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author | reduz <reduzio@gmail.com> | 2022-05-08 10:09:19 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-05-12 11:21:29 +0200 |
commit | 8b7c7f5a753b43cec10f72b274bb1d70c253652b (patch) | |
tree | 691c51ea7516990b94303afa334d70c66c512cc4 /scene/gui/code_edit.cpp | |
parent | 9b7e16a6b8b80fe61881e8f4df28550e18050dd2 (diff) | |
download | redot-engine-8b7c7f5a753b43cec10f72b274bb1d70c253652b.tar.gz |
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
Diffstat (limited to 'scene/gui/code_edit.cpp')
-rw-r--r-- | scene/gui/code_edit.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 05bb30f7e0..c4fce7ccb8 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -3036,7 +3036,9 @@ void CodeEdit::_text_changed() { lc = get_line_count(); List<int> breakpoints; - breakpointed_lines.get_key_list(&breakpoints); + for (const KeyValue<int, bool> &E : breakpointed_lines) { + breakpoints.push_back(E.key); + } for (const int &line : breakpoints) { if (line < lines_edited_from || (line < lc && is_line_breakpointed(line))) { continue; |