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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/audio/stream_player.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* stream_player.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef STREAM_PLAYER_H
+#define STREAM_PLAYER_H
+
+#include "scene/resources/audio_stream.h"
+#include "scene/main/node.h"
+
+class StreamPlayer : public Node {
+
+ OBJ_TYPE(StreamPlayer,Node);
+
+ Ref<AudioStream> stream;
+ RID stream_rid;
+ bool paused;
+ bool autoplay;
+ bool loops;
+ float volume;
+
+ bool _play;
+ void _set_play(bool p_play);
+ bool _get_play() const;
+protected:
+ void _notification(int p_what);
+
+ static void _bind_methods();
+public:
+
+ void set_stream(const Ref<AudioStream> &p_stream);
+ Ref<AudioStream> get_stream() const;
+
+ void play();
+ void stop();
+ bool is_playing() const;
+
+ void set_paused(bool p_paused);
+ bool is_paused() const;
+
+ void set_loop(bool p_enable);
+ bool has_loop() const;
+
+ void set_volume(float p_vol);
+ float get_volume() const;
+
+ void set_volume_db(float p_db);
+ float get_volume_db() const;
+
+ String get_stream_name() const;
+
+ int get_loop_count() const;
+
+ float get_pos() const;
+ void seek_pos(float p_time);
+ float get_length() const;
+ void set_autoplay(bool p_vol);
+ bool has_autoplay() const;
+
+
+ StreamPlayer();
+ ~StreamPlayer();
+};
+
+#endif // AUDIO_STREAM_PLAYER_H