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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-21 18:43:01 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-08-21 18:43:01 +0200 |
commit | e1b9004b0f1560c4c66e7682334cf870851ebd5c (patch) | |
tree | 284f689384c8d3e888e0124debf82f5af6e9dae5 /scene/gui/file_dialog.cpp | |
parent | 99980d856bf2581ff7b86e50067a0f8814442834 (diff) | |
download | redot-engine-e1b9004b0f1560c4c66e7682334cf870851ebd5c.tar.gz |
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.
The new name is also more self-explanatory.
Diffstat (limited to 'scene/gui/file_dialog.cpp')
-rw-r--r-- | scene/gui/file_dialog.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 7305d7459c..0c096f0d97 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -400,7 +400,7 @@ void FileDialog::update_file_list() { TreeItem *root = tree->create_item(); Ref<Texture> folder = get_icon("folder"); - const Color folder_color = get_color("folder"); + const Color folder_color = get_color("folder_icon_modulate"); List<String> files; List<String> dirs; |