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authorclayjohn <claynjohn@gmail.com>2024-07-08 12:52:20 -0700
committerclayjohn <claynjohn@gmail.com>2024-07-08 12:52:20 -0700
commit5b213dcd264a989a214f00b016c9e653a29d90b3 (patch)
tree27e1144e390cc03e805957a8599d1756aa3e1537 /scene/gui/code_edit.cpp
parent16f98cd7079c2b22248ec358371f17bca355e42e (diff)
downloadredot-engine-5b213dcd264a989a214f00b016c9e653a29d90b3.tar.gz
Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
Diffstat (limited to 'scene/gui/code_edit.cpp')
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