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author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/gui/color_picker.cpp | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/gui/color_picker.cpp')
-rw-r--r-- | scene/gui/color_picker.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 01f4070883..68c12c38fa 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -445,7 +445,7 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) { c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); c->draw_line(Point2(x, y), Point2(x, y), Color(1, 1, 1), 2); } else if (p_which == 1) { - Ref<Texture> hue = get_icon("color_hue", "ColorPicker"); + Ref<Texture2D> hue = get_icon("color_hue", "ColorPicker"); c->draw_texture_rect(hue, Rect2(Point2(), c->get_size())); int y = c->get_size().y - c->get_size().y * (1.0 - h); Color col = Color(); |