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author | Thaddeus Crews <repiteo@outlook.com> | 2024-11-10 12:12:46 -0600 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-11-10 12:12:46 -0600 |
commit | f3294e59e10b2d408367ea236e4d35a3590e6bfe (patch) | |
tree | bf9ca64d51f3b37d09a217babfcd0d421a2a637f /scene/debugger/scene_debugger.h | |
parent | 1cad5525d60f7b1ac45dc82788cf4bd9a4ddcb1b (diff) | |
parent | c3e2e468554881c021aa2123efe295c147df3f46 (diff) | |
download | redot-engine-f3294e59e10b2d408367ea236e4d35a3590e6bfe.tar.gz |
Merge pull request #98891 from Faless/debugger/game_view_settings
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
Diffstat (limited to 'scene/debugger/scene_debugger.h')
-rw-r--r-- | scene/debugger/scene_debugger.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index 9e9f61aac5..90c8000eb4 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -57,6 +57,8 @@ public: #ifdef DEBUG_ENABLED private: + static void _handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut); + static void _save_node(ObjectID id, const String &p_path); static void _set_node_owner_recursive(Node *p_node, Node *p_owner); static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value); @@ -201,6 +203,7 @@ private: PopupMenu *selection_list = nullptr; bool selection_visible = true; bool selection_update_queued = false; + bool warped_panning = false; bool camera_override = false; @@ -271,7 +274,7 @@ private: NodeType node_select_type = NODE_TYPE_2D; SelectMode node_select_mode = SELECT_MODE_SINGLE; - void _setup(); + void _setup(const Dictionary &p_settings); void _node_set_type(NodeType p_type); void _select_set_mode(SelectMode p_mode); |