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| author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-21 23:26:13 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-28 14:24:09 +0100 |
| commit | f742dabafee7f54e1b77148d547e2031d7cc535e (patch) | |
| tree | 5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/gui/color_picker.cpp | |
| parent | 01afc442c73661df677c2b93f4037a21992ee45b (diff) | |
| download | redot-engine-f742dabafee7f54e1b77148d547e2031d7cc535e.tar.gz | |
Signals: Manually port most of remaining connect_compat uses
It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
Diffstat (limited to 'scene/gui/color_picker.cpp')
| -rw-r--r-- | scene/gui/color_picker.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 740cbc3ea4..cbbad79811 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -956,8 +956,8 @@ void ColorPickerButton::_update_picker() { add_child(popup); picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed)); popup->connect("modal_closed", callable_mp(this, &ColorPickerButton::_modal_closed)); - popup->connect_compat("about_to_show", this, "set_pressed", varray(true)); - popup->connect_compat("popup_hide", this, "set_pressed", varray(false)); + popup->connect("about_to_show", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true)); + popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false)); picker->set_pick_color(color); picker->set_edit_alpha(edit_alpha); emit_signal("picker_created"); |
