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authorRémi Verschelde <rverschelde@gmail.com>2018-08-19 12:09:41 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-08-19 12:09:41 +0200
commit238a78f13f337c8d86a0b7a7af1c752b274e54a3 (patch)
tree81e7423f212a9d07c0d4b4fc24acc15b4d96d369 /scene/animation/skeleton_ik.cpp
parent94908f08e530a409b6b90829aa85533758cd2d4e (diff)
downloadredot-engine-238a78f13f337c8d86a0b7a7af1c752b274e54a3.tar.gz
Fix compiling SkeletonIK with disable_3d
Fixes #20825.
Diffstat (limited to 'scene/animation/skeleton_ik.cpp')
-rw-r--r--scene/animation/skeleton_ik.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 4991cedfab..9b1cb1369a 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -34,6 +34,8 @@
#include "skeleton_ik.h"
+#ifndef _3D_DISABLED
+
FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) {
for (int i = childs.size() - 1; 0 <= i; --i) {
if (p_bone_id == childs[i].bone) {
@@ -549,3 +551,5 @@ void SkeletonIK::_solve_chain() {
return;
FabrikInverseKinematic::solve(task, interpolation, use_magnet, magnet_position);
}
+
+#endif // _3D_DISABLED