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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-05 10:56:19 +0200
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-10-18 12:47:40 +0200
commitb8031bb7d6d0bed33c058db20b58800e615538e3 (patch)
tree0017468ac78879e633a1a7f874364e6fc1bc2ae2 /scene/gui/color_picker.cpp
parent2e3662acbd8586697db38569785cc9f97dff945e (diff)
downloadredot-engine-b8031bb7d6d0bed33c058db20b58800e615538e3.tar.gz
Code simplifications
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders
Diffstat (limited to 'scene/gui/color_picker.cpp')
-rw-r--r--scene/gui/color_picker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index a2c138c0b2..929bf27be6 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -1367,7 +1367,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
Ref<Image> img = r->get_texture()->get_image();
if (img.is_valid() && !img->is_empty()) {
- Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position();
+ Vector2 ofs = mev->get_global_position();
Color c = img->get_pixel(ofs.x, ofs.y);
set_pick_color(c);