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| author | Martin Felis <martin@fysx.org> | 2023-10-22 16:42:08 +0200 |
|---|---|---|
| committer | Martin Felis <martin@fysx.org> | 2023-11-14 08:30:40 +0100 |
| commit | f04ec34b78b0a1fe930abb59433cfcf0f9645939 (patch) | |
| tree | 552f35df825454a1db358930f47c6119e710784a /scene/gui/code_edit.cpp | |
| parent | 8c25a98fdf68dc388eddaefa188f3386236cdfe4 (diff) | |
| download | redot-engine-f04ec34b78b0a1fe930abb59433cfcf0f9645939.tar.gz | |
Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.
Fixes #83326.
The issue was introduced in the refactoring done in 1b95827d3ef244de322b0c16deb49fefe48ed1a1.
Diffstat (limited to 'scene/gui/code_edit.cpp')
0 files changed, 0 insertions, 0 deletions
