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| author | DE-YU_H14 <delsin_yu@qq.com> | 2024-02-15 22:34:02 +0800 |
|---|---|---|
| committer | DE-YU_H14 <delsin_yu@qq.com> | 2024-09-23 15:32:10 +0800 |
| commit | b5cd06b9ae2c25f8965eded3c19a7c238d2eeaed (patch) | |
| tree | 1e4fb4fb49f20074bd75afb1c62b022ea7ce842e /scene/gui/code_edit.cpp | |
| parent | 1d47561319938e10cb53d202ceaeca102511a31e (diff) | |
| download | redot-engine-b5cd06b9ae2c25f8965eded3c19a7c238d2eeaed.tar.gz | |
C#: Implement proper generic type name printing for Godot Editor
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Diffstat (limited to 'scene/gui/code_edit.cpp')
0 files changed, 0 insertions, 0 deletions
