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| author | chris.clst <christophe.claustre.31@gmail.com> | 2021-11-14 03:23:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-14 03:23:22 +0100 |
| commit | 038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4 (patch) | |
| tree | 29dfaacbcab32b7915743a5959f57b05d7816c31 /scene/gui/dialogs.cpp | |
| parent | cc39ba5509263346f33894be3a2c84580c1168a9 (diff) | |
| parent | ed300d7be536b1ec325ba77521eceee73dd0e5fb (diff) | |
| download | redot-engine-038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4.tar.gz | |
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
Diffstat (limited to 'scene/gui/dialogs.cpp')
| -rw-r--r-- | scene/gui/dialogs.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 71d2778cc3..f66d3f6835 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -44,7 +44,7 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) { Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) { + if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) { _cancel_pressed(); } } |
