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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/gui/dialogs.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
downloadredot-engine-0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac.tar.gz
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* dialogs.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef DIALOGS_H
+#define DIALOGS_H
+
+#include "scene/gui/label.h"
+#include "scene/gui/button.h"
+#include "scene/gui/texture_button.h"
+#include "scene/gui/panel.h"
+#include "scene/gui/popup.h"
+#include "box_container.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+
+class WindowDialog : public Popup {
+
+ OBJ_TYPE(WindowDialog,Popup);
+
+ TextureButton *close_button;
+ String title;
+ bool dragging;
+
+ void _input_event(const InputEvent& p_event);
+ void _closed();
+protected:
+ virtual void _post_popup();
+
+ virtual void _close_pressed() {}
+ virtual bool has_point(const Point2& p_point) const;
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ TextureButton *get_close_button();
+
+ void set_title(const String& p_title);
+ String get_title() const;
+
+ WindowDialog();
+ ~WindowDialog();
+
+};
+
+class PopupDialog : public Popup {
+
+ OBJ_TYPE(PopupDialog,Popup);
+
+protected:
+ void _notification(int p_what);
+public:
+
+ PopupDialog();
+ ~PopupDialog();
+
+};
+
+
+class LineEdit;
+
+class AcceptDialog : public WindowDialog {
+
+ OBJ_TYPE(AcceptDialog,WindowDialog);
+
+ HBoxContainer *hbc;
+ Label *label;
+ Button *ok;
+// Button *cancel; no more cancel (there is X on tht titlebar)
+ bool hide_on_ok;
+
+
+ void _custom_action(const String& p_action);
+ void _ok_pressed();
+ void _close_pressed();
+ void _builtin_text_entered(const String& p_text);
+
+ static bool swap_ok_cancel;
+
+
+
+
+protected:
+
+ virtual void _post_popup();
+ void _notification(int p_what);
+ static void _bind_methods();
+ virtual void ok_pressed() {}
+ virtual void cancel_pressed() {}
+ virtual void custom_action(const String&) {}
+public:
+
+ Label *get_label() { return label; }
+ static void set_swap_ok_cancel(bool p_swap);
+
+
+ void register_text_enter(Node *p_line_edit);
+
+ Button *get_ok() { return ok; }
+ Button* add_button(const String& p_text,bool p_right=false,const String& p_action="");
+ Button* add_cancel(const String &p_cancel="");
+
+
+ void set_hide_on_ok(bool p_hide);
+ bool get_hide_on_ok() const;
+
+ void set_text(String p_text);
+ String get_text() const;
+
+ void set_child_rect(Control *p_child);
+
+ AcceptDialog();
+ ~AcceptDialog();
+
+};
+
+
+class ConfirmationDialog : public AcceptDialog {
+
+ OBJ_TYPE(ConfirmationDialog,AcceptDialog);
+ Button *cancel;
+protected:
+ static void _bind_methods();
+public:
+
+ Button *get_cancel();
+ ConfirmationDialog();
+
+};
+
+#endif