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authorJuan Linietsky <reduzio@gmail.com>2014-06-29 22:41:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-29 22:41:02 -0300
commit01632a824ee7e2326aa90b32d75c2fe09f61a37e (patch)
tree86d97af34596130fb69bf444781b7ca8fdc8c20d /scene/gui/base_button.cpp
parent97731696c9e45a351d64660b46c6d027f3b0a25e (diff)
downloadredot-engine-01632a824ee7e2326aa90b32d75c2fe09f61a37e.tar.gz
Bug Fixes
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 2e03871063..ac2417d539 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -276,6 +276,10 @@ bool BaseButton::is_pressed() const {
return toggle_mode?status.pressed:status.press_attempt;
}
+bool BaseButton::is_hovered() const {
+
+ return status.hovering;
+}
BaseButton::DrawMode BaseButton::get_draw_mode() const {
@@ -337,6 +341,7 @@ void BaseButton::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&BaseButton::_input_event);
ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
ObjectTypeDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
+ ObjectTypeDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
ObjectTypeDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
ObjectTypeDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode);
ObjectTypeDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled);