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author | Dominique LaSalle <dominique@solidlake.com> | 2018-10-22 21:09:34 -0700 |
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committer | Dominique LaSalle <dominique@solidlake.com> | 2018-10-22 21:09:34 -0700 |
commit | f39d14dd61b56b86455d11e71ef81b89cc048926 (patch) | |
tree | 46b381b3dbb8f07a6316ad23d6e879b3fb7111fa /scene/gui/gradient_edit.cpp | |
parent | b77a41125847633509a2af7d2e693ebdd4c35c01 (diff) | |
download | redot-engine-f39d14dd61b56b86455d11e71ef81b89cc048926.tar.gz |
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
Diffstat (limited to 'scene/gui/gradient_edit.cpp')
0 files changed, 0 insertions, 0 deletions