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authorDaniel Ting <danielzting@gmail.com>2020-07-08 18:02:38 -0500
committerDaniel Ting <danielzting@gmail.com>2020-07-10 15:10:11 -0500
commit9605fc54c790b1c4364bc0eddfcdd65f979bfc21 (patch)
tree114b5d6f9f3172275b9ce2e513b0b5c29a182271 /scene/gui/dialogs.h
parentdcd11faad3802679a43b27155f1b6bc59aa39b60 (diff)
downloadredot-engine-9605fc54c790b1c4364bc0eddfcdd65f979bfc21.tar.gz
Fix cancel/OK button order on macOS
The macOS platform convention regarding button order is cancel on left, OK on right.
Diffstat (limited to 'scene/gui/dialogs.h')
-rw-r--r--scene/gui/dialogs.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 063090c832..de08685ce2 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -54,7 +54,7 @@ class AcceptDialog : public Window {
void _custom_action(const String &p_action);
void _update_child_rects();
- static bool swap_ok_cancel;
+ static bool swap_cancel_ok;
void _input_from_window(const Ref<InputEvent> &p_event);
void _parent_focused();
@@ -75,7 +75,7 @@ protected:
public:
Label *get_label() { return label; }
- static void set_swap_ok_cancel(bool p_swap);
+ static void set_swap_cancel_ok(bool p_swap);
void register_text_enter(Node *p_line_edit);