &AnimationTreePlayer::node_set_pos);
+ ClassDB::bind_method(D_METHOD("node_get_pos", "id"), &AnimationTreePlayer::node_get_pos);
- ClassDB::bind_method(D_METHOD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos);
- ClassDB::bind_method(D_METHOD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos);
+ ClassDB::bind_method(D_METHOD("remove_node", "id"), &AnimationTreePlayer::remove_node);
+ ClassDB::bind_method(D_METHOD("connect_nodes", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::connect_nodes);
+ ClassDB::bind_method(D_METHOD("are_nodes_connected", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::are_nodes_connected);
+ ClassDB::bind_method(D_METHOD("disconnect_nodes", "id", "dst_input_idx"), &AnimationTreePlayer::disconnect_nodes);
- ClassDB::bind_method(D_METHOD("remove_node","id"),&AnimationTreePlayer::remove_node);
- ClassDB::bind_method(D_METHOD("connect_nodes","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect_nodes);
- ClassDB::bind_method(D_METHOD("are_nodes_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::are_nodes_connected);
- ClassDB::bind_method(D_METHOD("disconnect_nodes","id","dst_input_idx"),&AnimationTreePlayer::disconnect_nodes);
+ ClassDB::bind_method(D_METHOD("set_active", "enabled"), &AnimationTreePlayer::set_active);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationTreePlayer::is_active);
- ClassDB::bind_method(D_METHOD("set_active","enabled"),&AnimationTreePlayer::set_active);
- ClassDB::bind_method(D_METHOD("is_active"),&AnimationTreePlayer::is_active);
+ ClassDB::bind_method(D_METHOD("set_base_path", "path"), &AnimationTreePlayer::set_base_path);
+ ClassDB::bind_method(D_METHOD("get_base_path"), &AnimationTreePlayer::get_base_path);
- ClassDB::bind_method(D_METHOD("set_base_path","path"),&AnimationTreePlayer::set_base_path);
- ClassDB::bind_method(D_METHOD("get_base_path"),&AnimationTreePlayer::get_base_path);
+ ClassDB::bind_method(D_METHOD("set_master_player", "nodepath"), &AnimationTreePlayer::set_master_player);
+ ClassDB::bind_method(D_METHOD("get_master_player"), &AnimationTreePlayer::get_master_player);
- ClassDB::bind_method(D_METHOD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player);
- ClassDB::bind_method(D_METHOD("get_master_player"),&AnimationTreePlayer::get_master_player);
+ ClassDB::bind_method(D_METHOD("get_node_list"), &AnimationTreePlayer::_get_node_list);
- ClassDB::bind_method(D_METHOD("get_node_list"),&AnimationTreePlayer::_get_node_list);
-
- ClassDB::bind_method(D_METHOD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode);
- ClassDB::bind_method(D_METHOD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationTreePlayer::set_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationTreePlayer::get_animation_process_mode);
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTreePlayer::advance);
+ ClassDB::bind_method(D_METHOD("reset"), &AnimationTreePlayer::reset);
- ClassDB::bind_method(D_METHOD("reset"),&AnimationTreePlayer::reset);
-
- ClassDB::bind_method(D_METHOD("recompute_caches"),&AnimationTreePlayer::recompute_caches);
+ ClassDB::bind_method(D_METHOD("recompute_caches"), &AnimationTreePlayer::recompute_caches);
- ADD_GROUP("Playback","playback_");
+ ADD_GROUP("Playback", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
- BIND_CONSTANT( NODE_OUTPUT );
- BIND_CONSTANT( NODE_ANIMATION );
- BIND_CONSTANT( NODE_ONESHOT );
- BIND_CONSTANT( NODE_MIX );
- BIND_CONSTANT( NODE_BLEND2 );
- BIND_CONSTANT( NODE_BLEND3 );
- BIND_CONSTANT( NODE_BLEND4 );
- BIND_CONSTANT( NODE_TIMESCALE );
- BIND_CONSTANT( NODE_TIMESEEK );
- BIND_CONSTANT( NODE_TRANSITION );
+ BIND_CONSTANT(NODE_OUTPUT);
+ BIND_CONSTANT(NODE_ANIMATION);
+ BIND_CONSTANT(NODE_ONESHOT);
+ BIND_CONSTANT(NODE_MIX);
+ BIND_CONSTANT(NODE_BLEND2);
+ BIND_CONSTANT(NODE_BLEND3);
+ BIND_CONSTANT(NODE_BLEND4);
+ BIND_CONSTANT(NODE_TIMESCALE);
+ BIND_CONSTANT(NODE_TIMESEEK);
+ BIND_CONSTANT(NODE_TRANSITION);
}
-
AnimationTreePlayer::AnimationTreePlayer() {
- active_list=NULL;
- out = memnew( NodeOut ) ;
- out_name="out";
- out->pos=Point2(40,40);
- node_map.insert( out_name , out);
+ active_list = NULL;
+ out = memnew(NodeOut);
+ out_name = "out";
+ out->pos = Point2(40, 40);
+ node_map.insert(out_name, out);
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
- active=false;
- dirty_caches=true;
- reset_request=true;
- last_error=CONNECT_INCOMPLETE;
- base_path=String("..");
+ active = false;
+ dirty_caches = true;
+ reset_request = true;
+ last_error = CONNECT_INCOMPLETE;
+ base_path = String("..");
}
-
AnimationTreePlayer::~AnimationTreePlayer() {
- while(node_map.size()) {
- memdelete( node_map.front()->get() );
- node_map.erase( node_map.front() );
+ while (node_map.size()) {
+ memdelete(node_map.front()->get());
+ node_map.erase(node_map.front());
}
}