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author | clayjohn <claynjohn@gmail.com> | 2024-07-08 12:52:20 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2024-07-08 12:52:20 -0700 |
commit | 5b213dcd264a989a214f00b016c9e653a29d90b3 (patch) | |
tree | 27e1144e390cc03e805957a8599d1756aa3e1537 /scene/gui/code_edit.cpp | |
parent | 16f98cd7079c2b22248ec358371f17bca355e42e (diff) | |
download | redot-engine-5b213dcd264a989a214f00b016c9e653a29d90b3.tar.gz |
Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
Diffstat (limited to 'scene/gui/code_edit.cpp')
0 files changed, 0 insertions, 0 deletions