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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2018-04-05 20:59:35 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2020-02-25 12:30:33 +0200
commit1af06d3d4608b17c74caed951cd9579ccbba229d (patch)
treea0d57c6cd3c00614a5a30290085e91a6097e78b6 /scene/gui/file_dialog.cpp
parent376a8255a9b65b016fcd81634bfd54fb7fa029df (diff)
downloadredot-engine-1af06d3d4608b17c74caed951cd9579ccbba229d.tar.gz
Rename `scancode` to `keycode`.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
Diffstat (limited to 'scene/gui/file_dialog.cpp')
-rw-r--r--scene/gui/file_dialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index e27e7d1490..8c61531192 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -85,7 +85,7 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
bool handled = true;
- switch (k->get_scancode()) {
+ switch (k->get_keycode()) {
case KEY_H: {