diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-06-11 15:43:37 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch) | |
tree | 669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/gui/file_dialog.cpp | |
parent | 9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff) | |
download | redot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz |
Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/gui/file_dialog.cpp')
-rw-r--r-- | scene/gui/file_dialog.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 2cc9c1a53a..6e7491e7b4 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -424,7 +424,7 @@ void FileDialog::update_file_list() { dir_access->list_dir_begin(); TreeItem *root = tree->create_item(); - Ref<Texture> folder = get_icon("folder"); + Ref<Texture2D> folder = get_icon("folder"); const Color folder_color = get_color("folder_icon_modulate"); List<String> files; List<String> dirs; @@ -518,7 +518,7 @@ void FileDialog::update_file_list() { if (get_icon_func) { - Ref<Texture> icon = get_icon_func(base_dir.plus_file(files.front()->get())); + Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get())); ti->set_icon(0, icon); } |