summaryrefslogtreecommitdiffstats
path: root/scene/gui/check_button.h
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:26:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-04 20:42:50 +0100
commitba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (patch)
tree7a76d22a16a123e7fbd91e48d234667276ab4f13 /scene/gui/check_button.h
parent42312f066bd7fc5eb66abb5a2d7161717ceb3c55 (diff)
downloadredot-engine-ba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6.tar.gz
Style: Remove inconsistently used `@author` docstrings
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
Diffstat (limited to 'scene/gui/check_button.h')
-rw-r--r--scene/gui/check_button.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 5ba81a1027..9a72d04db2 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -32,9 +32,7 @@
#define CHECK_BUTTON_H
#include "scene/gui/button.h"
-/**
-@author Juan Linietsky <reduzio@gmail.com>
-*/
+
class CheckButton : public Button {
GDCLASS(CheckButton, Button);
@@ -48,4 +46,4 @@ public:
~CheckButton();
};
-#endif
+#endif // CHECK_BUTTON_H