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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/animation/animation_tree_player.cpp | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 1485 |
1 files changed, 675 insertions, 810 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index d7e98ddd2b..6f4279526a 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -31,7 +31,6 @@ #include "scene/scene_string_names.h" - void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) { if (animation_process_mode == p_mode) @@ -43,322 +42,312 @@ void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode animation_process_mode = p_mode; if (pr) _set_process(true); - } -AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{ +AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const { return animation_process_mode; } -void AnimationTreePlayer::_set_process(bool p_process, bool p_force) -{ +void AnimationTreePlayer::_set_process(bool p_process, bool p_force) { if (processing == p_process && !p_force) return; switch (animation_process_mode) { - case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; - case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; + case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; + case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; } processing = p_process; } +bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value) { -bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) { - - if (String(p_name)=="base_path") { + if (String(p_name) == "base_path") { set_base_path(p_value); return true; } - if (String(p_name)=="master_player") { + if (String(p_name) == "master_player") { set_master_player(p_value); return true; } - if(String(p_name) == SceneStringNames::get_singleton()->playback_active) { + if (String(p_name) == SceneStringNames::get_singleton()->playback_active) { set_active(p_value); return true; } - if (String(p_name)!="data") + if (String(p_name) != "data") return false; + Dictionary data = p_value; - Dictionary data=p_value; + Array nodes = data.get_valid("nodes"); - Array nodes=data.get_valid("nodes"); - - for(int i=0;i<nodes.size();i++) { + for (int i = 0; i < nodes.size(); i++) { Dictionary node = nodes[i]; StringName id = node.get_valid("id"); Point2 pos = node.get_valid("pos"); - NodeType nt=NODE_MAX; + NodeType nt = NODE_MAX; String type = node.get_valid("type"); - if (type=="output") - nt=NODE_OUTPUT; - else if (type=="animation") - nt=NODE_ANIMATION; - else if (type=="oneshot") - nt=NODE_ONESHOT; - else if (type=="mix") - nt=NODE_MIX; - else if (type=="blend2") - nt=NODE_BLEND2; - else if (type=="blend3") - nt=NODE_BLEND3; - else if (type=="blend4") - nt=NODE_BLEND4; - else if (type=="timescale") - nt=NODE_TIMESCALE; - else if (type=="timeseek") - nt=NODE_TIMESEEK; - else if (type=="transition") - nt=NODE_TRANSITION; - - ERR_FAIL_COND_V(nt==NODE_MAX,false); - - if (nt!=NODE_OUTPUT) - add_node(nt,id); - node_set_pos(id,pos); - - - switch(nt) { + if (type == "output") + nt = NODE_OUTPUT; + else if (type == "animation") + nt = NODE_ANIMATION; + else if (type == "oneshot") + nt = NODE_ONESHOT; + else if (type == "mix") + nt = NODE_MIX; + else if (type == "blend2") + nt = NODE_BLEND2; + else if (type == "blend3") + nt = NODE_BLEND3; + else if (type == "blend4") + nt = NODE_BLEND4; + else if (type == "timescale") + nt = NODE_TIMESCALE; + else if (type == "timeseek") + nt = NODE_TIMESEEK; + else if (type == "transition") + nt = NODE_TRANSITION; + + ERR_FAIL_COND_V(nt == NODE_MAX, false); + + if (nt != NODE_OUTPUT) + add_node(nt, id); + node_set_pos(id, pos); + + switch (nt) { case NODE_OUTPUT: { } break; case NODE_ANIMATION: { if (node.has("from")) - animation_node_set_master_animation(id,node.get_valid("from")); + animation_node_set_master_animation(id, node.get_valid("from")); else - animation_node_set_animation(id,node.get_valid("animation")); - Array filters= node.get_valid("filter"); - for(int i=0;i<filters.size();i++) { + animation_node_set_animation(id, node.get_valid("animation")); + Array filters = node.get_valid("filter"); + for (int i = 0; i < filters.size(); i++) { - animation_node_set_filter_path(id,filters[i],true); + animation_node_set_filter_path(id, filters[i], true); } - } break; + } break; case NODE_ONESHOT: { - oneshot_node_set_fadein_time(id,node.get_valid("fade_in")); - oneshot_node_set_fadeout_time(id,node.get_valid("fade_out")); - oneshot_node_set_mix_mode(id,node.get_valid("mix")); - oneshot_node_set_autorestart(id,node.get_valid("autorestart")); - oneshot_node_set_autorestart_delay(id,node.get_valid("autorestart_delay")); - oneshot_node_set_autorestart_random_delay(id,node.get_valid("autorestart_random_delay")); - Array filters= node.get_valid("filter"); - for(int i=0;i<filters.size();i++) { + oneshot_node_set_fadein_time(id, node.get_valid("fade_in")); + oneshot_node_set_fadeout_time(id, node.get_valid("fade_out")); + oneshot_node_set_mix_mode(id, node.get_valid("mix")); + oneshot_node_set_autorestart(id, node.get_valid("autorestart")); + oneshot_node_set_autorestart_delay(id, node.get_valid("autorestart_delay")); + oneshot_node_set_autorestart_random_delay(id, node.get_valid("autorestart_random_delay")); + Array filters = node.get_valid("filter"); + for (int i = 0; i < filters.size(); i++) { - oneshot_node_set_filter_path(id,filters[i],true); + oneshot_node_set_filter_path(id, filters[i], true); } } break; case NODE_MIX: { - mix_node_set_amount(id,node.get_valid("mix")); + mix_node_set_amount(id, node.get_valid("mix")); } break; case NODE_BLEND2: { - blend2_node_set_amount(id,node.get_valid("blend")); - Array filters= node.get_valid("filter"); - for(int i=0;i<filters.size();i++) { + blend2_node_set_amount(id, node.get_valid("blend")); + Array filters = node.get_valid("filter"); + for (int i = 0; i < filters.size(); i++) { - blend2_node_set_filter_path(id,filters[i],true); + blend2_node_set_filter_path(id, filters[i], true); } } break; case NODE_BLEND3: { - blend3_node_set_amount(id,node.get_valid("blend")); + blend3_node_set_amount(id, node.get_valid("blend")); } break; case NODE_BLEND4: { - blend4_node_set_amount(id,node.get_valid("blend")); + blend4_node_set_amount(id, node.get_valid("blend")); } break; case NODE_TIMESCALE: { - timescale_node_set_scale(id,node.get_valid("scale")); + timescale_node_set_scale(id, node.get_valid("scale")); } break; case NODE_TIMESEEK: { } break; case NODE_TRANSITION: { - transition_node_set_xfade_time(id,node.get_valid("xfade")); + transition_node_set_xfade_time(id, node.get_valid("xfade")); Array transitions = node.get_valid("transitions"); - transition_node_set_input_count(id,transitions.size()); + transition_node_set_input_count(id, transitions.size()); - for(int x=0;x<transitions.size();x++) { + for (int x = 0; x < transitions.size(); x++) { - Dictionary d =transitions[x]; + Dictionary d = transitions[x]; bool aa = d.get_valid("auto_advance"); - transition_node_set_input_auto_advance(id,x,aa); - + transition_node_set_input_auto_advance(id, x, aa); } } break; default: {}; } - } - Array connections = data.get_valid("connections"); - ERR_FAIL_COND_V(connections.size()%3,false); + ERR_FAIL_COND_V(connections.size() % 3, false); - int cc=connections.size()/3; + int cc = connections.size() / 3; - for(int i=0;i<cc;i++) { + for (int i = 0; i < cc; i++) { - StringName src = connections[i*3+0]; - StringName dst = connections[i*3+1]; - int dst_in = connections[i*3+2]; - connect_nodes(src,dst,dst_in); + StringName src = connections[i * 3 + 0]; + StringName dst = connections[i * 3 + 1]; + int dst_in = connections[i * 3 + 2]; + connect_nodes(src, dst, dst_in); } set_active(data.get_valid("active")); set_master_player(data.get_valid("master")); return true; - } -bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const { +bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const { - if (String(p_name)=="base_path") { - r_ret=base_path; + if (String(p_name) == "base_path") { + r_ret = base_path; return true; } - if (String(p_name)=="master_player") { - r_ret=master; + if (String(p_name) == "master_player") { + r_ret = master; return true; } if (String(p_name) == "playback/active") { - r_ret=is_active(); + r_ret = is_active(); return true; } - if (String(p_name)!="data") + if (String(p_name) != "data") return false; Dictionary data; Array nodes; - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *n = node_map[E->key()]; Dictionary node; - node["id"]=E->key(); - node["pos"]=n->pos; - - switch(n->type) { - case NODE_OUTPUT: node["type"]= "output"; break; - case NODE_ANIMATION: node["type"]= "animation"; break; - case NODE_ONESHOT: node["type"]= "oneshot"; break; - case NODE_MIX: node["type"]= "mix"; break; - case NODE_BLEND2: node["type"]= "blend2"; break; - case NODE_BLEND3: node["type"]= "blend3"; break; - case NODE_BLEND4: node["type"]= "blend4"; break; - case NODE_TIMESCALE: node["type"]= "timescale"; break; - case NODE_TIMESEEK: node["type"]= "timeseek"; break; - case NODE_TRANSITION: node["type"]= "transition"; break; - default: node["type"]= ""; break; + node["id"] = E->key(); + node["pos"] = n->pos; + + switch (n->type) { + case NODE_OUTPUT: node["type"] = "output"; break; + case NODE_ANIMATION: node["type"] = "animation"; break; + case NODE_ONESHOT: node["type"] = "oneshot"; break; + case NODE_MIX: node["type"] = "mix"; break; + case NODE_BLEND2: node["type"] = "blend2"; break; + case NODE_BLEND3: node["type"] = "blend3"; break; + case NODE_BLEND4: node["type"] = "blend4"; break; + case NODE_TIMESCALE: node["type"] = "timescale"; break; + case NODE_TIMESEEK: node["type"] = "timeseek"; break; + case NODE_TRANSITION: node["type"] = "transition"; break; + default: node["type"] = ""; break; } - switch(n->type) { + switch (n->type) { case NODE_OUTPUT: { } break; case NODE_ANIMATION: { - AnimationNode *an = static_cast<AnimationNode*>(n); - if (master!=NodePath() && an->from!="") { - node["from"]=an->from; + AnimationNode *an = static_cast<AnimationNode *>(n); + if (master != NodePath() && an->from != "") { + node["from"] = an->from; } else { - node["animation"]=an->animation; + node["animation"] = an->animation; } Array k; List<NodePath> keys; an->filter.get_key_list(&keys); k.resize(keys.size()); - int i=0; - for(List<NodePath>::Element *E=keys.front();E;E=E->next()) { - k[i++]=E->get(); + int i = 0; + for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) { + k[i++] = E->get(); } - node["filter"]=k; - } break; + node["filter"] = k; + } break; case NODE_ONESHOT: { - OneShotNode *osn = static_cast<OneShotNode*>(n); - node["fade_in"]=osn->fade_in; - node["fade_out"]=osn->fade_out; - node["mix"]=osn->mix; - node["autorestart"]=osn->autorestart; - node["autorestart_delay"]=osn->autorestart_delay; - node["autorestart_random_delay"]=osn->autorestart_random_delay; + OneShotNode *osn = static_cast<OneShotNode *>(n); + node["fade_in"] = osn->fade_in; + node["fade_out"] = osn->fade_out; + node["mix"] = osn->mix; + node["autorestart"] = osn->autorestart; + node["autorestart_delay"] = osn->autorestart_delay; + node["autorestart_random_delay"] = osn->autorestart_random_delay; Array k; List<NodePath> keys; osn->filter.get_key_list(&keys); k.resize(keys.size()); - int i=0; - for(List<NodePath>::Element *E=keys.front();E;E=E->next()) { - k[i++]=E->get(); + int i = 0; + for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) { + k[i++] = E->get(); } - node["filter"]=k; + node["filter"] = k; } break; case NODE_MIX: { - MixNode *mn = static_cast<MixNode*>(n); - node["mix"]=mn->amount; + MixNode *mn = static_cast<MixNode *>(n); + node["mix"] = mn->amount; } break; case NODE_BLEND2: { - Blend2Node *bn = static_cast<Blend2Node*>(n); - node["blend"]=bn->value; + Blend2Node *bn = static_cast<Blend2Node *>(n); + node["blend"] = bn->value; Array k; List<NodePath> keys; bn->filter.get_key_list(&keys); k.resize(keys.size()); - int i=0; - for(List<NodePath>::Element *E=keys.front();E;E=E->next()) { - k[i++]=E->get(); + int i = 0; + for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) { + k[i++] = E->get(); } - node["filter"]=k; + node["filter"] = k; } break; case NODE_BLEND3: { - Blend3Node *bn = static_cast<Blend3Node*>(n); - node["blend"]=bn->value; + Blend3Node *bn = static_cast<Blend3Node *>(n); + node["blend"] = bn->value; } break; case NODE_BLEND4: { - Blend4Node *bn = static_cast<Blend4Node*>(n); - node["blend"]=bn->value; + Blend4Node *bn = static_cast<Blend4Node *>(n); + node["blend"] = bn->value; } break; case NODE_TIMESCALE: { - TimeScaleNode *tsn = static_cast<TimeScaleNode*>(n); - node["scale"]=tsn->scale; + TimeScaleNode *tsn = static_cast<TimeScaleNode *>(n); + node["scale"] = tsn->scale; } break; case NODE_TIMESEEK: { } break; case NODE_TRANSITION: { - TransitionNode *tn = static_cast<TransitionNode*>(n); - node["xfade"]=tn->xfade; + TransitionNode *tn = static_cast<TransitionNode *>(n); + node["xfade"] = tn->xfade; Array transitions; - for(int i=0;i<tn->input_data.size();i++) { + for (int i = 0; i < tn->input_data.size(); i++) { Dictionary d; - d["auto_advance"]=tn->input_data[i].auto_advance; + d["auto_advance"] = tn->input_data[i].auto_advance; transitions.push_back(d); - } - node["transitions"]=transitions; + node["transitions"] = transitions; } break; default: {}; @@ -367,39 +356,38 @@ bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const { nodes.push_back(node); } - data["nodes"]=nodes; + data["nodes"] = nodes; //connectiosn List<Connection> connections; get_connection_list(&connections); Array connections_arr; - connections_arr.resize(connections.size()*3); + connections_arr.resize(connections.size() * 3); - int idx=0; - for (List<Connection>::Element *E=connections.front();E;E=E->next()) { + int idx = 0; + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { - connections_arr.set(idx+0,E->get().src_node); - connections_arr.set(idx+1,E->get().dst_node); - connections_arr.set(idx+2,E->get().dst_input); + connections_arr.set(idx + 0, E->get().src_node); + connections_arr.set(idx + 1, E->get().dst_node); + connections_arr.set(idx + 2, E->get().dst_input); - idx+=3; + idx += 3; } - data["connections"]=connections_arr; - data["active"]=active; - data["master"]=master; + data["connections"] = connections_arr; + data["active"] = active; + data["master"] = master; - r_ret=data; + r_ret = data; return true; - } -void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const { +void AnimationTreePlayer::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back( PropertyInfo(Variant::NODE_PATH,"base_path" ) ); - p_list->push_back( PropertyInfo(Variant::NODE_PATH,"master_player" ) ); - p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) ); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "base_path")); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "master_player")); + p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK)); } void AnimationTreePlayer::advance(float p_time) { @@ -409,7 +397,7 @@ void AnimationTreePlayer::advance(float p_time) { void AnimationTreePlayer::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -421,38 +409,37 @@ void AnimationTreePlayer::_notification(int p_what) { } } break; case NOTIFICATION_READY: { - dirty_caches=true; - if (master!=NodePath()) { + dirty_caches = true; + if (master != NodePath()) { _update_sources(); } } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (animation_process_mode==ANIMATION_PROCESS_FIXED) + if (animation_process_mode == ANIMATION_PROCESS_FIXED) break; if (processing) - _process_animation( get_process_delta_time() ); + _process_animation(get_process_delta_time()); } break; case NOTIFICATION_INTERNAL_FIXED_PROCESS: { - if (animation_process_mode==ANIMATION_PROCESS_IDLE) + if (animation_process_mode == ANIMATION_PROCESS_IDLE) break; if (processing) _process_animation(get_fixed_process_delta_time()); } break; } - } -void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath,float> *p_weights, float p_coeff, const HashMap<NodePath,bool> *p_filter, float p_filtered_coeff) { +void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<NodePath, float> *p_weights, float p_coeff, const HashMap<NodePath, bool> *p_filter, float p_filtered_coeff) { if (p_filter != NULL) { List<NodePath> key_list; p_filter->get_key_list(&key_list); - for (List<NodePath>::Element *E = key_list.front();E; E=E->next()) { + for (List<NodePath>::Element *E = key_list.front(); E; E = E->next()) { if ((*p_filter)[E->get()]) { @@ -463,45 +450,43 @@ void AnimationTreePlayer::_compute_weights(float *p_fallback_weight, HashMap<Nod } } else if (p_weights->has(E->get())) { - (*p_weights)[E->get()] *= p_coeff; + (*p_weights)[E->get()] *= p_coeff; } } } List<NodePath> key_list; p_weights->get_key_list(&key_list); - - for (List<NodePath>::Element *E = key_list.front();E;E=E->next()) { + + for (List<NodePath>::Element *E = key_list.front(); E; E = E->next()) { if (p_filter == NULL || !p_filter->has(E->get())) { (*p_weights)[E->get()] *= p_coeff; } } *p_fallback_weight *= p_coeff; - } - -float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath,float>* p_weights) { +float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode **r_prev_anim, float p_time, bool p_seek, float p_fallback_weight, HashMap<NodePath, float> *p_weights) { ERR_FAIL_COND_V(!node_map.has(p_node), 0); - NodeBase *nb=node_map[p_node]; + NodeBase *nb = node_map[p_node]; //transform to seconds... - switch(nb->type) { + switch (nb->type) { case NODE_OUTPUT: { - NodeOut *on = static_cast<NodeOut*>(nb); + NodeOut *on = static_cast<NodeOut *>(nb); HashMap<NodePath, float> weights; - return _process_node(on->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, &weights); + return _process_node(on->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, &weights); } break; case NODE_ANIMATION: { - AnimationNode *an = static_cast<AnimationNode*>(nb); + AnimationNode *an = static_cast<AnimationNode *>(nb); float rem = 0; if (!an->animation.is_null()) { @@ -512,11 +497,11 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode //const Animation *a = an->animation.operator->(); if (p_seek) { - an->time=p_time; - an->step=0; + an->time = p_time; + an->step = 0; } else { - an->time=MAX(0,an->time+p_time); - an->step=p_time; + an->time = MAX(0, an->time + p_time); + an->step = p_time; } float anim_size = an->animation->get_length(); @@ -524,16 +509,16 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode if (an->animation->has_loop()) { if (anim_size) - an->time=Math::fposmod(an->time,anim_size); + an->time = Math::fposmod(an->time, anim_size); } else if (an->time > anim_size) { - an->time=anim_size; + an->time = anim_size; } - an->skip=true; + an->skip = true; - for (List<AnimationNode::TrackRef>::Element *E=an->tref.front();E;E=E->next()) { + for (List<AnimationNode::TrackRef>::Element *E = an->tref.front(); E; E = E->next()) { NodePath track_path = an->animation->track_get_path(E->get().local_track); if (an->filter.has(track_path) && an->filter[track_path]) { E->get().weight = 0; @@ -545,114 +530,111 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode E->get().weight = p_fallback_weight; } } - if (E->get().weight>CMP_EPSILON) - an->skip=false; + if (E->get().weight > CMP_EPSILON) + an->skip = false; } rem = anim_size - an->time; - } - if (!(*r_prev_anim)) - active_list=an; + active_list = an; else - (*r_prev_anim)->next=an; + (*r_prev_anim)->next = an; - an->next=NULL; - *r_prev_anim=an; + an->next = NULL; + *r_prev_anim = an; return rem; - } break; case NODE_ONESHOT: { - OneShotNode *osn = static_cast<OneShotNode*>(nb); + OneShotNode *osn = static_cast<OneShotNode *>(nb); if (!osn->active) { //make it as if this node doesn't exist, pass input 0 by. - return _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights); + return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); } float os_seek = p_seek; if (p_seek) - osn->time=p_time; + osn->time = p_time; if (osn->start) { - osn->time=0; + osn->time = 0; os_seek = true; } float blend; - if (osn->time<osn->fade_in) { + if (osn->time < osn->fade_in) { - if (osn->fade_in>0) - blend = osn->time/osn->fade_in; + if (osn->fade_in > 0) + blend = osn->time / osn->fade_in; else - blend=0; //wtf + blend = 0; //wtf - } else if (!osn->start && osn->remaining<osn->fade_out) { + } else if (!osn->start && osn->remaining < osn->fade_out) { if (osn->fade_out) - blend=(osn->remaining/osn->fade_out); + blend = (osn->remaining / osn->fade_out); else - blend=1.0; + blend = 1.0; } else - blend=1.0; + blend = 1.0; float main_rem; float os_rem; HashMap<NodePath, float> os_weights(*p_weights); float os_fallback_weight = p_fallback_weight; - _compute_weights(&p_fallback_weight, p_weights, osn->mix?1.0 : 1.0 - blend, &osn->filter, 1.0); + _compute_weights(&p_fallback_weight, p_weights, osn->mix ? 1.0 : 1.0 - blend, &osn->filter, 1.0); _compute_weights(&os_fallback_weight, &os_weights, blend, &osn->filter, 0.0); - main_rem = _process_node(osn->inputs[0].node,r_prev_anim,p_time,p_seek, p_fallback_weight, p_weights); - os_rem = _process_node(osn->inputs[1].node,r_prev_anim,p_time,os_seek, os_fallback_weight, &os_weights); + main_rem = _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + os_rem = _process_node(osn->inputs[1].node, r_prev_anim, p_time, os_seek, os_fallback_weight, &os_weights); if (osn->start) { - osn->remaining=os_rem; - osn->start=false; + osn->remaining = os_rem; + osn->start = false; } if (!p_seek) { - osn->time+=p_time; - osn->remaining=os_rem; - if (osn->remaining<=0) - osn->active=false; + osn->time += p_time; + osn->remaining = os_rem; + if (osn->remaining <= 0) + osn->active = false; } - return MAX(main_rem,osn->remaining); + return MAX(main_rem, osn->remaining); } break; case NODE_MIX: { - MixNode *mn = static_cast<MixNode*>(nb); + MixNode *mn = static_cast<MixNode *>(nb); HashMap<NodePath, float> mn_weights(*p_weights); float mn_fallback_weight = p_fallback_weight; _compute_weights(&mn_fallback_weight, &mn_weights, mn->amount); - float rem = _process_node(mn->inputs[0].node,r_prev_anim, p_time,p_seek,p_fallback_weight,p_weights); - _process_node(mn->inputs[1].node,r_prev_anim,p_time,p_seek,mn_fallback_weight,&mn_weights); + float rem = _process_node(mn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + _process_node(mn->inputs[1].node, r_prev_anim, p_time, p_seek, mn_fallback_weight, &mn_weights); return rem; } break; case NODE_BLEND2: { - Blend2Node *bn = static_cast<Blend2Node*>(nb); + Blend2Node *bn = static_cast<Blend2Node *>(nb); HashMap<NodePath, float> bn_weights(*p_weights); float bn_fallback_weight = p_fallback_weight; - _compute_weights(&p_fallback_weight,p_weights, 1.0 - bn->value, &bn->filter, 1.0); - _compute_weights(&bn_fallback_weight,&bn_weights, bn->value, &bn->filter, 0.0); - float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); - _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,bn_fallback_weight,&bn_weights); + _compute_weights(&p_fallback_weight, p_weights, 1.0 - bn->value, &bn->filter, 1.0); + _compute_weights(&bn_fallback_weight, &bn_weights, bn->value, &bn->filter, 0.0); + float rem = _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, bn_fallback_weight, &bn_weights); return rem; } break; case NODE_BLEND3: { - Blend3Node *bn = static_cast<Blend3Node*>(nb); + Blend3Node *bn = static_cast<Blend3Node *>(nb); float rem; float blend, lower_blend, upper_blend; @@ -670,18 +652,18 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode float upper_fallback_weight = p_fallback_weight; HashMap<NodePath, float> lower_weights(*p_weights); float lower_fallback_weight = p_fallback_weight; - _compute_weights(&upper_fallback_weight,&upper_weights, upper_blend); - _compute_weights(&p_fallback_weight,p_weights, blend); - _compute_weights(&lower_fallback_weight,&lower_weights, lower_blend); + _compute_weights(&upper_fallback_weight, &upper_weights, upper_blend); + _compute_weights(&p_fallback_weight, p_weights, blend); + _compute_weights(&lower_fallback_weight, &lower_weights, lower_blend); - rem = _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); - _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,lower_fallback_weight,&lower_weights); - _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,upper_fallback_weight,&upper_weights); + rem = _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, lower_fallback_weight, &lower_weights); + _process_node(bn->inputs[2].node, r_prev_anim, p_time, p_seek, upper_fallback_weight, &upper_weights); return rem; } break; case NODE_BLEND4: { - Blend4Node *bn = static_cast<Blend4Node*>(nb); + Blend4Node *bn = static_cast<Blend4Node *>(nb); HashMap<NodePath, float> weights1(*p_weights); float fallback_weight1 = p_fallback_weight; @@ -690,26 +672,26 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode HashMap<NodePath, float> weights3(*p_weights); float fallback_weight3 = p_fallback_weight; - _compute_weights(&p_fallback_weight,p_weights, 1.0-bn->value.x); - _compute_weights(&fallback_weight1,&weights1, bn->value.x); - _compute_weights(&fallback_weight2,&weights2, 1.0-bn->value.y); - _compute_weights(&fallback_weight3,&weights3, bn->value.y); + _compute_weights(&p_fallback_weight, p_weights, 1.0 - bn->value.x); + _compute_weights(&fallback_weight1, &weights1, bn->value.x); + _compute_weights(&fallback_weight2, &weights2, 1.0 - bn->value.y); + _compute_weights(&fallback_weight3, &weights3, bn->value.y); - float rem = _process_node(bn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); - _process_node(bn->inputs[1].node,r_prev_anim,p_time,p_seek,fallback_weight1,&weights1); - float rem2 = _process_node(bn->inputs[2].node,r_prev_anim,p_time,p_seek,fallback_weight2,&weights2); - _process_node(bn->inputs[3].node,r_prev_anim,p_time,p_seek,fallback_weight3,&weights3); + float rem = _process_node(bn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); + _process_node(bn->inputs[1].node, r_prev_anim, p_time, p_seek, fallback_weight1, &weights1); + float rem2 = _process_node(bn->inputs[2].node, r_prev_anim, p_time, p_seek, fallback_weight2, &weights2); + _process_node(bn->inputs[3].node, r_prev_anim, p_time, p_seek, fallback_weight3, &weights3); - return MAX(rem,rem2); + return MAX(rem, rem2); } break; case NODE_TIMESCALE: { - TimeScaleNode *tsn = static_cast<TimeScaleNode*>(nb); + TimeScaleNode *tsn = static_cast<TimeScaleNode *>(nb); float rem; if (p_seek) - rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time,true,p_fallback_weight,p_weights); + rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time, true, p_fallback_weight, p_weights); else - rem = _process_node(tsn->inputs[0].node,r_prev_anim,p_time*tsn->scale,false,p_fallback_weight,p_weights); + rem = _process_node(tsn->inputs[0].node, r_prev_anim, p_time * tsn->scale, false, p_fallback_weight, p_weights); if (tsn->scale == 0) return Math_INF; else @@ -718,105 +700,96 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode } break; case NODE_TIMESEEK: { - TimeSeekNode *tsn = static_cast<TimeSeekNode*>(nb); - if (tsn->seek_pos>=0 && !p_seek) { + TimeSeekNode *tsn = static_cast<TimeSeekNode *>(nb); + if (tsn->seek_pos >= 0 && !p_seek) { p_time = tsn->seek_pos; p_seek = true; } - tsn->seek_pos=-1; + tsn->seek_pos = -1; - return _process_node(tsn->inputs[0].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); + return _process_node(tsn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); - } break; + } break; case NODE_TRANSITION: { - TransitionNode *tn = static_cast<TransitionNode*>(nb); + TransitionNode *tn = static_cast<TransitionNode *>(nb); HashMap<NodePath, float> prev_weights(*p_weights); float prev_fallback_weight = p_fallback_weight; - if (tn->prev<0) { // process current animation, check for transition + if (tn->prev < 0) { // process current animation, check for transition - float rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); + float rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); if (p_seek) - tn->time=p_time; + tn->time = p_time; else - tn->time+=p_time; + tn->time += p_time; if (tn->input_data[tn->current].auto_advance && rem <= tn->xfade) { - tn->set_current((tn->current+1) % tn->inputs.size()); + tn->set_current((tn->current + 1) % tn->inputs.size()); } - return rem; - } else { // cross-fading from tn->prev to tn->current + } else { // cross-fading from tn->prev to tn->current - - float blend = tn->xfade? (tn->prev_xfading/tn->xfade) : 1; + float blend = tn->xfade ? (tn->prev_xfading / tn->xfade) : 1; float rem; - _compute_weights(&p_fallback_weight,p_weights, 1.0-blend); - _compute_weights(&prev_fallback_weight,&prev_weights, blend); + _compute_weights(&p_fallback_weight, p_weights, 1.0 - blend); + _compute_weights(&prev_fallback_weight, &prev_weights, blend); if (!p_seek && tn->switched) { //just switched, seek to start of current - rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,0,true,p_fallback_weight,p_weights); + rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, 0, true, p_fallback_weight, p_weights); } else { - rem = _process_node(tn->inputs[tn->current].node,r_prev_anim,p_time,p_seek,p_fallback_weight,p_weights); - + rem = _process_node(tn->inputs[tn->current].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights); } - tn->switched=false; + tn->switched = false; - if (p_seek) { // don't seek prev animation - _process_node(tn->inputs[tn->prev].node,r_prev_anim,0,false,prev_fallback_weight,&prev_weights); - tn->time=p_time; + if (p_seek) { // don't seek prev animation + _process_node(tn->inputs[tn->prev].node, r_prev_anim, 0, false, prev_fallback_weight, &prev_weights); + tn->time = p_time; } else { - _process_node(tn->inputs[tn->prev].node,r_prev_anim,p_time,false,prev_fallback_weight,&prev_weights); - tn->time+=p_time; - tn->prev_xfading-=p_time; - if (tn->prev_xfading<0) { + _process_node(tn->inputs[tn->prev].node, r_prev_anim, p_time, false, prev_fallback_weight, &prev_weights); + tn->time += p_time; + tn->prev_xfading -= p_time; + if (tn->prev_xfading < 0) { - tn->prev=-1; + tn->prev = -1; } - } return rem; } - } break; default: {} } - - return 0; } - void AnimationTreePlayer::_process_animation(float p_delta) { - if (last_error!=CONNECT_OK) + if (last_error != CONNECT_OK) return; if (dirty_caches) _recompute_caches(); - - active_list=NULL; - AnimationNode *prev=NULL; + active_list = NULL; + AnimationNode *prev = NULL; if (reset_request) { - _process_node(out_name,&prev, 0, true); - reset_request=false; + _process_node(out_name, &prev, 0, true); + reset_request = false; } else - _process_node(out_name,&prev, p_delta); + _process_node(out_name, &prev, p_delta); if (dirty_caches) { //some animation changed.. ignore this pass @@ -825,19 +798,17 @@ void AnimationTreePlayer::_process_animation(float p_delta) { //update the tracks.. - - /* STEP 1 CLEAR TRACKS */ - for(TrackMap::Element *E=track_map.front();E;E=E->next()) { + for (TrackMap::Element *E = track_map.front(); E; E = E->next()) { Track &t = E->get(); t.loc.zero(); - t.rot=Quat(); - t.scale.x=0; - t.scale.y=0; - t.scale.z=0; + t.rot = Quat(); + t.scale.x = 0; + t.scale.y = 0; + t.scale.z = 0; t.value = t.object->get(t.property); t.value.zero(); @@ -845,634 +816,554 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.skip = false; } - /* STEP 2 PROCESS ANIMATIONS */ - AnimationNode *anim_list=active_list; + AnimationNode *anim_list = active_list; Quat empty_rot; - - while(anim_list) { + while (anim_list) { if (!anim_list->animation.is_null() && !anim_list->skip) { //check if animation is meaningful Animation *a = anim_list->animation.operator->(); - for(List<AnimationNode::TrackRef>::Element *E=anim_list->tref.front();E;E=E->next()) { - + for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { AnimationNode::TrackRef &tr = E->get(); - if (tr.track==NULL || tr.local_track<0 || tr.weight < CMP_EPSILON) + if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON) continue; - switch(a->track_get_type(tr.local_track)) { + switch (a->track_get_type(tr.local_track)) { case Animation::TYPE_TRANSFORM: { ///< Transform a node or a bone. Vector3 loc; Quat rot; Vector3 scale; - a->transform_track_interpolate(tr.local_track,anim_list->time,&loc,&rot,&scale); + a->transform_track_interpolate(tr.local_track, anim_list->time, &loc, &rot, &scale); - tr.track->loc+=loc*tr.weight; + tr.track->loc += loc * tr.weight; - scale.x-=1.0; - scale.y-=1.0; - scale.z-=1.0; - tr.track->scale+=scale*tr.weight; - - tr.track->rot = tr.track->rot * empty_rot.slerp(rot,tr.weight); + scale.x -= 1.0; + scale.y -= 1.0; + scale.z -= 1.0; + tr.track->scale += scale * tr.weight; + tr.track->rot = tr.track->rot * empty_rot.slerp(rot, tr.weight); } break; case Animation::TYPE_VALUE: { ///< Set a value in a property, can be interpolated. - if (a->value_track_get_update_mode(tr.local_track)==Animation::UPDATE_CONTINUOUS) { - Variant value = a->value_track_interpolate(tr.local_track,anim_list->time); - Variant::blend(tr.track->value,value,tr.weight,tr.track->value); + if (a->value_track_get_update_mode(tr.local_track) == Animation::UPDATE_CONTINUOUS) { + Variant value = a->value_track_interpolate(tr.local_track, anim_list->time); + Variant::blend(tr.track->value, value, tr.weight, tr.track->value); } else { - int index = a->track_find_key(tr.local_track,anim_list->time); + int index = a->track_find_key(tr.local_track, anim_list->time); tr.track->value = a->track_get_key_value(tr.local_track, index); } } break; case Animation::TYPE_METHOD: { ///< Call any method on a specific node. List<int> indices; - a->method_track_get_key_indices(tr.local_track,anim_list->time,anim_list->step,&indices); - for(List<int>::Element *E=indices.front();E;E=E->next()) { + a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices); + for (List<int>::Element *E = indices.front(); E; E = E->next()) { - StringName method = a->method_track_get_name(tr.local_track,E->get()); - Vector<Variant> args=a->method_track_get_params(tr.local_track,E->get()); + StringName method = a->method_track_get_name(tr.local_track, E->get()); + Vector<Variant> args = a->method_track_get_params(tr.local_track, E->get()); args.resize(VARIANT_ARG_MAX); - tr.track->object->call(method,args[0],args[1],args[2],args[3],args[4]); + tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]); } } break; } - } } - anim_list=anim_list->next; + anim_list = anim_list->next; } /* STEP 3 APPLY TRACKS */ - for(TrackMap::Element *E=track_map.front();E;E=E->next()) { + for (TrackMap::Element *E = track_map.front(); E; E = E->next()) { Track &t = E->get(); if (t.skip || !t.object) continue; - if(t.property) { // value track - t.object->set(t.property,t.value); + if (t.property) { // value track + t.object->set(t.property, t.value); continue; } Transform xform; - xform.basis=t.rot; - xform.origin=t.loc; + xform.basis = t.rot; + xform.origin = t.loc; - t.scale.x+=1.0; - t.scale.y+=1.0; - t.scale.z+=1.0; + t.scale.x += 1.0; + t.scale.y += 1.0; + t.scale.z += 1.0; xform.basis.scale(t.scale); - if (t.bone_idx>=0) { + if (t.bone_idx >= 0) { if (t.skeleton) - t.skeleton->set_bone_pose(t.bone_idx,xform); + t.skeleton->set_bone_pose(t.bone_idx, xform); } else if (t.spatial) { t.spatial->set_transform(xform); } } - - - } +void AnimationTreePlayer::add_node(NodeType p_type, const StringName &p_node) { -void AnimationTreePlayer::add_node(NodeType p_type, const StringName& p_node) { + ERR_FAIL_COND(p_type == NODE_OUTPUT); + ERR_FAIL_COND(node_map.has(p_node)); - ERR_FAIL_COND( p_type == NODE_OUTPUT ); - ERR_FAIL_COND( node_map.has(p_node)); + NodeBase *n = NULL; - NodeBase *n=NULL; - - switch(p_type) { + switch (p_type) { case NODE_ANIMATION: { - n = memnew( AnimationNode ); + n = memnew(AnimationNode); } break; case NODE_ONESHOT: { - n = memnew( OneShotNode ); + n = memnew(OneShotNode); } break; case NODE_MIX: { - n = memnew( MixNode ); + n = memnew(MixNode); } break; case NODE_BLEND2: { - n = memnew( Blend2Node ); + n = memnew(Blend2Node); } break; case NODE_BLEND3: { - n = memnew( Blend3Node ); + n = memnew(Blend3Node); } break; case NODE_BLEND4: { - n = memnew( Blend4Node ); + n = memnew(Blend4Node); } break; case NODE_TIMESCALE: { - n = memnew( TimeScaleNode ); - + n = memnew(TimeScaleNode); } break; case NODE_TIMESEEK: { - n = memnew( TimeSeekNode ); + n = memnew(TimeSeekNode); } break; case NODE_TRANSITION: { - n = memnew( TransitionNode ); - + n = memnew(TransitionNode); } break; default: {} } //n->name+=" "+itos(p_node); - node_map[p_node]=n; + node_map[p_node] = n; } +StringName AnimationTreePlayer::node_get_input_source(const StringName &p_node, int p_input) const { -StringName AnimationTreePlayer::node_get_input_source(const StringName& p_node,int p_input) const { - - ERR_FAIL_COND_V(!node_map.has(p_node),StringName()); - ERR_FAIL_INDEX_V( p_input,node_map[p_node]->inputs.size(),StringName() ); + ERR_FAIL_COND_V(!node_map.has(p_node), StringName()); + ERR_FAIL_INDEX_V(p_input, node_map[p_node]->inputs.size(), StringName()); return node_map[p_node]->inputs[p_input].node; - } +int AnimationTreePlayer::node_get_input_count(const StringName &p_node) const { -int AnimationTreePlayer::node_get_input_count(const StringName& p_node) const { - - ERR_FAIL_COND_V(!node_map.has(p_node),-1); + ERR_FAIL_COND_V(!node_map.has(p_node), -1); return node_map[p_node]->inputs.size(); - } -#define GET_NODE( m_type, m_cast )\ - ERR_FAIL_COND(!node_map.has(p_node));\ - ERR_EXPLAIN("Invalid parameter for node type.");\ - ERR_FAIL_COND(node_map[p_node]->type!=m_type);\ - m_cast *n = static_cast<m_cast*>( node_map[p_node] );\ - - - -void AnimationTreePlayer::animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation) { - - GET_NODE( NODE_ANIMATION, AnimationNode ); - n->animation=p_animation; - dirty_caches=true; +#define GET_NODE(m_type, m_cast) \ + ERR_FAIL_COND(!node_map.has(p_node)); \ + ERR_EXPLAIN("Invalid parameter for node type."); \ + ERR_FAIL_COND(node_map[p_node]->type != m_type); \ + m_cast *n = static_cast<m_cast *>(node_map[p_node]); +void AnimationTreePlayer::animation_node_set_animation(const StringName &p_node, const Ref<Animation> &p_animation) { + GET_NODE(NODE_ANIMATION, AnimationNode); + n->animation = p_animation; + dirty_caches = true; } -void AnimationTreePlayer::animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation) { +void AnimationTreePlayer::animation_node_set_master_animation(const StringName &p_node, const String &p_master_animation) { - GET_NODE( NODE_ANIMATION, AnimationNode ); - n->from=p_master_animation; - dirty_caches=true; - if (master!=NodePath()) + GET_NODE(NODE_ANIMATION, AnimationNode); + n->from = p_master_animation; + dirty_caches = true; + if (master != NodePath()) _update_sources(); - - } -void AnimationTreePlayer::animation_node_set_filter_path(const StringName& p_node,const NodePath& p_track_path,bool p_filter) { +void AnimationTreePlayer::animation_node_set_filter_path(const StringName &p_node, const NodePath &p_track_path, bool p_filter) { - GET_NODE( NODE_ANIMATION, AnimationNode ); + GET_NODE(NODE_ANIMATION, AnimationNode); if (p_filter) - n->filter[p_track_path]=true; + n->filter[p_track_path] = true; else n->filter.erase(p_track_path); - } -void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{ +void AnimationTreePlayer::animation_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - GET_NODE( NODE_ANIMATION, AnimationNode ); + GET_NODE(NODE_ANIMATION, AnimationNode); n->filter.get_key_list(r_paths); } -void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName& p_node,float p_time) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->fade_in=p_time; +void AnimationTreePlayer::oneshot_node_set_fadein_time(const StringName &p_node, float p_time) { + GET_NODE(NODE_ONESHOT, OneShotNode); + n->fade_in = p_time; } +void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName &p_node, float p_time) { -void AnimationTreePlayer::oneshot_node_set_fadeout_time(const StringName& p_node,float p_time) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->fade_out=p_time; - - + GET_NODE(NODE_ONESHOT, OneShotNode); + n->fade_out = p_time; } -void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName& p_node,bool p_mix) { +void AnimationTreePlayer::oneshot_node_set_mix_mode(const StringName &p_node, bool p_mix) { - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->mix=p_mix; + GET_NODE(NODE_ONESHOT, OneShotNode); + n->mix = p_mix; } +void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName &p_node, bool p_active) { -void AnimationTreePlayer::oneshot_node_set_autorestart(const StringName& p_node,bool p_active) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->autorestart=p_active; - + GET_NODE(NODE_ONESHOT, OneShotNode); + n->autorestart = p_active; } -void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->autorestart_delay=p_time; +void AnimationTreePlayer::oneshot_node_set_autorestart_delay(const StringName &p_node, float p_time) { + GET_NODE(NODE_ONESHOT, OneShotNode); + n->autorestart_delay = p_time; } -void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->autorestart_random_delay=p_time; +void AnimationTreePlayer::oneshot_node_set_autorestart_random_delay(const StringName &p_node, float p_time) { + GET_NODE(NODE_ONESHOT, OneShotNode); + n->autorestart_random_delay = p_time; } -void AnimationTreePlayer::oneshot_node_start(const StringName& p_node) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->active=true; - n->start=true; +void AnimationTreePlayer::oneshot_node_start(const StringName &p_node) { + GET_NODE(NODE_ONESHOT, OneShotNode); + n->active = true; + n->start = true; } +void AnimationTreePlayer::oneshot_node_stop(const StringName &p_node) { -void AnimationTreePlayer::oneshot_node_stop(const StringName& p_node) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); - n->active=false; - + GET_NODE(NODE_ONESHOT, OneShotNode); + n->active = false; } +void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable) { -void AnimationTreePlayer::oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) { - - GET_NODE( NODE_ONESHOT, OneShotNode ); + GET_NODE(NODE_ONESHOT, OneShotNode); if (p_enable) - n->filter[p_filter]=true; + n->filter[p_filter] = true; else n->filter.erase(p_filter); - } -void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{ +void AnimationTreePlayer::oneshot_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - GET_NODE( NODE_ONESHOT, OneShotNode ); + GET_NODE(NODE_ONESHOT, OneShotNode); n->filter.get_key_list(r_paths); } +void AnimationTreePlayer::mix_node_set_amount(const StringName &p_node, float p_amount) { -void AnimationTreePlayer::mix_node_set_amount(const StringName& p_node,float p_amount) { - - GET_NODE( NODE_MIX, MixNode ); - n->amount=p_amount; - + GET_NODE(NODE_MIX, MixNode); + n->amount = p_amount; } +void AnimationTreePlayer::blend2_node_set_amount(const StringName &p_node, float p_amount) { -void AnimationTreePlayer::blend2_node_set_amount(const StringName& p_node,float p_amount) { - - GET_NODE( NODE_BLEND2, Blend2Node ); - n->value=p_amount; - + GET_NODE(NODE_BLEND2, Blend2Node); + n->value = p_amount; } -void AnimationTreePlayer::blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable) { +void AnimationTreePlayer::blend2_node_set_filter_path(const StringName &p_node, const NodePath &p_filter, bool p_enable) { - GET_NODE( NODE_BLEND2, Blend2Node ); + GET_NODE(NODE_BLEND2, Blend2Node); if (p_enable) - n->filter[p_filter]=true; + n->filter[p_filter] = true; else n->filter.erase(p_filter); - } -void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const{ +void AnimationTreePlayer::blend2_node_set_get_filtered_paths(const StringName &p_node, List<NodePath> *r_paths) const { - GET_NODE( NODE_BLEND2, Blend2Node ); + GET_NODE(NODE_BLEND2, Blend2Node); n->filter.get_key_list(r_paths); } +void AnimationTreePlayer::blend3_node_set_amount(const StringName &p_node, float p_amount) { -void AnimationTreePlayer::blend3_node_set_amount(const StringName& p_node,float p_amount) { - - GET_NODE( NODE_BLEND3, Blend3Node ); - n->value=p_amount; - + GET_NODE(NODE_BLEND3, Blend3Node); + n->value = p_amount; } -void AnimationTreePlayer::blend4_node_set_amount(const StringName& p_node,const Vector2& p_amount) { - - GET_NODE( NODE_BLEND4, Blend4Node ); - n->value=p_amount; +void AnimationTreePlayer::blend4_node_set_amount(const StringName &p_node, const Vector2 &p_amount) { + GET_NODE(NODE_BLEND4, Blend4Node); + n->value = p_amount; } -void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,float p_scale) { - - - GET_NODE( NODE_TIMESCALE, TimeScaleNode ); - n->scale=p_scale; +void AnimationTreePlayer::timescale_node_set_scale(const StringName &p_node, float p_scale) { + GET_NODE(NODE_TIMESCALE, TimeScaleNode); + n->scale = p_scale; } -void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) { - - - GET_NODE( NODE_TIMESEEK, TimeSeekNode ); - n->seek_pos=p_pos; +void AnimationTreePlayer::timeseek_node_seek(const StringName &p_node, float p_pos) { + GET_NODE(NODE_TIMESEEK, TimeSeekNode); + n->seek_pos = p_pos; } -void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) { - +void AnimationTreePlayer::transition_node_set_input_count(const StringName &p_node, int p_inputs) { - GET_NODE( NODE_TRANSITION, TransitionNode ); - ERR_FAIL_COND(p_inputs<1); + GET_NODE(NODE_TRANSITION, TransitionNode); + ERR_FAIL_COND(p_inputs < 1); n->inputs.resize(p_inputs); n->input_data.resize(p_inputs); - last_error=_cycle_test(out_name); - + last_error = _cycle_test(out_name); } -void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance) { +void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance) { - GET_NODE( NODE_TRANSITION, TransitionNode ); - ERR_FAIL_INDEX(p_input,n->input_data.size()); - - n->input_data[p_input].auto_advance=p_auto_advance; + GET_NODE(NODE_TRANSITION, TransitionNode); + ERR_FAIL_INDEX(p_input, n->input_data.size()); + n->input_data[p_input].auto_advance = p_auto_advance; } -void AnimationTreePlayer::transition_node_set_xfade_time(const StringName& p_node, float p_time) { - +void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_node, float p_time) { - GET_NODE( NODE_TRANSITION, TransitionNode ); - n->xfade=p_time; + GET_NODE(NODE_TRANSITION, TransitionNode); + n->xfade = p_time; } void AnimationTreePlayer::TransitionNode::set_current(int p_current) { - ERR_FAIL_INDEX(p_current,inputs.size()); + ERR_FAIL_INDEX(p_current, inputs.size()); - if (current==p_current) + if (current == p_current) return; - prev=current; - prev_xfading=xfade; - prev_time=time; - time=0; - current=p_current; - switched=true; + prev = current; + prev_xfading = xfade; + prev_time = time; + time = 0; + current = p_current; + switched = true; } -void AnimationTreePlayer::transition_node_set_current(const StringName& p_node, int p_current) { +void AnimationTreePlayer::transition_node_set_current(const StringName &p_node, int p_current) { - GET_NODE( NODE_TRANSITION, TransitionNode ); + GET_NODE(NODE_TRANSITION, TransitionNode); n->set_current(p_current); } - -void AnimationTreePlayer::node_set_pos(const StringName& p_node, const Vector2& p_pos) { +void AnimationTreePlayer::node_set_pos(const StringName &p_node, const Vector2 &p_pos) { ERR_FAIL_COND(!node_map.has(p_node)); - node_map[p_node]->pos=p_pos; - + node_map[p_node]->pos = p_pos; } -AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName& p_node) const { +AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringName &p_node) const { - ERR_FAIL_COND_V(!node_map.has(p_node),NODE_OUTPUT); + ERR_FAIL_COND_V(!node_map.has(p_node), NODE_OUTPUT); return node_map[p_node]->type; - } -Point2 AnimationTreePlayer::node_get_pos(const StringName& p_node) const { +Point2 AnimationTreePlayer::node_get_pos(const StringName &p_node) const { - ERR_FAIL_COND_V(!node_map.has(p_node),Point2()); + ERR_FAIL_COND_V(!node_map.has(p_node), Point2()); return node_map[p_node]->pos; - - } -#define GET_NODE_V( m_type, m_cast, m_ret )\ - ERR_FAIL_COND_V(!node_map.has(p_node),m_ret);\ - ERR_EXPLAIN("Invalid parameter for node type.");\ - ERR_FAIL_COND_V(node_map[p_node]->type!=m_type,m_ret);\ - m_cast *n = static_cast<m_cast*>( node_map[p_node] );\ +#define GET_NODE_V(m_type, m_cast, m_ret) \ + ERR_FAIL_COND_V(!node_map.has(p_node), m_ret); \ + ERR_EXPLAIN("Invalid parameter for node type."); \ + ERR_FAIL_COND_V(node_map[p_node]->type != m_type, m_ret); \ + m_cast *n = static_cast<m_cast *>(node_map[p_node]); -Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName& p_node) const { +Ref<Animation> AnimationTreePlayer::animation_node_get_animation(const StringName &p_node) const { GET_NODE_V(NODE_ANIMATION, AnimationNode, Ref<Animation>()); return n->animation; - } -String AnimationTreePlayer::animation_node_get_master_animation(const StringName& p_node) const { +String AnimationTreePlayer::animation_node_get_master_animation(const StringName &p_node) const { GET_NODE_V(NODE_ANIMATION, AnimationNode, String()); return n->from; - } -bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { +bool AnimationTreePlayer::animation_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - GET_NODE_V(NODE_ANIMATION, AnimationNode, 0 ); + GET_NODE_V(NODE_ANIMATION, AnimationNode, 0); return n->filter.has(p_path); } -float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName& p_node) const { +float AnimationTreePlayer::oneshot_node_get_fadein_time(const StringName &p_node) const { - - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->fade_in; - } -float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName& p_node) const { +float AnimationTreePlayer::oneshot_node_get_fadeout_time(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->fade_out; - } -bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName& p_node) const { +bool AnimationTreePlayer::oneshot_node_get_mix_mode(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->mix; - } -bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName& p_node) const { +bool AnimationTreePlayer::oneshot_node_has_autorestart(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->autorestart; - } -float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName& p_node) const { +float AnimationTreePlayer::oneshot_node_get_autorestart_delay(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->autorestart_delay; - } -float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName& p_node) const { +float AnimationTreePlayer::oneshot_node_get_autorestart_random_delay(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->autorestart_random_delay; - } -bool AnimationTreePlayer::oneshot_node_is_active(const StringName& p_node) const { - +bool AnimationTreePlayer::oneshot_node_is_active(const StringName &p_node) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->active; - } -bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { +bool AnimationTreePlayer::oneshot_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - GET_NODE_V(NODE_ONESHOT, OneShotNode, 0 ); + GET_NODE_V(NODE_ONESHOT, OneShotNode, 0); return n->filter.has(p_path); } +float AnimationTreePlayer::mix_node_get_amount(const StringName &p_node) const { -float AnimationTreePlayer::mix_node_get_amount(const StringName& p_node) const { - - GET_NODE_V(NODE_MIX, MixNode, 0 ); + GET_NODE_V(NODE_MIX, MixNode, 0); return n->amount; - } -float AnimationTreePlayer::blend2_node_get_amount(const StringName& p_node) const { +float AnimationTreePlayer::blend2_node_get_amount(const StringName &p_node) const { - GET_NODE_V(NODE_BLEND2, Blend2Node, 0 ); + GET_NODE_V(NODE_BLEND2, Blend2Node, 0); return n->value; - } -bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const { +bool AnimationTreePlayer::blend2_node_is_path_filtered(const StringName &p_node, const NodePath &p_path) const { - GET_NODE_V(NODE_BLEND2, Blend2Node, 0 ); + GET_NODE_V(NODE_BLEND2, Blend2Node, 0); return n->filter.has(p_path); } -float AnimationTreePlayer::blend3_node_get_amount(const StringName& p_node) const { - +float AnimationTreePlayer::blend3_node_get_amount(const StringName &p_node) const { - GET_NODE_V(NODE_BLEND3, Blend3Node, 0 ); + GET_NODE_V(NODE_BLEND3, Blend3Node, 0); return n->value; - } -Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName& p_node) const { +Vector2 AnimationTreePlayer::blend4_node_get_amount(const StringName &p_node) const { - GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2() ); + GET_NODE_V(NODE_BLEND4, Blend4Node, Vector2()); return n->value; - } -float AnimationTreePlayer::timescale_node_get_scale(const StringName& p_node) const { +float AnimationTreePlayer::timescale_node_get_scale(const StringName &p_node) const { - GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0 ); + GET_NODE_V(NODE_TIMESCALE, TimeScaleNode, 0); return n->scale; - } -void AnimationTreePlayer::transition_node_delete_input(const StringName& p_node, int p_input) { +void AnimationTreePlayer::transition_node_delete_input(const StringName &p_node, int p_input) { GET_NODE(NODE_TRANSITION, TransitionNode); - ERR_FAIL_INDEX(p_input,n->inputs.size()); + ERR_FAIL_INDEX(p_input, n->inputs.size()); - if (n->inputs.size()<=1) + if (n->inputs.size() <= 1) return; - n->inputs.remove(p_input); n->input_data.remove(p_input); - last_error=_cycle_test(out_name); + last_error = _cycle_test(out_name); } +int AnimationTreePlayer::transition_node_get_input_count(const StringName &p_node) const { -int AnimationTreePlayer::transition_node_get_input_count(const StringName& p_node) const { - - GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 ); + GET_NODE_V(NODE_TRANSITION, TransitionNode, 0); return n->inputs.size(); } -bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const { +bool AnimationTreePlayer::transition_node_has_input_auto_advance(const StringName &p_node, int p_input) const { - GET_NODE_V(NODE_TRANSITION, TransitionNode, false ); - ERR_FAIL_INDEX_V(p_input,n->inputs.size(),false); + GET_NODE_V(NODE_TRANSITION, TransitionNode, false); + ERR_FAIL_INDEX_V(p_input, n->inputs.size(), false); return n->input_data[p_input].auto_advance; - } -float AnimationTreePlayer::transition_node_get_xfade_time(const StringName& p_node) const { +float AnimationTreePlayer::transition_node_get_xfade_time(const StringName &p_node) const { - GET_NODE_V(NODE_TRANSITION, TransitionNode, 0 ); + GET_NODE_V(NODE_TRANSITION, TransitionNode, 0); return n->xfade; - } -int AnimationTreePlayer::transition_node_get_current(const StringName& p_node) const { +int AnimationTreePlayer::transition_node_get_current(const StringName &p_node) const { - GET_NODE_V(NODE_TRANSITION, TransitionNode, -1 ); + GET_NODE_V(NODE_TRANSITION, TransitionNode, -1); return n->current; - } - /*misc */ +/*misc */ void AnimationTreePlayer::get_node_list(List<StringName> *p_node_list) const { - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - p_node_list->push_back( E->key() ); + p_node_list->push_back(E->key()); } } -void AnimationTreePlayer::remove_node(const StringName& p_node) { +void AnimationTreePlayer::remove_node(const StringName &p_node) { - ERR_FAIL_COND( !node_map.has(p_node) ); + ERR_FAIL_COND(!node_map.has(p_node)); ERR_EXPLAIN("Node 0 (output) can't be removed."); - ERR_FAIL_COND( p_node == out_name ); + ERR_FAIL_COND(p_node == out_name); - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node==p_node) - nb->inputs[i].node=StringName(); + if (nb->inputs[i].node == p_node) + nb->inputs[i].node = StringName(); } } node_map.erase(p_node); // compute last error again, just in case - last_error=_cycle_test(out_name); - dirty_caches=true; + last_error = _cycle_test(out_name); + dirty_caches = true; } - -AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName& p_at_node) { +AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringName &p_at_node) { ERR_FAIL_COND_V(!node_map.has(p_at_node), CONNECT_INCOMPLETE); @@ -1480,11 +1371,10 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN if (nb->cycletest) return CONNECT_CYCLE; + nb->cycletest = true; - nb->cycletest=true; - - for(int i=0;i<nb->inputs.size();i++) { - if (nb->inputs[i].node==StringName()) + for (int i = 0; i < nb->inputs.size(); i++) { + if (nb->inputs[i].node == StringName()) return CONNECT_INCOMPLETE; ConnectError _err = _cycle_test(nb->inputs[i].node); @@ -1495,195 +1385,184 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN return CONNECT_OK; } +Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) { -Error AnimationTreePlayer::connect_nodes(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) { - - ERR_FAIL_COND_V( !node_map.has(p_src_node) , ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V( !node_map.has(p_dst_node) , ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V( p_src_node==p_dst_node , ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!node_map.has(p_src_node), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!node_map.has(p_dst_node), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(p_src_node == p_dst_node, ERR_INVALID_PARAMETER); //NodeBase *src = node_map[p_src_node]; NodeBase *dst = node_map[p_dst_node]; - ERR_FAIL_INDEX_V( p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_dst_input, dst->inputs.size(), ERR_INVALID_PARAMETER); //int oldval = dst->inputs[p_dst_input].node; - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node==p_src_node) - nb->inputs[i].node=StringName(); + if (nb->inputs[i].node == p_src_node) + nb->inputs[i].node = StringName(); } } - dst->inputs[p_dst_input].node=p_src_node; + dst->inputs[p_dst_input].node = p_src_node; - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - nb->cycletest=false; + nb->cycletest = false; } - last_error=_cycle_test(out_name); + last_error = _cycle_test(out_name); if (last_error) { - if (last_error==CONNECT_INCOMPLETE) + if (last_error == CONNECT_INCOMPLETE) return ERR_UNCONFIGURED; - else if (last_error==CONNECT_CYCLE) + else if (last_error == CONNECT_CYCLE) return ERR_CYCLIC_LINK; } - dirty_caches=true; + dirty_caches = true; return OK; } -bool AnimationTreePlayer::are_nodes_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input) const { +bool AnimationTreePlayer::are_nodes_connected(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) const { - ERR_FAIL_COND_V( !node_map.has(p_src_node) , false); - ERR_FAIL_COND_V( !node_map.has(p_dst_node) , false); - ERR_FAIL_COND_V( p_src_node==p_dst_node , false); + ERR_FAIL_COND_V(!node_map.has(p_src_node), false); + ERR_FAIL_COND_V(!node_map.has(p_dst_node), false); + ERR_FAIL_COND_V(p_src_node == p_dst_node, false); NodeBase *dst = node_map[p_dst_node]; - return dst->inputs[p_dst_input].node==p_src_node; - + return dst->inputs[p_dst_input].node == p_src_node; } -void AnimationTreePlayer::disconnect_nodes(const StringName& p_node, int p_input) { +void AnimationTreePlayer::disconnect_nodes(const StringName &p_node, int p_input) { - ERR_FAIL_COND( !node_map.has(p_node)); + ERR_FAIL_COND(!node_map.has(p_node)); NodeBase *dst = node_map[p_node]; - ERR_FAIL_INDEX(p_input,dst->inputs.size()); - dst->inputs[p_input].node=StringName(); - last_error=CONNECT_INCOMPLETE; - dirty_caches=true; + ERR_FAIL_INDEX(p_input, dst->inputs.size()); + dst->inputs[p_input].node = StringName(); + last_error = CONNECT_INCOMPLETE; + dirty_caches = true; } +void AnimationTreePlayer::get_connection_list(List<Connection> *p_connections) const { -void AnimationTreePlayer::get_connection_list( List<Connection> *p_connections) const { - - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node!=StringName()) { + if (nb->inputs[i].node != StringName()) { Connection c; - c.src_node=nb->inputs[i].node; - c.dst_node=E->key(); - c.dst_input=i; + c.src_node = nb->inputs[i].node; + c.dst_node = E->key(); + c.dst_input = i; p_connections->push_back(c); } } } } -AnimationTreePlayer::Track* AnimationTreePlayer::_find_track(const NodePath& p_path) { +AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_path) { - Node *parent=get_node(base_path); - ERR_FAIL_COND_V(!parent,NULL); + Node *parent = get_node(base_path); + ERR_FAIL_COND_V(!parent, NULL); RES resource; - Node *child=parent->get_node_and_resource(p_path,resource); + Node *child = parent->get_node_and_resource(p_path, resource); if (!child) { - String err = "Animation track references unknown Node: '"+String(p_path)+"'."; + String err = "Animation track references unknown Node: '" + String(p_path) + "'."; WARN_PRINT(err.ascii().get_data()); return NULL; } - ObjectID id=child->get_instance_ID(); + ObjectID id = child->get_instance_ID(); StringName property; - int bone_idx=-1; + int bone_idx = -1; if (p_path.get_property()) { if (child->cast_to<Skeleton>()) - bone_idx = child->cast_to<Skeleton>()->find_bone( p_path.get_property() ); - if (bone_idx==-1) - property=p_path.get_property(); + bone_idx = child->cast_to<Skeleton>()->find_bone(p_path.get_property()); + if (bone_idx == -1) + property = p_path.get_property(); } TrackKey key; - key.id=id; - key.bone_idx=bone_idx; - key.property=property; + key.id = id; + key.bone_idx = bone_idx; + key.property = property; if (!track_map.has(key)) { Track tr; - tr.id=id; - tr.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; - tr.skeleton=child->cast_to<Skeleton>(); - tr.spatial=child->cast_to<Spatial>(); - tr.bone_idx=bone_idx; - tr.property=property; - - track_map[key]=tr; + tr.id = id; + tr.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; + tr.skeleton = child->cast_to<Skeleton>(); + tr.spatial = child->cast_to<Spatial>(); + tr.bone_idx = bone_idx; + tr.property = property; + + track_map[key] = tr; } return &track_map[key]; - } void AnimationTreePlayer::_recompute_caches() { track_map.clear(); _recompute_caches(out_name); - dirty_caches=false; + dirty_caches = false; } -void AnimationTreePlayer::_recompute_caches(const StringName& p_node) { +void AnimationTreePlayer::_recompute_caches(const StringName &p_node) { - ERR_FAIL_COND( !node_map.has(p_node) ); + ERR_FAIL_COND(!node_map.has(p_node)); NodeBase *nb = node_map[p_node]; - if (nb->type==NODE_ANIMATION) { + if (nb->type == NODE_ANIMATION) { - AnimationNode *an = static_cast<AnimationNode*>(nb); + AnimationNode *an = static_cast<AnimationNode *>(nb); an->tref.clear(); if (!an->animation.is_null()) { - Ref<Animation> a = an->animation; - for(int i=0;i<an->animation->get_track_count();i++) { - + for (int i = 0; i < an->animation->get_track_count(); i++) { Track *tr = _find_track(a->track_get_path(i)); if (!tr) continue; AnimationNode::TrackRef tref; - tref.local_track=i; - tref.track=tr; - tref.weight=0; + tref.local_track = i; + tref.track = tr; + tref.weight = 0; an->tref.push_back(tref); - } } } - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { _recompute_caches(nb->inputs[i].node); } - } void AnimationTreePlayer::recompute_caches() { - dirty_caches=true; - + dirty_caches = true; } - - - /* playback */ +/* playback */ void AnimationTreePlayer::set_active(bool p_active) { @@ -1699,7 +1578,6 @@ void AnimationTreePlayer::set_active(bool p_active) { bool AnimationTreePlayer::is_active() const { return active; - } AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const { @@ -1709,33 +1587,31 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::get_last_error() const { void AnimationTreePlayer::reset() { - - reset_request=true; + reset_request = true; } +void AnimationTreePlayer::set_base_path(const NodePath &p_path) { -void AnimationTreePlayer::set_base_path(const NodePath& p_path) { - - base_path=p_path; + base_path = p_path; recompute_caches(); } -NodePath AnimationTreePlayer::get_base_path() const{ +NodePath AnimationTreePlayer::get_base_path() const { return base_path; } -void AnimationTreePlayer::set_master_player(const NodePath& p_path) { +void AnimationTreePlayer::set_master_player(const NodePath &p_path) { - if (p_path==master) + if (p_path == master) return; - master=p_path; + master = p_path; _update_sources(); recompute_caches(); } -NodePath AnimationTreePlayer::get_master_player() const{ +NodePath AnimationTreePlayer::get_master_player() const { return master; } @@ -1746,25 +1622,24 @@ PoolVector<String> AnimationTreePlayer::_get_node_list() { get_node_list(&nl); PoolVector<String> ret; ret.resize(nl.size()); - int idx=0; - for(List<StringName>::Element *E=nl.front();E;E=E->next()) { - ret.set(idx++,E->get()); + int idx = 0; + for (List<StringName>::Element *E = nl.front(); E; E = E->next()) { + ret.set(idx++, E->get()); } return ret; } - void AnimationTreePlayer::_update_sources() { - if (master==NodePath()) + if (master == NodePath()) return; if (!is_inside_tree()) return; Node *m = get_node(master); if (!m) { - master=NodePath(); + master = NodePath(); ERR_FAIL_COND(!m); } @@ -1772,197 +1647,187 @@ void AnimationTreePlayer::_update_sources() { if (!ap) { - master=NodePath(); + master = NodePath(); ERR_FAIL_COND(!ap); } - for (Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { - if (E->get()->type==NODE_ANIMATION) { + if (E->get()->type == NODE_ANIMATION) { - AnimationNode *an = static_cast<AnimationNode*>(E->get()); + AnimationNode *an = static_cast<AnimationNode *>(E->get()); - if (an->from!="") { + if (an->from != "") { an->animation = ap->get_animation(an->from); } } } - - } -bool AnimationTreePlayer::node_exists(const StringName& p_name) const { +bool AnimationTreePlayer::node_exists(const StringName &p_name) const { return (node_map.has(p_name)); } -Error AnimationTreePlayer::node_rename(const StringName& p_node,const StringName& p_new_name) { +Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringName &p_new_name) { - if (p_new_name==p_node) + if (p_new_name == p_node) return OK; - ERR_FAIL_COND_V(!node_map.has(p_node),ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(node_map.has(p_new_name),ERR_ALREADY_EXISTS); - ERR_FAIL_COND_V(p_new_name==StringName(),ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_node==out_name,ERR_INVALID_DATA); - ERR_FAIL_COND_V(p_new_name==out_name,ERR_INVALID_DATA); + ERR_FAIL_COND_V(!node_map.has(p_node), ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(node_map.has(p_new_name), ERR_ALREADY_EXISTS); + ERR_FAIL_COND_V(p_new_name == StringName(), ERR_INVALID_DATA); + ERR_FAIL_COND_V(p_node == out_name, ERR_INVALID_DATA); + ERR_FAIL_COND_V(p_new_name == out_name, ERR_INVALID_DATA); - for(Map<StringName,NodeBase*>::Element *E=node_map.front();E;E=E->next()) { + for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) { NodeBase *nb = E->get(); - for(int i=0;i<nb->inputs.size();i++) { + for (int i = 0; i < nb->inputs.size(); i++) { - if (nb->inputs[i].node==p_node) { - nb->inputs[i].node=p_new_name; + if (nb->inputs[i].node == p_node) { + nb->inputs[i].node = p_new_name; } } } - node_map[p_new_name]=node_map[p_node]; + node_map[p_new_name] = node_map[p_node]; node_map.erase(p_node); return OK; - } - void AnimationTreePlayer::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_node","type","id"),&AnimationTreePlayer::add_node); - - ClassDB::bind_method(D_METHOD("node_exists","node"),&AnimationTreePlayer::node_exists); - ClassDB::bind_method(D_METHOD("node_rename","node","new_name"),&AnimationTreePlayer::node_rename); - - ClassDB::bind_method(D_METHOD("node_get_type","id"),&AnimationTreePlayer::node_get_type); - ClassDB::bind_method(D_METHOD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count); - ClassDB::bind_method(D_METHOD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source); + ClassDB::bind_method(D_METHOD("add_node", "type", "id"), &AnimationTreePlayer::add_node); - ClassDB::bind_method(D_METHOD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation); - ClassDB::bind_method(D_METHOD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation); + ClassDB::bind_method(D_METHOD("node_exists", "node"), &AnimationTreePlayer::node_exists); + ClassDB::bind_method(D_METHOD("node_rename", "node", "new_name"), &AnimationTreePlayer::node_rename); - ClassDB::bind_method(D_METHOD("animation_node_set_master_animation","id","source"),&AnimationTreePlayer::animation_node_set_master_animation); - ClassDB::bind_method(D_METHOD("animation_node_get_master_animation","id"),&AnimationTreePlayer::animation_node_get_master_animation); - ClassDB::bind_method(D_METHOD("animation_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::animation_node_set_filter_path); + ClassDB::bind_method(D_METHOD("node_get_type", "id"), &AnimationTreePlayer::node_get_type); + ClassDB::bind_method(D_METHOD("node_get_input_count", "id"), &AnimationTreePlayer::node_get_input_count); + ClassDB::bind_method(D_METHOD("node_get_input_source", "id", "idx"), &AnimationTreePlayer::node_get_input_source); - ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadein_time); - ClassDB::bind_method(D_METHOD("oneshot_node_get_fadein_time","id"),&AnimationTreePlayer::oneshot_node_get_fadein_time); + ClassDB::bind_method(D_METHOD("animation_node_set_animation", "id", "animation:Animation"), &AnimationTreePlayer::animation_node_set_animation); + ClassDB::bind_method(D_METHOD("animation_node_get_animation:Animation", "id"), &AnimationTreePlayer::animation_node_get_animation); - ClassDB::bind_method(D_METHOD("oneshot_node_set_fadeout_time","id","time_sec"),&AnimationTreePlayer::oneshot_node_set_fadeout_time); - ClassDB::bind_method(D_METHOD("oneshot_node_get_fadeout_time","id"),&AnimationTreePlayer::oneshot_node_get_fadeout_time); + ClassDB::bind_method(D_METHOD("animation_node_set_master_animation", "id", "source"), &AnimationTreePlayer::animation_node_set_master_animation); + ClassDB::bind_method(D_METHOD("animation_node_get_master_animation", "id"), &AnimationTreePlayer::animation_node_get_master_animation); + ClassDB::bind_method(D_METHOD("animation_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::animation_node_set_filter_path); + ClassDB::bind_method(D_METHOD("oneshot_node_set_fadein_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadein_time); + ClassDB::bind_method(D_METHOD("oneshot_node_get_fadein_time", "id"), &AnimationTreePlayer::oneshot_node_get_fadein_time); - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart","id","enable"),&AnimationTreePlayer::oneshot_node_set_autorestart); - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_delay","id","delay_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_random_delay","id","rand_sec"),&AnimationTreePlayer::oneshot_node_set_autorestart_random_delay); + ClassDB::bind_method(D_METHOD("oneshot_node_set_fadeout_time", "id", "time_sec"), &AnimationTreePlayer::oneshot_node_set_fadeout_time); + ClassDB::bind_method(D_METHOD("oneshot_node_get_fadeout_time", "id"), &AnimationTreePlayer::oneshot_node_get_fadeout_time); + ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart", "id", "enable"), &AnimationTreePlayer::oneshot_node_set_autorestart); + ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_delay", "id", "delay_sec"), &AnimationTreePlayer::oneshot_node_set_autorestart_delay); + ClassDB::bind_method(D_METHOD("oneshot_node_set_autorestart_random_delay", "id", "rand_sec"), &AnimationTreePlayer::oneshot_node_set_autorestart_random_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_has_autorestart","id"),&AnimationTreePlayer::oneshot_node_has_autorestart); - ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_random_delay","id"),&AnimationTreePlayer::oneshot_node_get_autorestart_random_delay); + ClassDB::bind_method(D_METHOD("oneshot_node_has_autorestart", "id"), &AnimationTreePlayer::oneshot_node_has_autorestart); + ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_delay", "id"), &AnimationTreePlayer::oneshot_node_get_autorestart_delay); + ClassDB::bind_method(D_METHOD("oneshot_node_get_autorestart_random_delay", "id"), &AnimationTreePlayer::oneshot_node_get_autorestart_random_delay); - ClassDB::bind_method(D_METHOD("oneshot_node_start","id"),&AnimationTreePlayer::oneshot_node_start); - ClassDB::bind_method(D_METHOD("oneshot_node_stop","id"),&AnimationTreePlayer::oneshot_node_stop); - ClassDB::bind_method(D_METHOD("oneshot_node_is_active","id"),&AnimationTreePlayer::oneshot_node_is_active); - ClassDB::bind_method(D_METHOD("oneshot_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::oneshot_node_set_filter_path); + ClassDB::bind_method(D_METHOD("oneshot_node_start", "id"), &AnimationTreePlayer::oneshot_node_start); + ClassDB::bind_method(D_METHOD("oneshot_node_stop", "id"), &AnimationTreePlayer::oneshot_node_stop); + ClassDB::bind_method(D_METHOD("oneshot_node_is_active", "id"), &AnimationTreePlayer::oneshot_node_is_active); + ClassDB::bind_method(D_METHOD("oneshot_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::oneshot_node_set_filter_path); - ClassDB::bind_method(D_METHOD("mix_node_set_amount","id","ratio"),&AnimationTreePlayer::mix_node_set_amount); - ClassDB::bind_method(D_METHOD("mix_node_get_amount","id"),&AnimationTreePlayer::mix_node_get_amount); + ClassDB::bind_method(D_METHOD("mix_node_set_amount", "id", "ratio"), &AnimationTreePlayer::mix_node_set_amount); + ClassDB::bind_method(D_METHOD("mix_node_get_amount", "id"), &AnimationTreePlayer::mix_node_get_amount); - ClassDB::bind_method(D_METHOD("blend2_node_set_amount","id","blend"),&AnimationTreePlayer::blend2_node_set_amount); - ClassDB::bind_method(D_METHOD("blend2_node_get_amount","id"),&AnimationTreePlayer::blend2_node_get_amount); - ClassDB::bind_method(D_METHOD("blend2_node_set_filter_path","id","path","enable"),&AnimationTreePlayer::blend2_node_set_filter_path); + ClassDB::bind_method(D_METHOD("blend2_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend2_node_set_amount); + ClassDB::bind_method(D_METHOD("blend2_node_get_amount", "id"), &AnimationTreePlayer::blend2_node_get_amount); + ClassDB::bind_method(D_METHOD("blend2_node_set_filter_path", "id", "path", "enable"), &AnimationTreePlayer::blend2_node_set_filter_path); - ClassDB::bind_method(D_METHOD("blend3_node_set_amount","id","blend"),&AnimationTreePlayer::blend3_node_set_amount); - ClassDB::bind_method(D_METHOD("blend3_node_get_amount","id"),&AnimationTreePlayer::blend3_node_get_amount); + ClassDB::bind_method(D_METHOD("blend3_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend3_node_set_amount); + ClassDB::bind_method(D_METHOD("blend3_node_get_amount", "id"), &AnimationTreePlayer::blend3_node_get_amount); - ClassDB::bind_method(D_METHOD("blend4_node_set_amount","id","blend"),&AnimationTreePlayer::blend4_node_set_amount); - ClassDB::bind_method(D_METHOD("blend4_node_get_amount","id"),&AnimationTreePlayer::blend4_node_get_amount); + ClassDB::bind_method(D_METHOD("blend4_node_set_amount", "id", "blend"), &AnimationTreePlayer::blend4_node_set_amount); + ClassDB::bind_method(D_METHOD("blend4_node_get_amount", "id"), &AnimationTreePlayer::blend4_node_get_amount); - ClassDB::bind_method(D_METHOD("timescale_node_set_scale","id","scale"),&AnimationTreePlayer::timescale_node_set_scale); - ClassDB::bind_method(D_METHOD("timescale_node_get_scale","id"),&AnimationTreePlayer::timescale_node_get_scale); + ClassDB::bind_method(D_METHOD("timescale_node_set_scale", "id", "scale"), &AnimationTreePlayer::timescale_node_set_scale); + ClassDB::bind_method(D_METHOD("timescale_node_get_scale", "id"), &AnimationTreePlayer::timescale_node_get_scale); - ClassDB::bind_method(D_METHOD("timeseek_node_seek","id","pos_sec"),&AnimationTreePlayer::timeseek_node_seek); + ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "pos_sec"), &AnimationTreePlayer::timeseek_node_seek); - ClassDB::bind_method(D_METHOD("transition_node_set_input_count","id","count"),&AnimationTreePlayer::transition_node_set_input_count); - ClassDB::bind_method(D_METHOD("transition_node_get_input_count","id"),&AnimationTreePlayer::transition_node_get_input_count); - ClassDB::bind_method(D_METHOD("transition_node_delete_input","id","input_idx"),&AnimationTreePlayer::transition_node_delete_input); + ClassDB::bind_method(D_METHOD("transition_node_set_input_count", "id", "count"), &AnimationTreePlayer::transition_node_set_input_count); + ClassDB::bind_method(D_METHOD("transition_node_get_input_count", "id"), &AnimationTreePlayer::transition_node_get_input_count); + ClassDB::bind_method(D_METHOD("transition_node_delete_input", "id", "input_idx"), &AnimationTreePlayer::transition_node_delete_input); - ClassDB::bind_method(D_METHOD("transition_node_set_input_auto_advance","id","input_idx","enable"),&AnimationTreePlayer::transition_node_set_input_auto_advance); - ClassDB::bind_method(D_METHOD("transition_node_has_input_auto_advance","id","input_idx"),&AnimationTreePlayer::transition_node_has_input_auto_advance); + ClassDB::bind_method(D_METHOD("transition_node_set_input_auto_advance", "id", "input_idx", "enable"), &AnimationTreePlayer::transition_node_set_input_auto_advance); + ClassDB::bind_method(D_METHOD("transition_node_has_input_auto_advance", "id", "input_idx"), &AnimationTreePlayer::transition_node_has_input_auto_advance); - ClassDB::bind_method(D_METHOD("transition_node_set_xfade_time","id","time_sec"),&AnimationTreePlayer::transition_node_set_xfade_time); - ClassDB::bind_method(D_METHOD("transition_node_get_xfade_time","id"),&AnimationTreePlayer::transition_node_get_xfade_time); + ClassDB::bind_method(D_METHOD("transition_node_set_xfade_time", "id", "time_sec"), &AnimationTreePlayer::transition_node_set_xfade_time); + ClassDB::bind_method(D_METHOD("transition_node_get_xfade_time", "id"), &AnimationTreePlayer::transition_node_get_xfade_time); - ClassDB::bind_method(D_METHOD("transition_node_set_current","id","input_idx"),&AnimationTreePlayer::transition_node_set_current); - ClassDB::bind_method(D_METHOD("transition_node_get_current","id"),&AnimationTreePlayer::transition_node_get_current); + ClassDB::bind_method(D_METHOD("transition_node_set_current", "id", "input_idx"), &AnimationTreePlayer::transition_node_set_current); + ClassDB::bind_method(D_METHOD("transition_node_get_current", "id"), &AnimationTreePlayer::transition_node_get_current); + ClassDB::bind_method(D_METHOD("node_set_pos", "id", "screen_pos"), &AnimationTreePlayer::node_set_pos); + ClassDB::bind_method(D_METHOD("node_get_pos", "id"), &AnimationTreePlayer::node_get_pos); - ClassDB::bind_method(D_METHOD("node_set_pos","id","screen_pos"),&AnimationTreePlayer::node_set_pos); - ClassDB::bind_method(D_METHOD("node_get_pos","id"),&AnimationTreePlayer::node_get_pos); + ClassDB::bind_method(D_METHOD("remove_node", "id"), &AnimationTreePlayer::remove_node); + ClassDB::bind_method(D_METHOD("connect_nodes", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::connect_nodes); + ClassDB::bind_method(D_METHOD("are_nodes_connected", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::are_nodes_connected); + ClassDB::bind_method(D_METHOD("disconnect_nodes", "id", "dst_input_idx"), &AnimationTreePlayer::disconnect_nodes); - ClassDB::bind_method(D_METHOD("remove_node","id"),&AnimationTreePlayer::remove_node); - ClassDB::bind_method(D_METHOD("connect_nodes","id","dst_id","dst_input_idx"),&AnimationTreePlayer::connect_nodes); - ClassDB::bind_method(D_METHOD("are_nodes_connected","id","dst_id","dst_input_idx"),&AnimationTreePlayer::are_nodes_connected); - ClassDB::bind_method(D_METHOD("disconnect_nodes","id","dst_input_idx"),&AnimationTreePlayer::disconnect_nodes); + ClassDB::bind_method(D_METHOD("set_active", "enabled"), &AnimationTreePlayer::set_active); + ClassDB::bind_method(D_METHOD("is_active"), &AnimationTreePlayer::is_active); - ClassDB::bind_method(D_METHOD("set_active","enabled"),&AnimationTreePlayer::set_active); - ClassDB::bind_method(D_METHOD("is_active"),&AnimationTreePlayer::is_active); + ClassDB::bind_method(D_METHOD("set_base_path", "path"), &AnimationTreePlayer::set_base_path); + ClassDB::bind_method(D_METHOD("get_base_path"), &AnimationTreePlayer::get_base_path); - ClassDB::bind_method(D_METHOD("set_base_path","path"),&AnimationTreePlayer::set_base_path); - ClassDB::bind_method(D_METHOD("get_base_path"),&AnimationTreePlayer::get_base_path); + ClassDB::bind_method(D_METHOD("set_master_player", "nodepath"), &AnimationTreePlayer::set_master_player); + ClassDB::bind_method(D_METHOD("get_master_player"), &AnimationTreePlayer::get_master_player); - ClassDB::bind_method(D_METHOD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player); - ClassDB::bind_method(D_METHOD("get_master_player"),&AnimationTreePlayer::get_master_player); + ClassDB::bind_method(D_METHOD("get_node_list"), &AnimationTreePlayer::_get_node_list); - ClassDB::bind_method(D_METHOD("get_node_list"),&AnimationTreePlayer::_get_node_list); - - ClassDB::bind_method(D_METHOD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode); + ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationTreePlayer::set_animation_process_mode); + ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationTreePlayer::get_animation_process_mode); ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTreePlayer::advance); + ClassDB::bind_method(D_METHOD("reset"), &AnimationTreePlayer::reset); - ClassDB::bind_method(D_METHOD("reset"),&AnimationTreePlayer::reset); - - ClassDB::bind_method(D_METHOD("recompute_caches"),&AnimationTreePlayer::recompute_caches); + ClassDB::bind_method(D_METHOD("recompute_caches"), &AnimationTreePlayer::recompute_caches); - ADD_GROUP("Playback","playback_"); + ADD_GROUP("Playback", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); - BIND_CONSTANT( NODE_OUTPUT ); - BIND_CONSTANT( NODE_ANIMATION ); - BIND_CONSTANT( NODE_ONESHOT ); - BIND_CONSTANT( NODE_MIX ); - BIND_CONSTANT( NODE_BLEND2 ); - BIND_CONSTANT( NODE_BLEND3 ); - BIND_CONSTANT( NODE_BLEND4 ); - BIND_CONSTANT( NODE_TIMESCALE ); - BIND_CONSTANT( NODE_TIMESEEK ); - BIND_CONSTANT( NODE_TRANSITION ); + BIND_CONSTANT(NODE_OUTPUT); + BIND_CONSTANT(NODE_ANIMATION); + BIND_CONSTANT(NODE_ONESHOT); + BIND_CONSTANT(NODE_MIX); + BIND_CONSTANT(NODE_BLEND2); + BIND_CONSTANT(NODE_BLEND3); + BIND_CONSTANT(NODE_BLEND4); + BIND_CONSTANT(NODE_TIMESCALE); + BIND_CONSTANT(NODE_TIMESEEK); + BIND_CONSTANT(NODE_TRANSITION); } - AnimationTreePlayer::AnimationTreePlayer() { - active_list=NULL; - out = memnew( NodeOut ) ; - out_name="out"; - out->pos=Point2(40,40); - node_map.insert( out_name , out); + active_list = NULL; + out = memnew(NodeOut); + out_name = "out"; + out->pos = Point2(40, 40); + node_map.insert(out_name, out); animation_process_mode = ANIMATION_PROCESS_IDLE; processing = false; - active=false; - dirty_caches=true; - reset_request=true; - last_error=CONNECT_INCOMPLETE; - base_path=String(".."); + active = false; + dirty_caches = true; + reset_request = true; + last_error = CONNECT_INCOMPLETE; + base_path = String(".."); } - AnimationTreePlayer::~AnimationTreePlayer() { - while(node_map.size()) { - memdelete( node_map.front()->get() ); - node_map.erase( node_map.front() ); + while (node_map.size()) { + memdelete(node_map.front()->get()); + node_map.erase(node_map.front()); } } |