summaryrefslogtreecommitdiffstats
path: root/scene/gui/dialogs.cpp
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/gui/dialogs.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/gui/dialogs.cpp')
-rw-r--r--scene/gui/dialogs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 90393a1296..a82cfc7ea6 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -93,7 +93,7 @@ void WindowDialog::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED:
- case NOTIFICATION_ENTER_SCENE: {
+ case NOTIFICATION_ENTER_TREE: {
close_button->set_normal_texture( get_icon("close","WindowDialog"));
close_button->set_pressed_texture( get_icon("close","WindowDialog"));