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author | Juan Linietsky <reduzio@gmail.com> | 2023-01-21 10:54:45 +0100 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2023-01-21 10:54:45 +0100 |
commit | 51777a2914dc46f2831752b74db6276369df0905 (patch) | |
tree | 5ad4cc4b88088f4b1b5334a6d2745d042926c40e /scene/gui/base_button.cpp | |
parent | 41cfd2cf509bbe7e018c605b2d974167df220ee8 (diff) | |
download | redot-engine-51777a2914dc46f2831752b74db6276369df0905.tar.gz |
Fix constant editor redraw after shortcut
Introduced by me by mistake on #71328. Fixes #71652.
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index d0326290ac..472299b135 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -385,6 +385,7 @@ void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { if (shortcut_feedback) { if (shortcut_feedback_timer == nullptr) { shortcut_feedback_timer = memnew(Timer); + shortcut_feedback_timer->set_one_shot(true); add_child(shortcut_feedback_timer); shortcut_feedback_timer->set_wait_time(GLOBAL_GET("gui/timers/button_shortcut_feedback_highlight_time")); shortcut_feedback_timer->connect("timeout", callable_mp(this, &BaseButton::_shortcut_feedback_timeout)); |