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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-21 12:43:01 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-06-21 12:43:01 +0200 |
commit | ee41b2097c7881bcd63bb7d5d5690fad8a9ade1d (patch) | |
tree | dbcfd6cb419bf73660fd0f3aef97b6141e5c81e5 /scene/gui/code_edit.cpp | |
parent | 735bf14ae7f6d6dbd7f66c3117f588fb69b0ff03 (diff) | |
parent | 6e182d41f4aed3d313435d410e52e2aadb0650db (diff) | |
download | redot-engine-ee41b2097c7881bcd63bb7d5d5690fad8a9ade1d.tar.gz |
Merge pull request #78509 from MewPurPur/redraw-code-edit-on-mouse-exit
Hide breakpoint indicator when mouse leaves CodeEdit
Diffstat (limited to 'scene/gui/code_edit.cpp')
-rw-r--r-- | scene/gui/code_edit.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index c20dcc783f..1944b8db98 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -220,6 +220,10 @@ void CodeEdit::_notification(int p_what) { case NOTIFICATION_DRAG_BEGIN: { cancel_code_completion(); } break; + + case NOTIFICATION_MOUSE_EXIT: { + queue_redraw(); + } break; } } |