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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-13 17:23:55 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-13 17:23:55 +0100 |
commit | 48e2f43ccf1704973d3e398918e1e990902aaa42 (patch) | |
tree | 1fdedc76d94c5358d3a95f062badaf0075271ead /scene/gui/code_edit.cpp | |
parent | 937fa7b04a35343cb2fac907af666607b5b85b41 (diff) | |
parent | a6af442b05b38ed3baa716ec0a73862a024e141a (diff) | |
download | redot-engine-48e2f43ccf1704973d3e398918e1e990902aaa42.tar.gz |
Merge pull request #87479 from kitbdev/apply-ime
Fix TextEdit IME issues
Diffstat (limited to 'scene/gui/code_edit.cpp')
-rw-r--r-- | scene/gui/code_edit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index e63e1ee42a..f50ac4a0ee 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -253,8 +253,9 @@ void CodeEdit::_notification(int p_what) { void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { Ref<InputEventMouseButton> mb = p_gui_input; if (mb.is_valid()) { - /* Ignore mouse clicks in IME input mode. */ + // Ignore mouse clicks in IME input mode, let TextEdit handle it. if (has_ime_text()) { + TextEdit::gui_input(p_gui_input); return; } |