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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-13 18:40:58 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-13 18:40:58 +0200 |
commit | f32f5b70d8efc6695e4b83b8878432e01c4a17be (patch) | |
tree | 80b50546a3a562ec1d9e83a15dc76801bed3625b /scene/gui/control.h | |
parent | 027df4124473f4ff09be2f6a08a0770befc6a077 (diff) | |
parent | de9e08da766494dccde0aaba7bfd1e7665b115d8 (diff) | |
download | redot-engine-f32f5b70d8efc6695e4b83b8878432e01c4a17be.tar.gz |
Merge pull request #67348 from Mickeon/salvage-a-dear-comment
Comment not to remove `data` structs in some Nodes
Diffstat (limited to 'scene/gui/control.h')
-rw-r--r-- | scene/gui/control.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/control.h b/scene/gui/control.h index 7e997ef3d5..e526690cbe 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -159,6 +159,7 @@ private: } }; + // This Data struct is to avoid namespace pollution in derived classes. struct Data { // Global relations. |