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author | George Marques <george@gmarqu.es> | 2023-04-19 11:10:35 -0300 |
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committer | George Marques <george@gmarqu.es> | 2023-04-27 09:51:44 -0300 |
commit | 0ba6048ad3c945e2bd1d0114b5095535c22103ce (patch) | |
tree | e9d17e159dab50dc6cc3d574a25647af01939d6c /scene/gui/code_edit.cpp | |
parent | 352ebe97259622f20b47627b4bf747cdfc79304d (diff) | |
download | redot-engine-0ba6048ad3c945e2bd1d0114b5095535c22103ce.tar.gz |
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.
If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
Diffstat (limited to 'scene/gui/code_edit.cpp')
0 files changed, 0 insertions, 0 deletions