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authorreduz <reduzio@gmail.com>2022-05-08 10:09:19 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-12 11:21:29 +0200
commit8b7c7f5a753b43cec10f72b274bb1d70c253652b (patch)
tree691c51ea7516990b94303afa334d70c66c512cc4 /scene/gui/code_edit.cpp
parent9b7e16a6b8b80fe61881e8f4df28550e18050dd2 (diff)
downloadredot-engine-8b7c7f5a753b43cec10f72b274bb1d70c253652b.tar.gz
Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
Diffstat (limited to 'scene/gui/code_edit.cpp')
-rw-r--r--scene/gui/code_edit.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 05bb30f7e0..c4fce7ccb8 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -3036,7 +3036,9 @@ void CodeEdit::_text_changed() {
lc = get_line_count();
List<int> breakpoints;
- breakpointed_lines.get_key_list(&breakpoints);
+ for (const KeyValue<int, bool> &E : breakpointed_lines) {
+ breakpoints.push_back(E.key);
+ }
for (const int &line : breakpoints) {
if (line < lines_edited_from || (line < lc && is_line_breakpointed(line))) {
continue;