summaryrefslogtreecommitdiffstats
path: root/scene/gui/file_dialog.cpp
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-21 18:43:01 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-21 18:43:01 +0200
commite1b9004b0f1560c4c66e7682334cf870851ebd5c (patch)
tree284f689384c8d3e888e0124debf82f5af6e9dae5 /scene/gui/file_dialog.cpp
parent99980d856bf2581ff7b86e50067a0f8814442834 (diff)
downloadredot-engine-e1b9004b0f1560c4c66e7682334cf870851ebd5c.tar.gz
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory.
Diffstat (limited to 'scene/gui/file_dialog.cpp')
-rw-r--r--scene/gui/file_dialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 7305d7459c..0c096f0d97 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -400,7 +400,7 @@ void FileDialog::update_file_list() {
TreeItem *root = tree->create_item();
Ref<Texture> folder = get_icon("folder");
- const Color folder_color = get_color("folder");
+ const Color folder_color = get_color("folder_icon_modulate");
List<String> files;
List<String> dirs;