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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-28 01:39:28 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-11-21 08:43:36 +0100
commit28af8707505a6bd33a83a3fbaa88bac88d9c414b (patch)
tree6d6022c854f04caf73271a4d36ad5bc40782f08c /scene/gui/color_picker.cpp
parentdce1602edacd8ad96a70f29e4f524d7b7c231e3f (diff)
downloadredot-engine-28af8707505a6bd33a83a3fbaa88bac88d9c414b.tar.gz
Code simplifications found by cppcheck
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables
Diffstat (limited to 'scene/gui/color_picker.cpp')
-rw-r--r--scene/gui/color_picker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 724e5bcaf6..66c790b0d9 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -959,7 +959,7 @@ void ColorPicker::_sample_draw() {
// Draw both old and new colors for easier comparison (only if spawned from a ColorPickerButton).
const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
- if (display_old_color && old_color.a < 1.0) {
+ if (old_color.a < 1.0) {
sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_old, true);
}